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In the latest edition of the DF Direct Q+A show, we tackle the question of whether Switch 2 and the upcoming Sony handheld should spawn cheaper "micro-console" variants. We ponder the reasons behind the delay of the Switch 2 port of 007 First Light. Why do Xbox games have screen-tearing where Sony versions do not? And a big one - is console gaming and gaming in general stagnating? 00:00 Introduction 00:44 Supporter Q1: Should Nintendo release a home console-only version of Switch 2? And should Sony package their PS6 handheld as a home console? 10:16 Supporter Q2: Given recent handheld price spikes, what’s a realistic price for a PS6 handheld? 16:36 Supporter Q3: Is the 007 First Light delay for Switch 2 a good thing? 22:06 Supporter Q4: Why do Xbox games often tear when their PS5 counterparts are perfectly v-synced? 28:50 Supporter Q5: Have console stagnation and game engine homogeneity made gaming boring? 38:51 Supporter Q6: Should PC settings options be less granular? 45:58 Supporter Q7: Should console game devs introduce settings that don’t do anything to placate users? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's another BIG Direct! The embargo for Pragmata lifts today and John and Rich share their thoughts on the PC version ahead of a look at all of the console versions later in the week. The team discuss the recent round of Forza Horizon 6 previews, before moving on to the highs and the lows of playing Samson from Liquid Swords. Alex has much to share about Nvidia's latest path tracing innovations, Rich is intrigued by Nvidia's upcoming Nvidia N1/N1X based laptops, while the reveal of an amazing Super Mario Bros demo on Sega Master System leads to some disturbing anecdotes from Rich. 0:00:00 Introduction0:00:56 News 1: Pragmata tested on PC!0:15:09 News 2: Forza Horizon 6 impresses in new previews0:26:06 News 3 Samson proves deeply disappointing0:48:12 News 4: Nvidia talks path tracing advances at GDC1:02:21 News 5: Nvidia N1 motherboard leaks1:12:14 News 6: Super Mario Brothers demoed on Sega Master System Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of pricing discussion at the end of DF Direct Weekly #258, Rich opens up the question to the audience: how much would you pay for PlayStation 6? And will it support physical media? If a Sony handheld arrives, how will it play your older PlayStation titles? And moving away from next-gen Sony, will Project Helix have configurable memory options? And if you're not so interested in consoles, is there actually a good time to upgrade your PC? Finally, with Crimson Desert offering so many different options at this point, should console users just get the full PC graphics menu? 01:14 Supporter Q1: How much would you be willing to pay for a PS6? 23:31 Supporter Q2: Will the PS6 have a detachable disc drive? 27:39 Supporter Q3: Can Sony square a PS6 handheld with existing physical game libraries? 33:46 Supporter Q4: Is this actually a good time to upgrade my PC? 39:41 Supporter Q5: Could Project Helix have configurable RAM? 44:48 Supporter Q6: Should Crimson Desert offer PC-like settings configurability on consoles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions... 0:00:00 Introduction 0:00:50 News 1: Crimson Desert Switch 2 has begun R&D 0:12:08 News 2: DLSS 4.5 Dynamic Multi Frame Gen tested! 0:32:55 News 3: Nvidia Auto Shader Compilation aims to smooth driver updates 0:45:25 News 4: Daytona USA finally in great shape on MAME 0:56:28 News 5: PS6 leaks: Handheld CPU spec, BoM cost, online infrastructure 1:12:49 Content discussion: E3 2014 Assassin’s Creed Unity demos Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show. 00:00 Introduction 01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases? 15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC? 22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time? 28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter? 32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2? 39:36 Supporter Q6: Could you split PC coverage up amongst the team? Learn more about your ad choices. Visit megaphone.fm/adchoices
A brace of goodies for Switch 2 owners this week, as Tom returns triumphantly with a detailed look at Fallout 4's DLSS upgrade, while Oliver takes a look at the Kena: Bridge of Spirits port. Meanwhile, there's a degree of enthusiasm about Forza Horizon 6's PC specs and the reveal of RTGI and RT reflections support, general bafflement about why Sony's cancelled electric car ever happened in the first place, and the team weigh in on the Switch 2 digital/physical pricing debate. And of course, the panel discuss the Xbox Partner Preview presentation. Learn more about your ad choices. Visit megaphone.fm/adchoices
The arrival of a dramatically improved PSSR prompts many questions about the future of Sony ML features and the relationship with AMD. Meanwhile, the team tackle the baffling issue of no Crimson Desert Intel graphics support at launch, whether John can ever be tempted away from his CRTs and how future tech will balance dynamic resolution and dynamic frame-gen. Meanwhile, what's going on with diminished Xbox coverage? 00:00 Introduction 00:48 Supporter Q1: Which games actually have dedicated PSSR 2 patches? 06:23 Supporter Q2: Could AMD’s Ray Regeneration be implemented in Crimson Desert for PS5 Pro? 11:01 Supporter Q3: Will we have another PSSR upgrade this generation? 12:32 Supporter Q4 What is the long-term future of PSSR for PS6? 14:43 Supporter Q5: Is it acceptable for Crimson Desert to ship without Intel Arc support? 19:50 Supporter Q6: Is DF shunning Xbox coverage? 28:42 Supporter Q7: If OLEDs get an Nvidia Pulsar equivalent, will John ditch CRTs? 32:23 Supporter Q8: How do you balance between DRS and dynamic frame gen? 38:44 Supporter Q9: What acronym should Sony use for their PlayStation frame gen tech? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big Direct! John talks base PlayStation 5 Crimson Desert mere hours after its launch, the team talk PSSR based on a new interview with Mark Cerny, while Oliver checks out the new handheld boost option for Switch 2 - and it's good! Cyberpunk 2077 is getting a PS5 Pro upgrade - but what is it? And finally, John enthuses even more about G-Sync Pulsar with its new 60Hz support feature! 0:00:00 Introduction 0:00:38 News 1: Crimson Desert base PS5 impressions 0:25:59 News 2: Our interview with Mark Cerny on the upgraded PSSR! 0:54:05 News 3: Nintendo adds Switch 2 “Handheld Boost” 1:08:44 News 4: Cyberpunk 2077 poised for PS5 Pro patch 1:18:25 News 5: G-Sync Pulsar monitors patched to support 60Hz games Learn more about your ad choices. Visit megaphone.fm/adchoices
It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generative AI is so divisive and with the future of games development possibly at stake, we should have taken the time to get the story straight and to analyse what we saw more thoroughly drawing on the thoughts of the whole team. In this video, we try to do just that while tackling the big questions raised by our supporters. 00:00 Explaining our initial DLSS 5 video 02:26 How can developers maintain artistic control with DLSS 5, especially for faces? 15:40 When the game industry is hurting, what are the ethics of using DLSS 5? 23:23 Why show off DLSS 5 now? Why call it DLSS 5? 30:38 Our technical reactions to DLSS 5 47:15 Dealing with harassment and concluding thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
After months - no, years - of speculation, we finally have proper information from Microsoft on the nature of its next generation Project Helix console - but how much is actually new? Meanwhile, Pearl Abyss share lavish detail on Crimson Desert specifications, while Nvidia talks The Witcher 4 with RTX Mega Geometry and Path Tracing. Rich is taken aback by Intel's Core 200 Ultra Plus announcement, Oliver has a new monitor and John pops up to talk more about our Crimson Desert PS5 Pro coverage. 0:00:00 Introduction 0:00:53 News 1: Microsoft reveals Project Helix at GDC 0:35:41 News 2: Crimson Desert console and PC specs drop 0:45:06 News 3: Witcher 4 gets RTX Mega Geometry, path tracing 0:53:36 News 4: Intel launches Core Ultra 200S Plus series 1:01:20 News 5: Oliver’s new Apple Studio Display XDR 1:10:01 Content discussion: Crimson Desert exclusive PS5 Pro review Learn more about your ad choices. Visit megaphone.fm/adchoices
In the fourth Q+A show, the team dive deeper into Xbox Project Helix and share their thoughts on potential performance vs PS6 along with hopes for what Microsoft will reveal this week at GDC. In the wake of Sony's reported change in PC strategy, where does that leave Nixxes? And what about the alleged "dynamic pricing" on the PlayStation Store? Oliver's getting a new display for the workplace, and Will Judd returns to Digital Foundry. And... can Sony justify releasing a PlayStation 6 Professional? 00:48 Supporter Q1: Will Project Helix dual boot Windows and Xbox OS, or will it rely more on virtualization? 12:14 Supporter Q2: Does Project Helix seem meaningfully more powerful than PS6, based off rumoured specs? 20:56 Supporter Q3: What will Nixxes do, given their reduced porting portfolio? 27:34 Supporter Q4: What do you think of dynamic pricing for digital game stores? 32:00 Supporter Q5: Are you impressed by the Pokémon Winds/Waves trailer? 35:16 Supporter Q6: Is the Apple Studio Display XDR any good for gaming? 41:32 Supporter Q7: Can Sony justify releasing a PS6 Pro? 46:43 Supporter Q8: How is Will doing, and when will you let him back on DF Direct? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the run-up to GDC, Microsoft has given the new Xbox a codename - Project Helix - and there's confirmation that it'll run PC games too, but what else will be revealed and how much will it cost? Meanwhile, Bloomberg reports that Sony's stepping back from bringing its triple-A singleplayer games to PC, John tries Marathon and bemoans RT changes made to RE Requiem, and Rich wonders what's going on with the reported RTX 5050 9GB. Finally, Pearl Abyss stands by the quality of Crimson Desert on consoles - and says that Digital Foundry will have full access to review code. Nice. Learn more about your ad choices. Visit megaphone.fm/adchoices
In the third Q+A show, the DF team have lots to discuss - there's a bunch of big questions on the "PSSR2" reveal and we can share what we think about what's to come next month. Meanwhile, in the wake of Phil Spencer's departure from Xbox, there are many more queries about the nature of the next-gen machine and Microsoft's strategy. But there's more! Are we already seeing the limits of Switch 2 RT and what if Microsoft had partnered with Nvidia for Xbox Series machinery - could that have changed the outcome of the console "war"...? 00:55 Supporter Q1: What games are you excited to test with the new PSSR? 06:14 Supporter Q2: Is the new PSSR override a game-changer for PS5 Pro? 10:39 Supporter Q3: With new PSSR imminent, why won’t AMD release their INT 8 version of FSR 4? 14:41 Supporter Q4: Can DF remain fair and impartial on new PSSR? 20:38 Supporter Q5: Will Windows on next-gen Xbox be ‘full-fledged’? 24:20 Supporter Q6: Should Microsoft change tack on next gen Xbox and release a Series S replacement? 27:25 Supporter Q7: Is ray tracing on Switch 2 too much for AAA games like Resident Evil: Requiem? 36:36 Supporter Q8: What would Xbox Series look like if Microsoft had opted for Nvidia tech over AMD? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, new Xbox CEO Asha Sharma tells us that "the plan's the plan until it's not the plan" - so is there actually a new strategy at all? Meanwhile, with Bluepoint cut loose from Sony, could the firm deliver the remasters/remakes that Xbox needs? The team discuss Death Stranding 2 specs and the "quietening" of PlayStation PC releases more generally before moving on to reaction to the Mario Wonder Switch 2 Edition reveal? There's a new PSSR patent worth talking about and... finally... what did we know about RE Requiem's new PSSR tech pre-review? 0:00:00 Introduction 0:00:34 News 1: Where Next For Xbox? Asha Sharma First Interview 0:30:47 News 2: Should Microsoft hire Bluepoint? 0:42:21 News 3: Death Stranding 2 PC specs drop 0:50:55 News 4: Super Mario Wonder Switch 2 Edition previewed 0:57:21 News 5: Could new Sony upscaler tech replace DRS? 1:06:39 Content discussion: reflecting on Requiem Learn more about your ad choices. Visit megaphone.fm/adchoices
In our second spin-off Q+A show, we tackle the gaping hole in DF Direct Weekly #252 - the gigaton news that Phil Spencer is retiring from Xbox, Sarah Bond is leading and Asha Sharma is in as EVP and CEO. The team share their initial reactions to the next and wonder what happens next. Beyond that, Sony's strategies are under the microscope, there's a focus on PS5 Pro's fortunes when PS6 appears and finally, will the RAM crisis go as far as impacting game design? 00:00 Supporter Q1: What do you make of the sudden departure of Phil Spencer and Sarah Bond from Microsoft? 20:09 Supporter Q2: Should Sony change their PC strategy and offer a game launcher? 27:12 Supporter Q3: Will the PS5 Pro prove its worth in the PS6 era? 33:23 Supporter Q4: How will Sony more aggressively monetize their install base? 37:20 Supporter Q5: How will RAMageddon impact game design? Learn more about your ad choices. Visit megaphone.fm/adchoices
This Direct was recorded pre-Phil Spencer retirement news, but we'll be on that imminently. In the meantime, Rich, John and Alex talk Bluepoint Games, a prospective PS6 delay, Steam Deck stock issues, Square-Enix's plans for FF7R Part 3 multiplatform deployment, DLSS winning blind tests against native rendering and FSR 4 and some bizarre IQ issues with Xenoblade Chronicles X on Switch 2. And finally, Alex tells all about his back issues and his journey towards a healthy, pain-free recovery. 0:00:00 Introduction 0:01:25 News 1: Sony closing Bluepoint Games 0:25:25 News 2: Report: Sony considering 1-2 year PS6 delay 0:36:10 News 3: Steam Deck goes out of stock in multiple regions 0:45:03 News 4: Director: FF7R part 3 won’t be compromised by multi-plat strategy 0:52:53 News 5: ComputerBase blind tests peg DLSS 4.5 as upscaling champ 0:58:50 News 6: Xenoblade Chronicles X has bizarre Switch 2 image quality 1:06:08 Content Discussion: Alex’s spine struggles and new standing desk Learn more about your ad choices. Visit megaphone.fm/adchoices
In our first spin-off Q+A show, it's pretty clear what the community is discussing: what's going on with Unreal Engine 5 games in terms of image quality and performance? Are compromised experiences now "part of the furniture" or can/will something be done? Beyond that, we discuss how YouTube quality issues impact our work, whether gaming laptops serve any purpose in the era of the handheld, whether you should play Death Stranding 1 before Death Stranding 2 and if Nvidia really has left the gamer behind. And finally, if we could bring back/remaster/remake any old game, what would it be? 00:00 Introduction 01:05 Supporter Q1: Should we challenge Unreal Engine performance issues more often? 23:14 Supporter Q2: Why do people mistake YouTube issues for game issues? 31:03 Supporter Q3: Do gaming laptops make sense in an era of Switch 2 and PC handhelds? 39:04 Supporter Q4: Is Death Stranding 2 a good point to jump in if you haven’t played the original? 41:50 Supporter Q5: Why is Nvidia skipping new consumer GPU releases this year? 52:02 Supporter Q6: Which game would you rescue from obsolete hardware? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's a big State of Play reaction video as Sony spills the beans on a colossal range of games across a 72 minute magnum opus. John, Oliver and Rich share their thoughts on all the key games that were revealed or showcased in more depth before moving on to other matters. Rich gets a look at DLSS dynamic multi frame-gen and starts to get more of an idea of where graphics technology is heading, while Oliver and John discuss the Unreal Engine 5 image quality/performance comments raised by the audience in the wake of the High on Life 2 review. 0:00:00 Introduction 0:01:17 News 1: Sony’s jam-packed State of Play: God of War Trilogy Remake, God of War: Sons of Sparta 0:09:46 Saros 0:15:59 Death Stranding 2 PC 0:22:31 Metal Gear Solid Master Collection Vol. 2, Castlevania: Belmont’s Curse 0:36:38 Silent Hill: Townfall 0:42:01 Star Wars: Galactic Racer 0:48:40 Kena: Scars of Kosmora, Control Resonant, 0:58:08 Crimson Moon, Yakoh Shinobi Ops, Project Windless, Rayman: 30th Anniversary Edition, Legacy of Kain: Defiance Remastered, Rev. NOiR, Untitled John Wick Game, 007 First Light 1:07:56 News 2: Rich tries DLSS Dynamic Multi Frame Gen! 1:20:13 DF Content Discussion: Did we go too easy on High on Life 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a slightly extended 250th episode, Rich is joined by Oliver, Alex and John for a huge discussion across a range of topics. Valve's still not able to tell us when Steam Machine is coming out, but the projected Q1 release now seems to be H1 instead. Meanwhile, AMD's Dr Lisa Su says that the next-gen Xbox SoC is on track for a 2027 console release... but will the console actually release in 2027? Beyond that, all the reaction to the big Nintendo Direct Direct, Rich reveals that Intel Panther Lake can beat Xbox Series S at 30W, while Alex's tests on the latest Resident Evil 4 update for PC suggest that new DRM can have an impact on game performance. 0:00:00 Introduction 0:01:38 News 1: Valve: RAM and storage shortages will affect Steam Machine 0:15:51 News 2: AMD: we can support a 2027 Xbox launch 0:32:54 News 3: Nintendo Partner Direct: Oblivion Remastered 0:39:27 Fallout 4: Anniversary Edition, Indiana Jones and the Great Circle 0:50:13 Final Fantasy 7 Rebirth 0:58:51 Pragmata 1:07:36 Rave Racer, Goemon, Orbitals, Granblue Fantasy: Relink, Tales of Arise 1:11:09 News 4: Co-op Horizon game breaks cover 1:21:34 News 5: Intel Panther Lake tested at 30W! 1:33:55 News 6: New Resident Evil DRM hurts performance 1:44:47 Supporter Q1: Could the UE5 denoiser issue affect other upscalers like PSSR? 1:50:15 Supporter Q2: Could path tracing trample on a developer’s artistic vision? 1:53:59 Supporter Q3: Is Genie 3 the end of game development? 2:00:12 Supporter Q4: What are the rules of the OptiPlex challenge? 2:11:52 Supporter Q5: What’s hiding in the 61K unread emails in Oliver’s inbox? 2:15:20 Supporter Q6: Happy 250th episode! Learn more about your ad choices. Visit megaphone.fm/adchoices
A bit of a quiet week, where even the launch of the new CPU gaming champion doesn't quite live up to its billing. Rich talks 9850X3D, John talks 9800X3D system building, while a custom-built handheld PS4 perhaps gives us a hint of the PlayStation handheld to come. John's been playing the Banjo-Kazooie decompilation project and memories are shared on the event of Duke Nukem 3D's 30th birthday. And a current-gen console upgrade for Kingdom Come: Deliverance? Sounds like a good idea! 0:00:00 Introduction 0:01:32 News 1: AMD releases chart-topping 9850X3D processor 0:19:19 News 2: Can you build an affordable PC in 2026? 0:41:58 News 3: Banjo-Kazooie recompilation released 0:52:17 News 4: Modder builds portable PS4 handheld 1:00:04 News 5: Kingdom Come: Deliverance current-gen enhancement leaks 1:08:08 News 6: Celebrating Duke Nukem 3D’s 30th anniversary 1:25:10 Supporter Q1: Why doesn’t AMD release an RDNA 4 based SoC for handhelds? 1:30:48 Supporter Q2: Why might Rockstar delay a physical GTA 6 release? 1:36:56 Supporter Q3: If PS6 is delayed to 2029, will Sony improve the hardware? 1:43:21 Supporter Q4: Will cross-gen PS5/6 titles run at 30fps on PS5? 1:49:59 Supporter Q5: What are your expectations for Nvidia’s 6000 series GPUs? Learn more about your ad choices. Visit megaphone.fm/adchoices
The best gaming showcase event returns - Xbox Developer_underscore_Direct has a proven track record of delivering excellent presentations of impressive games, and the latest is no exception. Rich, John and Oliver discuss Forza Horizon 6, Fable, Beast of Reincarnation and Kiln, before moving onto a brace of Switch 2 enhanced titles, plus a look at the Xbox versions of Final Fantasy 7 Remake Intergrade. And yes - Sega Saturn ray tracing. It's real and it's spectacular. 0:00:00 Introduction 0:01:00 News 1: Developer_Direct 2026 - Forza Horizon 6 0:16:00 Fable 0:31:27 Beast of Reincarnation 0:37:27 Kiln 0:45:50 News 2: DKC Returns gets fixes, Switch 2 boosts + Animal Crossing’s odd Switch 2 Edition 0:58:49 News 3: Final Fantasy 7 Remake tested on Xbox Series! 1:06:43 News 4: Modder builds 3-in-1 Switch/Xbox/PlayStation 1:17:41 Supporter Q1: Why hasn’t Microsoft announced more Switch 2 games? 1:22:03 Supporter Q2: Should Rockstar give PS5 Pro a 40fps mode in GTA 6? 1:27:58 Supporter Q3: Could Microsoft pull out of gaming hardware in favour of cloud gaming? 1:33:52 Supporter Q4: What’s a game everyone loved, but you hated? 1:41:22 Supporter Q5 Is RDNA 5 hyped too much? 1:45:46 Supporter Q6: Now that the Saturn can do ray tracing, should we ditch our current-gen machines? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another week, another controversy surrounding Monster Hunter Wilds PC performance - but perhaps this time we're looking at more of a silly bug than a game-breaking issue. John clues us in on a remarkable port of Super Mario 64 for the Sega Dreamcast (!), offers up opinions on Code Vein 2 on PS5 and shares his excitement for the latest Resident Evil Requiem disclosures. There's comment on the RTX 5070 Ti discontinuation reports and general bafflement on what's going on with 007 First Light's PC specs. 0:00:00 Introduction 0:01:00 News 1: Monster Hunter DLC checks drag PC performance 0:19:37 News 2: RE Requiem trailer showcases dual protagonist gameplay 0:27:34 News 3: RTX 5070 Ti “discontinuation” fracas 0:44:27 News 4: Super Mario 64 ported to Dreamcast 0:56:27 News 5: 007 First Light gets updated PC requirements 1:05:10 News 6: John previews Code Vein 2! 1:09:37 Supporter Q1: How should we pick between DLSS 4.0 and 4.5? 1:19:27 Supporter Q2: What’s a tech that you championed early - for better or for worse? 1:32:57 Supporter Q3: Why do Unreal Engine games on consoles have no shader gathering issues? 1:35:52 Supporter Q4: After the Switch 2 rumour cycle, have you changed your approach to evaluating unverified info? 1:42:55 Supporter Q5: Did Alex ‘raw dog’ his trip to CES? Learn more about your ad choices. Visit megaphone.fm/adchoices
Direct from Las Vegas, A Redbull-powered Alex Battaglia and Oliver Mackenzie share their thoughts on everything they saw at the Consumer Electronics Show 2026, while also discussing all of the big announcements. Nvidia, AMD and Intel announcements, the latest TVs and monitors and... the weirdness. Plus, what is Crimson Desert and why should be excited about it? 0:00:00 Introduction 0:01:07 News 1: Nvidia, AMD, and Intel: chipmaker announcements 0:15:37 News 2: PC hardware: laptops, desktops, and accessories 0:28:49 News 3: TVs: MicroRGB, OLED, MicroLED, “Laser”, HDMI 2.2 0:54:54 News 4: Monitors: new QD-OLED coatings, RGB OLEDs, 5K2K ultrawides 1:02:46 News 5: Crimson Desert demo 1:08:37 News 6: CES weirdness: Project AVA, fighting robots, AI saturation, RCA and RadioShack revival, AR avatars, Lego Panther Lake, recumbent chairs, China pavilion 1:36:50 News 7: Reflections on Las Vegas and CES 2026 1:42:54 Supporter Q1: How will new CES tech be affected by RAM scarcity? 1:46:06 Supporter Q2: With new price constraints, is pushing graphics tech unsustainable? 1:51:23 Supporter Q3: Where’s Nvidia’s Reflex 2? 1:54:32 Supporter Q4: Is 30fps with frame gen a good idea for Ark on Switch 2? 2:01:00 Supporter Q5: Are monitors advancing too fast for GPUs? 2:05:28 Supporter Q6: Should games mask #StutterStruggle with tear-jerking content? 2:07:38 Supporter Q7: With Nvidia continuing to innovate, why should people buy AMD GPUs? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the last DF Direct video of the year, Rich, Oliver and Alex join forces to discusses their experiences of the best gaming hardware of 2025. Handhelds dominate, and while Switch 2's mega sales cannot be denied, Rich makes the case for the crazy GPD Win 5, while Oliver opts for the SteamOS-based Lenovo Legion Go S. Beyond portables, it's all about the Ryzen 9 9950X3D, RTX 5090, the Blackwell and RDNA 4 launches in general and - finally - green shoots of hope in what looks to be a grim 2026. 0:00:00 Introduction 0:00:53 GPD Win 5 0:11:07 Asus ROG Xbox Ally X 0:15:40 Lenovo Legion Go S 0:18:44 MSI Claw 8 AI + 0:19:45 Nintendo Switch 2 0:28:59 AMD Ryzen 9 9950X3D 0:38:52 Nvidia Blackwell 0:51:11 AMD RDNA 4 0:59:58 Expectations for 2026 Learn more about your ad choices. Visit megaphone.fm/adchoices
Need we saw more? As we draw to the end of another remarkable year in video games, the Digital Foundry team sit down to pore over the technological showcases of the last 12 months in an attempt to answer the immortal question: What were the best game graphics of the year? 0:00:00 Introduction 0:02:09 Honourable Mentions: Kirby Air Riders, Mario Kart World, Star Wars Outlaws (Switch 2), Fast Fusion 0:11:45 Routine 0:16:35 Earthion 0:20:00 Silent Hill f 0:25:50 Mafia: The Old Country 0:32:18 Metroid Prime 4: Beyond 0:39:00 Ghost of Yōtei 0:46:11 Dying Light: The Beast 0:56:32 Top Three Discussion Learn more about your ad choices. Visit megaphone.fm/adchoices
A critical mass of rumours is strongly suggesting that Half-Life 3 will be a launch title for Steam Machine - but how does that work when the RAM crisis is making any kind of hardware launch so challenging? Meanwhile, Oliver pops in to talk about an actual patch for the woeful Switch 1 port of Batman: Arkham Knight, while Tom makes a similarly cameo-sized appearance to talk about Skyrim's anti-latency patch - which isn't quite what we were hoping for. And that's just the tip of the iceberg for what is an absolutely colossal Direct which will also be the last we produce in the year of our lord 2025. 0:00:00 Introduction 0:02:33 News 1: Is Half-Life 3 a Steam Machine launch game? 0:14:45 News 2: Batman: Arkham Knight patch brings Switch 2 boosts 0:26:28 News 3: Skyrim Switch 2 patch improves input lag - at a cost 0:34:57 News 4: Ayaneo announces Strix Halo uber-handheld 0:45:56 News 5: Bungie exhibits Marathon in new video 0:58:46 News 6: Avatar gets DLSS Frame Generation and Ray Reconstruction 1:14:27 News 7: Blur Busters releases TestUFO 3.0 1:22:42 News 8: Presenting the Digital Foundry 2025 Community Awards! 1:44:13 Supporter Q1: Will future handhelds be fast enough to run path-traced games? 1:47:30 Supporter Q2: Are there realistic alternatives to UE5 for AAA games? 1:52:39 Supporter Q3: What do you think of Mega Man: Dual Override? 1:54:25 Supporter Q4: What are the best graphics of 2025 on low-end hardware? 2:00:31 Supporter Q5: How would you set up an Xbox 360 or PS3 in the modern era? 2:04:55 Supporter Q6: Should AI write supporter questions for DF Direct? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's that time of the year! The Digital Foundry team discuss the big reveals and the games that caught their eye at The Game Awards, with the traditional complaints about the volume of CG trailers. Beyond that, Rich shares his impressions on the first PS3 emulator for PlayStation 5, Alex gets to grips with the wobbly performance of FSR Redstone frame generation and Oliver shares some eyebrow-raising results from Skyrim on Switch 2. And as usual, questions are answered. Questions like: "Is Star Wars Outlaws more ‘bespoke’ on Switch 2 than Assassin’s Creed Shadows?" 0:00:00 Introduction 0:01:12 News 1: The Game Awards: Control Resonant 0:08:42 Tomb Raider: Catalyst and Tomb Raider: Legacy of Atlantis 0:16:56 Total War: Warhammer 40,000 0:23:59 Star Wars: Fate of the Old Republic, Exodus, Divinity 0:34:23 Ontos, Star Wars: Galactic Racer, No Law, Pragmata, AUDIOMECH, TankRat 0:49:34 News 2: Devs ship PS3 emulator in PS5 game 0:59:09 News 3 Skyrim disappoints on Switch 2 1:07:21 News 4: AMD FSR Redstone launches 1:26:38 Supporter Q1: Will The Witchers 4, 5, and 6 be constrained by cross-gen limits? 1:35:14 Supporter Q2: Will Unified Memory Architecture appear on PCs? 1:39:21 Supporter Q3: Could Microsoft port their backwards compatibility solution to PS5? 1:44:31 Supporter Q4: Is there a way to install a streamlined Windows 11 cleansed of Microsoft services? 1:56:38 Supporter Q5: Is Star Wars Outlaws more ‘bespoke’ on Switch 2 than Assassin’s Creed Shadows? Learn more about your ad choices. Visit megaphone.fm/adchoices
Nintendo didn't release Metroid Prime 4 Switch 1 review code to journalists, so how does it stack up against Switch 2? Rich does some digging. Meanwhile, the team lament the end of the iconic Crucial RAM, but there's better news about the return of some kind of 32-bit PhysX support for RTX 50-series GPUs. Oliver talks Sonic Racing Crossworlds on Switch 2, John's impressed by TimeSplitters Rewind - and just how bad have things got for HDR support in video games? 0:00:00 Introduction 0:00:55 News 1: Metroid Prime 4 tested on Switch 1! 0:29:22 News 2: Micron kills Crucial RAM 0:39:29 News 3: Nvidia partially brings back 32 bit PhysX for 50 series 0:45:34 News 4: Sonic Racing Crossworlds tested on Switch 2 0:51:00 News 5: CD Projekt plans fast release pace for Witchers 4-6 0:59:21 News 6: Veteran HDR dev bemoans state of HDR in games 1:14:23 News 7: TimeSplitters Rewind impresses 1:22:17 Supporter Q1: Will price hikes cause a gaming Dark Age? How are next gen consoles affected? 1:32:44 Supporter Q2: How could Cyberpunk 2077 be improved visually? 1:35:59 Supporter Q3: What games are “Too Big for Steam Machine?” 1:39:46 Supporter Q4: Should Nintendo have tried to match Series S with Switch 2? 1:44:33 Supporter Q5: Do you have any fond PSP gaming memories? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, Rich gets to grips with Ghost of Yōtei's unlocked frame-rate and balanced mode upgrades, discovering some excellent results. The team discuss the seemingly soon arrival of a PC port for Death Stranding 2, while mulling over Ubisoft's details on its upcoming Assassin's Creed Shadows Switch 2 port. John's highly excited by eXoWin9X and there's a celebratory round of applause for Panic Button - entrusted by Nintendo to upgrade some its most important games for Switch 2. 0:00:00 Introduction 0:02:32 News 1: Ghost of Yōtei gets unlocked VRR modes 0:19:58 News 2: Death Stranding 2 PC incoming? 0:27:06 News 3: eXoWin9x gets vintage PC games running on modern Windows 0:36:48 News 4: Assassin’s Creed Shadows Switch 2 version detailed 0:49:24 News 5: Panic Button handled key Switch 2 updates 0:55:25 Supporter Q1: Is Kirby Air Riders the game Mario Kart World should have been? 1:01:26 Supporter Q2: What’s the most unexpected feature announced for a product? 1:10:25 Supporter Q3: Will Steam Machine cement a performance target for game developers? 1:14:29 Supporter Q4: Will surging RAM prices doom the Steam Machine? What about PS6? 1:21:21 Supporter Q5: Does Nvidia need to concentrate more on Linux driver development? 1:26:39 Supporter Q6: Can Alex share a recent PC gaming experience that made him happy? Learn more about your ad choices. Visit megaphone.fm/adchoices
A meaty new episode of DF Direct Weekly kicks off with a Valve double-header - reaction to news that Steam Machine may be heading for PC pricing, plus news of Linux FSR 4 support via Proton... including old GPUs. Meanwhile, Angry Alex is back and he's measured just how bad Windows performance in AC Shadows is impacted by a rogue update. Red Dead Redemption 1 returns once again, Oliver has opinions on Horizon Steel Frontiers and let's just say that we really think you should check out Sektori. 0:00:00 Introduction0:01:07 News 1: Steam Machine price: above $500?0:18:36 News 2: FSR 4 gets Proton support0:33:00 News 3: Windows update kills gaming performance0:50:10 News 4: Price hikes incoming: should you buy a GPU right now?1:05:21 News 5: Red Dead Redemption gets new round of ports1:11:06 News 6: Horizon Steel Frontiers announced1:17:52 News 7: Twin-stick shooter Sektori impresses1:23:00 Supporter Q1: On the system’s 20th anniversary, what are your favourite Xbox 360 games?1:32:20 Supporter Q2: Why is everyone so excited for Steam Machine?1:38:19 Supporter Q3: Is there a new sub-PS5 hardware tier developing?1:43:44 Supporter Q4: Will developers add new Steam Machine graphical presets?1:50:47 Supporter Q5: Is Switch 2 DLSS superior to FSR 3?1:55:49 Supporter Q6: Should Sony fret over Steam Machine competition? Learn more about your ad choices. Visit megaphone.fm/adchoices
Valve's reveal of the Steam Machine has proven phenomenally popular to the point where our coverage is by far and away the biggest DF video of the year. But there's more information emerging post-embargo we had to share, plus plenty of discussion points to wade through. How much will it cost? Does this really cause problems for Microsoft? What is the actual make-up of the Zen 4 CPU? And is a spec that's comparable with PlayStation 5 really the best that could be done over five years into this generation? Rich, Oliver and Alex convene once again to talk about the Valve initiative. 0:00:00 Introduction 0:01:41 Steam Machine pricing 0:13:42 Potential impacts to Microsoft 0:25:18 CPU: likely Hawk Point 2 0:30:54 Hardware concerns and deficits 0:45:11 Should Valve have used Strix Halo? 0:51:41 8GB of VRAM and SteamOS efficiencies 1:03:04 Steam Frame and Valve’s push into ARM 1:14:25 Supporter Q1: Will Steam Machine have pre-loading of shader cache? 1:19:17 Supporter Q2: How can Valve solve the anti-cheat problem? 1:22:25 Supporter Q3: Will Valve drop Half-Life 3 for the launch of Steam Machine? 1:28:21 Supporter Q4: What is a proper punishment for Alex after his denigration of PS3? Learn more about your ad choices. Visit megaphone.fm/adchoices
While the new Steam Machine PC/console hybrid has taken centrestage, it's not the only major hardware launch revealed by Valve today. Steam Frame is a state-of-the-art VR headset that not only streams games from your PC but can actually run them on the headset itself, with an x86 to ARM translation layer working in addition to Proton. Oliver's been hands-on and shares his impressions with John in this DF Direct Special. 00:00 Overview04:17 Internal specifications06:55 Displays and optics15:19 Foveated rendering and foveated streaming18:06 Modularity, controls, and audio24:52 Standalone gaming functionality32:30 Game streaming37:25 Analysis and conclusion Learn more about your ad choices. Visit megaphone.fm/adchoices
It's the hardware we've been waiting for. Built on SteamOS, Valve's brand-new Steam Machine runs the same games that Steam Deck does, with 6x the graphics horsepower - all built into a super-cute, premium, cube-like design. Oliver visited Valve HQ to go hands-on with both the new PC/console hybrid and the new Steam Controller, reporting back with impressions, specs and insights from the engineers behind the project. 0:00:00 Introduction0:01:11 Steam Machine overview0:04:38 Specs and architecture0:22:38 Other specs and capabilities0:30:24 Steam Controller0:36:26 Analysis and conclusion Learn more about your ad choices. Visit megaphone.fm/adchoices
Aside from the monumental release of our brand new website, it was looking like a quiet week until the gigaton news that Grand Theft Auto 6 was delayed again quote-unquote dropped. The team discuss the implications in this week's Direct, before moving onto PS Portal cloud streaming impressions and the AMD marketing debacle that is the RDNA 1/2 driver situation. Silent Hill 2 is all but certain to arrive on Xbox, but what about Switch 2? Plus: kudos to Nintendo as it looks almost certain now that Switch 2 is the biggest console launch of all-time... within a three-month launch window at least! 0:00:00 Introduction 0:01:53 Our new website - digitalfoundry.net! 0:09:13 News 1: GTA 6 launch delayed to November 2026 0:21:20 News 2: PS Portal now officially supports PS5 Cloud Streaming 0:39:17 News 3: AMD’s RDNA 1 and 2 driver debacle 0:55:30 News 4: Switch 2 is the fastest selling console of all time (so far) 1:04:09 News 5: Silent Hill 2 reportedly headed to Xbox 1:10:41 Supporter Q1: What do you consider “retro”? 1:18:23 Supporter Q2: What is the most exciting console gen technologically? 1:23:09 Supporter Q3: Should Microsoft worry about Valve’s future devices? 1:33:46 Supporter Q4: Will Rockstar reconsider a simultaneous GTA 6 PC launch? 1:41:21 Supporter Q5: Will the upcoming PS handheld play PS6 games natively, or only via streaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
At the time of uploading this video, it has been one year to the day since PlayStation 5 Pro was available to buy. In a DF Direct Special, John, Oliver and Tom compare notes on a massive range of Pro-enhanced titles, putting them into buckets: successful, good but not great and straight-out bad. And with that out of the way, it's time to talk about the overall effectiveness of the system in delivering an enhanced experience - plus thoughts and hopes for PS5 Pro: Year Two. 0:00:00 Overview 0:01:19 Game Boost and PS4 Enhance Image Quality 0:05:41 Successful games: FF7 Rebirth, Control, Assassin’s Creed Shadows, Black Myth Wukong, TLOU, The Callisto Protocol, Gran Turismo 7, Ghost of Yotei, Horizon Forbidden West 0:25:11 Death Stranding 2, Kingdom Come: Deliverance 2, Space Marine 2, Hellblade 2, Resident Evil, Monster Hunter Wilds, Stellar Blade, Forza Horizon 5, Battlefield 6 0:35:11 Unsuccessful and middling games: MGS Delta, Silent Hill 2, Silent Hill F, Dragon’s Dogma 2, Alan Wake 2, Jedi: Survivor, The Outer Worlds 2, Helldivers 2, Doom: The Dark Ages, Astro Bot, Black Ops 6 0:58:03 Final thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
A new patch has "dropped" for Metal Gear Solid Delta and there are big performance and feature improvements in some areas, but is the game actually fixed? Meanwhile, Oliver gets to grips with Vampire: The Masquerade Bloodlines 2 and comes away disappointed, while John is highly impressed with Lumines Arise. The team try to work their way through a puzzling interview from Microsoft's Satya Nadella, while a promising game that first started development in 2012 now actually has a launch trailer - but what is Routine? And 13 years on, why should you be interested? 0:00:00 Introduction 0:01:49 News 1: Metal Gear Solid Delta patch shows performance bump 0:23:19 News 2: Bloodlines 2 tested on PS5 0:33:16 News 3: Assassin’s Creed Shadows trailer drops for Switch 2 0:41:34 News 4: Lumines Arise impresses in preview 0:47:34 News 5: Microsoft CEO: gaming’s competition is short-form video 1:04:53 News 6: Routine re-emerges in release date trailer 1:09:23 Supporter Q1: Could you add Linux coverage to your PC game reviews? 1:16:06 Supporter Q2: Why did Xbox lose this console generation? 1:26:49 Supporter Q3: Is the new Power Saver mode actually intended for the cloud? 1:33:57 Supporter Q4: Is Apple finally serious about gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
A gigantic new episode of DF Direct Weekly sees the team's reaction to the big Halo Campaign Evolved reveal - and some unfortunate Unreal Engine 5 issues already coming into view. Meanwhile, what does Microsoft actually mean by its "very premium, very high-end" next-gen comments and is the Xbox Ally X interface really the best way forward? Meanwhile, John and some familiar faces reveal our next big project - the DF Retro Super Show - our brand new video podcast. Beyond that, Rich talks PlayStation power saver with Death Stranding 1 and 2, while alarming stats are revealed about the decline of games journalism. 0:00:00 Introduction 0:01:12 News 1: Halo Campaign Evolved revealed! 0:23:03 News 2: Sarah Bond: next Xbox "very premium, very high-end" 0:55:55 News 3: Announcing the DF Retro Super Show! 1:01:46 News 4: Nvidia drops Bonsai tech demo 1:13:05 News 5: Death Stranding 1 + 2 tested in Power Saver mode 1:27:11 News 6: Game journalists rapidly departing industry 1:42:37 Supporter Q1: Is Microsoft making a mistake by muddling the definition of an Xbox? 1:50:50 Supporter Q2: Is Microsoft’s new 30% gaming margin target driving its recent woes? 1:57:17 Supporter Q3: Does pursuing the state of the art make sense in a cost-constrained, multi-platform era? 2:01:25 Supporter Q4: Is Sony’s new portable PlayStation doomed to the same fate as the Vita? 2:05:58 Supporter Q5: How can AAA game studios survive in an era of increasing console prices? 2:12:09 Supporter Q6: Did you ever hear the tragedy of Alex Battaglia the Wise? Learn more about your ad choices. Visit megaphone.fm/adchoices
ROG Xbox Ally X is "in the house" and Rich describes his first couple of days in the review process. Alex answers the big question as to whether new PC games stutter more than older ones, while Oliver gets to grips with Black Myth Wukong's latest patch on PlayStation, complete with Lumen-free performance mode. Finally, next-gen Xbox and PlayStation spec leaks are gathering pace - so what do we make of them? 0:00:00 Introduction 0:00:54 News 1: ROG Xbox Ally X first impressions and benchmarks! 0:31:28 News 2: Black Myth: Wukong patch brings Xbox updates to PS5 0:42:23 News 3: Did old PC games stutter less? 0:57:52 News 4: Latest Xbox Magnus rumours suggest large, expensive die 1:10:38 News 5: New PS5 Pro features subtle revisions 1:16:35 Supporter Q1: What does Alex think of Mark Cerny’s recent Project Amethyst announcements? 1:26:47 Supporter Q2: What does Microsoft’s collaboration with AMD look like? 1:33:59 Supporter Q3: Should Nintendo release a docked-only version of Switch 2? 1:36:43 Supporter Q4: Any thoughts on the recent Gamers Nexus animation error exposé? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct, Microsoft deny rumours that its next-gen console has been cancelled - but to what extent are its statements credible in the wake of the infamous "four games" messaging? The existence of ports of Red Dead Redemption 2 for PS5, Xbox and Switch 2 are confirmed by the most reliable leaker in the business, while John shares his impressions of Yooka-Replaylee. And to what extent did Nintendo underclock the SoC for Switch 2? 0:00:00 Introduction 0:00:58 News 1: Microsoft: future Xbox console hardware re-confirmed 0:17:10 News 2: Yooka-Replaylee lands on current gen systems 0:27:51 News 3: Red Dead Redemption 2 remaster heavily rumoured 0:35:18 News 4: Ominous omens surround next Halo 0:47:16 Supporter Q1: If the next-gen Xbox is cancelled, what will have been lost? 0:52:47 Supporter Q2: Will competing consoles continue to launch at a similar cadence in the future? 0:59:27 Supporter Q3: Will developers focus on more advanced physics or mechanics to differentiate their games during cross-gen? 1:06:38 Supporter Q4: How will PS5 Pro fare in cross-gen software? 1:10:09 Supporter Q5: Should we consider Microsoft’s commercially unsuccessful consoles to be failures? 1:22:18 Supporter Q6: Is the Switch 1 or Switch 2 underclocked more heavily? Learn more about your ad choices. Visit megaphone.fm/adchoices
Could this be the foundational GPU technology for the PlayStation 6? Mark Cerny's latest Project Amethyst update describes the building blocks of future graphics technology, with a strong focus on ray tracing and machine learning capabilities, along with bandwidth-enhancing features designed to reduce the need on massive memory controllers. John, Rich and Oliver discuss the tech and share more information from Mark Cerny via an email Q&A conducted in the wake of the video's publication. Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest DF Direct is dominated by discussion of Microsoft's gigantic price hikes for Game Pass - proof positive that the previous prices were unsustainable, or a greedy cash grab from Xbox? And who exactly wants the new content added to the top-end tier? Meanwhile, the team share their thoughts on the new Austin Evans PS5 teardown video, while Rich reports on a brace of native Steam Deck ports: Baldur's Gate 3 and Cronos. The former shows big improvements, but there's confusion surrounding Cronos. Meanwhile, John's back with plenty of stories from his latest visit to Japan. 0:00:00 Introduction 0:01:27 News 1: Game Pass hit by massive price hikes 0:32:39 News 2: New PS5 Slim disassembled, examined 0:43:54 News 3: Native Steam Deck versions of Cronos, Baldur’s Gate 3 arrive 0:55:52 News 4: New DualSense reportedly features replaceable battery 1:02:14 News 5: John reports back from Japan 1:22:04 Supporter Q1: What do you think of the Panzer Dragoon Zwei remake? 1:30:12 Supporter Q2: Will the PlayStation handheld produce better visual results than Strix Halo handhelds? 1:36:32 Supporter Q3: What lessons can PC handhelds take from Switch 2 and its DLSS? 1:48:04 Supporter Q4: How do you think the PS6 will be initially received? 1:54:04 Supporter Q5: Do Wii games look good on a flatscreen with a typical remastering treatment? 1:58:41 Supporter Q6: What did everyone’s retro PC setups look like? Learn more about your ad choices. Visit megaphone.fm/adchoices
Yes, it's another episode of DF Direct Weekly and yes, once again it's two hours of content discussing the latest gaming and technology news. Marvel's Wolverine, Saros, Flight Sim 2024 and Deus Ex Remastered cover off what we want to talk about from the latest Sony State of Play, while there's reaction to what was essentially the non-reveal of Forza Horizon 6. We catch up with the state of Silent Hill f on Xbox following the late arrival of review code and - finally - the last minute indefinite delay to the release of Borderlands 4 on Switch 2 had to be addressed. Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest exciting episode of DF Direct Weekly, Alex and Oliver share impressions on the PC and PS5 versions of Dying Light: The Beast in the wake of review code problems stopping us from delivering a full review. Meanwhile, the shocking news of an Intel/Nvidia partnership demands attention from the team, before Rich shares his experiences of testing the leaked FSR4 INT8 version on RDNA 3 hardware. There's eyebrow-raising disbelief around the Gearbox CEO's reactions to Borderlands 4 performance critiques, while pricing for the Strix Halo-equipped GPD Win 5 confirms that the most powerful handheld ever made will arrive with an elevated price-point to match. 0:00:00 Introduction 0:01:02 News 1: Dying Light: The Beast shows great PC, PS5 performance 0:20:28 News 2: Intel, Nvidia form chip partnership 0:32:58 News 3: Version of FSR 4 runs across wide range of GPUs 0:51:27 News 4: Combative Gearbox boss addresses Borderlands critics 1:10:17 News 5: GPD Win 5 arrives with hefty price tag 1:22:37 Supporter Q1: Can you explain Virtual Shadow Maps? 1:28:16 Supporter Q2: Shouldn’t you praise PSSR more for looking sharp in motion? 1:34:20 Supporter Q3: Do next-gen consoles need 50GB of RAM for AI? 1:40:15 Supporter Q4: Why do you think AMD Redstone is built to run without discrete AI hardware? 1:44:08 Supporter Q5: Could Intel and Nvidia produce their own console? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's gigantic DF Direct, Alex shares first impressions of Borderlands 4 PC performance, Oliver pops up for a guest appearance as the team summarise Nintendo's latest Direct, Rich enthuses about GeForce Now's new 5080 tier, while cloud coverage continues with a hands-on look at Microsoft xCloud's new 1440p streaming. Meanwhile, there's a cautious welcome for reports that PS6 will features a detachable, optional Blu-ray drive. 0:00:00 Introduction 0:01:09 News 1: Borderlands 4 suffers PC performance issues 0:25:11 News 2: Nintendo Direct: Mario Galaxy, Mario Wonder, Mario Tennis Fever, Yoshi and the Mysterious Book 0:33:11 Resident Evil Requiem 0:41:03 Metroid Prime 4: Beyond, Fire Emblem: Fortune’s Weave, Persona 3 Reload 0:52:20 Dragon Quest 7 Reimagined, NSO Virtual Boy 1:05:43 News 3: GeForce Now RTX 5080 tested! 1:19:33 News 4: PS6 reportedly features detachable disc drive 1:30:18 News 5: 1440p streaming added to XCloud 1:40:28 Supporter Q1: Which two games would you combine to create gaming perfection? 1:46:33 Supporter Q2: Does Star Wars Outlaws on Switch 2 prove the RT haters wrong? 1:55:36 Supporter Q3: Is the future looking bright for demanding RT titles on Switch 2? 2:01:36 Supporter Q4: How should Sony handle game licenses on their portable PlayStation? 2:07:47 Supporter Q5: Is it too little, too late for Intel’s GPU efforts? 2:13:31 Supporter Q6: Will Alex review Jedi: Survivor on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest DF Direct, we finally get some idea of Switch 2's ray tracing capabilities via Star Wars Outlaws - and the team likes what they see. Meanwhile, details emerge of just how much slower Switch 2 carts are compared to internal storage and MicroSD Express - and it's a touch concerning. A reported storage downgrade for PlayStation 5 isn't exactly great news, and neither is the final death of Perfect Dark - but 007 First Night and Hollow Knight: Silksong have much to commend them. 0:00:00 Introduction 0:01:06 News 1: Star Wars Outlaws impresses on Switch 2! 0:23:58 News 2: Switch 2 carts are too slow for Star Wars Outlaws 0:34:43 News 3: Report: PS5 Digital to get storage downgrade 0:44:19 News 4: 007 First Light gameplay debuts 1:00:10 News 5: Take-Two fails to buy Perfect Dark 1:06:58 News 6: Hollow Knight: Silksong packs good PC tech 1:13:02 Supporter Q1: Has YouTube changed its video algorithms? 1:23:51 Supporter Q2: What’s up with HDR support in recent games? 1:30:16 Supporter Q3: Is software quality the real bottleneck for good performance? 1:38:52 Supporter Q4: Could Prey 2 get a Nightdive revival? 1:45:06 Supporter Q5: Why does Battlefield 6 scale oddly with higher core count CPUs? 1:50:41 Supporter Q6: Could DF hold an anniversary special to commemorate independence? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest DF Direct, Rich and Alex share their hands-on experiences of the Xbox/Asus ROG Ally X and non-X, while the team react to Epic's Tim Sweeney seemingly laying the blame on developers for sub-optimal Unreal Engine 5 games. Alex discusses a couple of his favourite SIGGRAPH graphics presentations. Finally, John's massively enthused by Shader Glass and is here to tell you why. 0:00:00 Introduction 0:00:55 News 1: Hands-on with the ROG Xbox Ally + Ally X 0:36:26 News 2 Tim Sweeney: devs to blame for poor UE5 performance 0:49:17 News 3: Alex’s SIGGRAPH selections 1:10:30 News 4: ShaderGlass enables CRT-inspired retro shaders 1:21:47 Supporter Q1: How much of #StutterStruggle is Microsoft’s fault? 1:26:37 Supporter Q2: With AMD purportedly targeting high-end GPUs next gen, will enthusiast GPUs become more competitive? 1:34:02 Supporter Q3: Should Arkham Knight be remastered for current-gen hardware? 1:39:37 Supporter Q4: Is frame-rate testing on fixed refresh displays still relevant? 1:45:32 Supporter Q5: What new video ideas should we introduce? Learn more about your ad choices. Visit megaphone.fm/adchoices
With Rich unable to escape infection at #gamescom2025, it's down to John and Alex to share their impressions from the show, with Oliver completing the panel. The team share their thoughts on the Switch 2 ports of Elden Ring and Final Fantasy 7 Remake in the wake of very negative and very positive reactions from the showfloor. Alex is optimistic about Microsoft's proposed fix for StutterStruggle, while intriguing specs emerge of what may well be a Valve home console. Beyond that, there's more Gamescom reaction, plus thoughts on Kirby Air Riders. 0:00:00 Introduction 0:01:13 News 1: Elden Ring and FF7 Rebirth showcased on Switch 2! 0:11:11 News 2: Microsoft preps shader comp fix for Windows 0:27:21 News 3: Valve “Fremont” console-like device leaks 0:36:49 News 4: Upcoming Capcom titles tested on PS5 Pro 0:49:26 News 5: Gamescom Opening Night Live impressions 1:00:02 News 6: Kirby Air Riders Direct reaction! 1:05:02 News 7: Gamescom hands-on impressions 1:20:30 Supporter Q1: What needs to happen to improve UE5 performance? 1:28:49 Supporter Q2: Should reviewers more heavily critique technical issues in games? 1:32:21 Supporter Q3: Should Microsoft have created a more console-focused Xbox handheld? 1:36:28 Supporter Q4: What are some great games to show off surround sound? 1:42:10 Supporter Q5: Bubsy 4D = GOTY? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the calm before the storm of Gamescom 2025, gaming and technology news is thin on the ground - and there's some degree of disappointment beyond the brilliance of the Battlefield 6 open beta. Drag x Drive on Switch 2 underwhelms, AMD releases an RX 9060 that you can't buy - and isn't really that much different to the 9060 XT. Light relief comes in the form of a monstrous modded RTX 4090 "handheld", while OneXPlayer's 120W Strix Halo tablet does - admittedly - look quite intriguing. Meanwhile, what would it take to get Tekken 8 running on Switch 2? 0:00:00 Introduction 0:01:50 News 1: Battlefield 6 tested on PC! 0:19:25 News 2: Drag x Drive launches on Switch 2 0:30:35 News 3: Tekken 8 director mulls Switch 2 release 0:38:56 News 4: RX 9060 non-XT benched 0:45:20 News 5: AMD discontinues 5700X3D, ending widespread X3D availability on AM4 0:54:57 News 6: New tablet integrates 120W Strix Halo 1:03:42 News 7: Modder crams RTX 4090 laptop GPU into PC handheld 1:11:37 Supporter Q1: How will next-gen Xbox systems pull PC gamers away from Nvidia? 1:18:45 Supporter Q2: If AI profits grow, could Nvidia stop producing gaming GPUs? 1:27:15 Supporter Q3: How will the Z1 Extreme be supported in the future? 1:33:47 Supporter Q4: What will a Steam Deck 2 look like? 1:38:52 Supporter Q5: What Switch 2 ports do you want to see? 1:47:58 Supporter Q6: Is a Series X or One X a better choice for Xbox 360 and Xbox One games? Learn more about your ad choices. Visit megaphone.fm/adchoices
Many, many thanks for an amazingly positive reaction to our news that we've parted ways with IGN in favour of full independence! Rich spends some time talking about the reaction and answering Supporter questions on the changes, with actual gaming and technology news discussing nascent PS6 spec leaks, Apex Legends tested on Switch 2 and misconceptions on Sony's multi-platform plans. Meanwhile, Alex clues us in on AMD's Dense Geometry Format and excitement mounts on the news that Ashes of the Singularity is getting a sequel. Learn more about your ad choices. Visit megaphone.fm/adchoices
Amazing news! Digital Foundry has parted ways with IGN and we've bought their shareholding in the business. What this means is that from now on, all aspects of DF are decided upon by DF. We answer to nobody but you, the audience. We are fully independent, we’re proud of that, we think it’s the future of games media - but how far we push, how ambitious we want to be... well, that's where YOU come in. Rich, John and Alex discuss the news in this brand new episode of DF Direct. 00:00:00 Introduction 00:01:01 Digital Foundry’s change in ownership and what we want to do differently 00:07:54 Why is independence important and what does it mean? 00:13:21 We want to make a new Digital Foundry website 00:16:28 What's happening now behind the scenes? 00:18:10 Let's talk Retro 00:22:10 How we can make a difference in PC gaming 00:27:14 Concluding thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
A new, gigantic Direct sees John, Rich and Oliver mull over what might be next generation Xbox silicon, bringing together consumer CPU and GPU parts into custom APUs that could genuinely shake up the PC market. The team react to the excellent-looking Battlefield 6 reveal, while there's a mixed reception to the latest Nintendo Direct. Meanwhile, John raves about a brand new Genesis/Mega Drive game from an industry legend while Oliver and Rich are staggered at the concept of AMD's huge Strix Halo APU slated to appear in not one but two gaming handhelds. 0:00:00 Introduction 0:00:54 News 1: AMD “Magnus” APU reportedly leaks 0:22:12 News 2: Battlefield 6 multiplayer footage impresses 0:35:54 News 3: Nintendo Direct: Star Wars Outlaws 0:42:29 The Adventures of Elliot, Octopath Traveller 0 0:46:26 Persona 3 Reload 0:51:51 Hyrule Warriors: Age of Imprisonment 0:55:30 Final thoughts on the Direct and the Switch 2 rollout 1:06:29 News 4: Upcoming gaming handhelds feature AMD’s Strix Halo 1:20:08 News 5: Earthion blasts away on Sega Genesis 1:30:08 Supporter Q1: Will Switch 2 get clock bumps over time? 1:35:57 Supporter Q2: Is the PS5 power saving mode intended to be used as the default for less-demanding games? 1:40:00 Supporter Q3: Why do people downplay the need for graphical improvements? 1:45:39 Supporter Q4: Could FSR 3 Frame Generation be used on Switch 2 to reach 120fps? 1:48:51 Supporter Q5: Did prior rendering advances provoke gamer backlash like ray tracing has? 2:00:28 Supporter Q6: Does John have any cable draping tips for Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
The previously leaked PlayStation 5 Power Saving mode enters beta firmware, stoking rumours that it lays the groundwork for Sony's next generation portable. Meanwhile, Cyberpunk 2077's VRR "no show" on Xbox Series X gets official comment from CD Projekt RED and the team are enthused by an amazing "Fallout Bakersfield" teaser trailer. Oblivion Remastered 1.2 on consoles is tested, and as expected, shows virtually no improvement. Moving on, the team are fascinated by 8K ray-traced balls and celebrations begin for Crytek's 25th anniversary. 0:00:00 Introduction 0:00:51 News 1: Sony introduces power saving mode for PS5 0:18:30 News 2: Cyberpunk Xbox VRR is "working" as intended 0:24:12 News 3: Oblivion Remastered 1.2 update has little effect on console performance 0:41:21 News 4: Pure Pool Pro delivers native 8K balls on PS5 Pro 0:48:07 News 5: Fallout: Bakersfield trailer shows off GZDoom visuals 0:57:54 News 6: Crytek releases 25 year anniversary video 1:14:27 Supporter Q1: Are there any meaningful differences with windowed, windowed borderless, and fullscreen modes in Windows? 1:20:36 Supporter Q2: Will GTA 6 have a 60fps mode only on PS5 Pro? 1:28:08 Supporter Q3: Why is Microsoft getting rid of video purchases on Xbox? 1:33:24 Supporter Q4: What will the Switch 2 die shrink look like? 1:36:19 Supporter Q5: Is Nintendo institutionally opposed to TAA/DLSS? 1:42:27 Supporter Q6: Does the convergence of console design and decline of exclusives spell the end of the console war? 1:51:36 Supporter Q7: Have you been getting any unsolicited dock pics? Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest DF Direct Weekly sees Rich get to grips with Cyberpunk 2077's console VRR - putting our work-in-progress VRR capture tools to the test. Meanwhile, Alex checks out the ray traced ambient occlusion that's been added to Space Marine 2 and investigates odd reports of broken UE4 ray tracing on RDNA 4 graphics cards. John shares more on Donkey Kong Bananza and tells us all about Limited Run Games' amazing new Doom SNES cartridge with upgraded SuperFX technology, courtesy of development legend, Randy Linden. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Oblivion Remastered's 1.2 patch "dropped" promising performance improvements - but are its systemic stuttering problems fixed? Alex takes a look at the PC version, both moving to an analysis of Nintendo's recently published "ray tracing" patents - which aren't quite what they seem. Meanwhile, Oliver gets to grips with the Wild Hearts demo on Switch 2 - and speaking of the Nintendo hybrid, comments from a Virtuos studio put Switch 2 system performance into context against Series S and PlayStation 4 - but how do those comments match up against our platform comparisons thus far? 0:00:00 Introduction 0:01:05 News 1: Does the latest Oblivion Remastered patch improve performance? 0:14:44 News 2: Virtuos: Switch 2 GPU is close to Series S 0:35:41 News 3: Nintendo publishes new rendering patents 0:49:38 News 4: Wild Hearts demo tested on Switch 2! 0:58:21 Supporter Q1: Will Red Dead Redemption 2 get a ray tracing update? 1:04:51 Supporter Q2: Where’s all the Mac gaming hype? 1:13:26 Supporter Q3: What is the current state of DirectStorage? 1:20:04 Supporter Q4: Is Linux becoming a viable gaming OS? 1:27:51 Supporter Q5: Will next-gen consoles come with lots of RAM? 1:33:49 Supporter Q6: How does Alex configure his PC games? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, the DF team is reeling after news of disastrous Xbox cuts resulting in untold job losses, the diminishment of celebrated studios and the cancellation of promising games - this follows on from controversy surrounding Xbox hardware strategy and speculation on future consoles. Meanwhile, AMD and Sony re-affirm the Project Amethyst initative while Mark Cerny drops hints on the timeframe for PlayStation 6. Beyond that, driver support for Maxwell, Pascal and Volta GPUs comes to an end while leaks start to emerge on the Nvidia Blackwell refresh. Finally, what does the team make of Helldivers 2 heading to Xbox Series consoles? 0:00:00 Introduction 0:01:00 News 1: Huge Microsoft Gaming cuts 0:30:07 News 2: Is Xbox hardware “dead”? 0:47:56 News 3: AMD, Mark Cerny hint future PlayStation plans 0:54:05 News 4: Donkey Kong Bananza developed by Super Mario Odyssey studio 1:00:52 News 5: Nvidia dropping gaming driver support for Maxwell, Volta, Pascal 1:08:38 News 6: 5070 Super, 5070 Ti Super, 5080 Super reportedly leaked 1:18:18 News 7: Helldivers 2 is coming to Xbox Series 1:24:04 Supporter Q1: Are people unfair to multi frame gen? 1:37:09 Supporter Q2: Could the Switch 2’s authentication chip be an issue for VRR? 1:41:22 Supporter Q3: Why haven’t more Switch 2 games used 40fps modes? 1:44:57 Supporter Q4: Could Nvidia launch a competitive game console? 1:50:39 Supporter Q5: Does John own the 1997 PS1 game Ray Tracers? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of criticism of DF's comments on Switch 2's motion blur display issues, independent benchmark data from multiple sources proves out our point, so what can be done? Meanwhile, John and Oliver share their impressions of Fast Fusion's "Pure" aka "DLSS Off" update, while Rich weighs in on the Nvidia RTX 5050 reveal specs. Hellblade 2's 60fps upgrade is discussed, while the team mull over the final HDMI 2.2 specifications. Finally, John and Oliver continue championing OLED and LCD displays respectively - and literally have the receipts to prove it. 0:00:00 Introduction 0:00:57 News 1: Objective testing: Switch 2 display is very slow 0:23:45 News 2: Fast Fusion adds “Pure” visual mode without DLSS 0:34:24 News 3: Hellblade 2 to receive 60fps option on consoles 0:41:59 News 4: Nvidia announces RTX 5050 0:54:12 News 5 HDMI 2.2 spec revealed 1:05:42 News 6: John reviews his LG 5K2K OLED monitor! 1:23:21 Supporter Q1: Is it smarter to focus on raster lighting techniques on consoles instead of ray tracing? 1:31:05 Supporter Q2: Is low-level optimization dead in an era of multiplatform games? 1:36:12 Supporter Q3: Should developers build their games around achieving 60fps on consoles? 1:42:30 Supporter Q4: Should we be worried about Switch 2’s image quality in demanding games? 1:46:19 Supporter Q5: Will ray tracing remasters be a common sight in the PS6 era? 1:52:24 Supporter Q6: What is behind you when you record DF Direct? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a packed new Direct, the team convene to discuss the detail - and lack of it - in Xbox and AMD's next-gen partnership announcement. What is the future of the Xbox console? Are MS/AMD looking to compete in the PC prebuilt market? Is the Xbox Ally X part of this arrangement? Is Windows truly capable of working as a robust console-style OS? Meanwhile, thoughts are shared on Nintendo's Donkey Kong Bananza Direct, while Rich tracks down working code for the original, truly dreadful Ark: Survival Evolved port - does Switch 2 have enough horsepower to tame one of the worst conversions ever? Spoilers: not entirely... In a packed new Direct, the team convene to discuss the detail - and lack of it - in Xbox and AMD's next-gen partnership announcement. What is the future of the Xbox console? Are MS/AMD looking to compete in the PC prebuilt market? Is the Xbox Ally X part of this arrangement? Is Windows truly capable of working as a robust console-style OS? Meanwhile, thoughts are shared on Nintendo's Donkey Kong Bananza Direct, while Rich tracks down working code for the original, truly dreadful Ark: Survival Evolved port - does Switch 2 have enough horsepower to tame one of the worst conversions ever? Spoilers: not entirely... Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 0:00:00 Introduction 0:01:10 News 1: Xbox-AMD partnership announced for next gen 0:31:55 News 2: Donkey Kong Bananza Direct reaction 0:47:29 News 3: Neural Texture Compression improvements detailed 1:00:08 News 4: Original Ark port tested on Switch 2! 1:10:37 Supporter Q1: Does AMD dominate the broader gaming market, in light of Microsoft’s announcement? 1:18:35 Supporter Q2: With Microsoft’s Windows console shift, will Sony change their PC strategy? 1:27:06 Supporter Q3: Will Microsoft allow Windows to run on Series S and X? 1:30:45 Supporter Q4: Will Nintendo or Microsoft ultimately triumph in console strategy? 1:32:58 Supporter Q5: As Apple expands their rendering tech, will DF do more Mac game testing? 1:40:53 Supporter Q6: Is there room to evolve The Witcher 4’s graphics for high-end PCs? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's here - the biggest and most comprehensive Digital Foundry hardware test we've ever done. Across two hours of #content, Oliver Mackenzie, John Linneman and Rich Leadbetter share their data, tests, opinions and impressions of the entire Switch 2 package ranging from hardware analysis, display options, power consumption and efficiency, loading time and WiFi tests, back-compat, Game Share, Game Chat and much, much more. We love most of what we see - but key technologies like VRR and HDR disappoint in a blurry handheld experience that must be improved. 0:00:00 Overview 0:01:54 Hardware overview: specs, form factor, and Pro Controller 0:10:33 Portable screen: contrast, response time, handheld HDR and VRR 0:37:21 Display output: HDMI quirks, HDR configuration, 120Hz support 0:48:08 Power efficiency, power consumption, and battery life 1:02:46 Loading times: internal storage, MicroSD, and cartridge differences 1:06:17 WiFi and ethernet download speeds 1:10:54 Backwards compatibility: game speedups and incompatibilities 1:22:09 GameChat and GameShare 1:35:05 Virtual Game Card and UI issues 1:44:59 Overall thoughts and conclusion Learn more about your ad choices. Visit megaphone.fm/adchoices
The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5 Pro and PC? We'll have a more detailed review soon, but there's good and bad with this one. Meanwhile, legit-looking specs emerge for the next-gen PlayStation handheld, Switch 2 sells through 3.5m units in four days and Rich spends some time looking at Stellar Blade's PC ports. Meanwhile, John has a brace of retro-based stories to share with you. 0:00:00 Introduction 0:00:48 News 1: MindsEye suffers troubled launch 0:20:27 News 2: Switch 2 sells 3.5 million units in first four days 0:28:45 News 3: Next-gen PlayStation handheld specs rumoured 0:41:29 News 4: Stellar Blade PC delivers good performance 0:51:39 News 5: Retro Afterplay enables web browser emulation 0:58:27 News 6: Mortal Kombat 2 ported to 3DO 1:05:20 Supporter Q1: Will next-gen Xbox be third party like the Xbox Ally? 1:12:13 Supporter Q2: What Switch games would you like to see patched for Switch 2? 1:17:43 Supporter Q3: How widespread is DLSS actually on Switch 2? 1:29:25 Supporter Q4: What happens to game rendering when you change the output resolution on your console? 1:33:07 Supporter Q5: Could Microsoft have bluffed their way to success with Xbox One? Learn more about your ad choices. Visit megaphone.fm/adchoices
The summer gaming events continue with the arrival of the Xbox Showcase. Microsoft has had a stellar 2025 and has delivered some exceptional events over the last few years - but this one doesn't quite make the grade. Rich, John and Oliver talk Ally handhelds, the pick of the games shown, the 2026 teases and we have capture and analysis of the "shadow dropped" port of Final Fantasy 16. The summer gaming events continue with the arrival of the Xbox Showcase. Microsoft has had a stellar 2025 and has delivered some exceptional events over the last few years - but this one doesn't quite make the grade. Rich, John and Oliver talk Ally handhelds, the pick of the games shown, the 2026 teases and we have capture and analysis of the "shadow dropped" port of Final Fantasy 16. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvxGo here to check out DF merch! https://store.digitalfoundry.netSubscribe for more Digital Foundry: http://bit.ly/DFSubscribe0:00:00 Introduction 0:00:43 Xbox Ally and Xbox Ally X 0:15:51 Xbox full-screen experience on Windows 11 0:30:19 Final Fantasy 16 shadowdropped on Xbox - and we’ve tested it! 0:39:35 Ninja Gaiden 4 0:44:40 Persona 4 Revival 0:52:12 Beast of Reincarnation 0:56:46 Call of Duty: Black Ops 7 1:04:13 2026 teases: Fable, Forza, Gears of War - and Halo? 1:09:02 Thoughts on the showcase Learn more about your ad choices. Visit megaphone.fm/adchoices
Join Rich, Alex and John for their thoughts on two of the major summer events: Sony's State of Play and Geoff's Summer Game Fest. The team share their thoughts on the biggest games of the shows, before moving onto other matters: Rich is happy to see that Sony has fixed the VRR stuttering problem with PlayStation consoles, Alex discusses the team's cameo in an Unreal Fest anti-stutter presentation and the trio try to get to grips with Black Myth Wukong's sudden Xbox announcement. 0:00:00 Introduction 0:01:17 News 1: Summer Game Fest 2025 - Resident Evil Requiem 0:10:00 Mortal Shell 2, Onimusha: Way of the Sword, 0:17:12 Felt That Boxing, Mina The Hollower 0:26:26 Death Stranding 2 and Geoffcon evaluations 0:31:31 News 2: State of Play June 2025 - Lumines Arise 0:36:12 Pragmata, Romeo is a Dead Man 0:43:36 Silent Hill F, Bloodstained: The Scarlet Engagement 0:49:49 Metal Gear Solid Δ: Snake Eater, Nioh 3 0:57:40 007: First Light 1:07:25 Ninja Gaiden, Mortal Kombat, Hirogami, Final Fantasy Tactics, Thief VR, Sword of the Sea, Marvel Tōkon 1:16:59 News 3: PS5 VRR stutter fixed! 1:23:26 News 4: Black Myth: Wukong gets Xbox release date 1:32:47 News 5: DF features in “Kill the Hitch” 1:41:10 Supporter Q1: How do The Witcher 4 (in tech demo form) and GTA 6 compare? 1:47:20 Supporter Q2: How close will the final version of The Witcher 4 be to its tech demo? 1:51:02 Supporter Q3: Will the Witcher 4 run on Switch 2? 1:53:01 Supporter Q4: Why is the Switch 2 such a conservative hardware concept? 1:59:23 Supporter Q5: Is there a compelling reason for Switch 2 owners to keep their Switch 1s? Learn more about your ad choices. Visit megaphone.fm/adchoices
The pre-launch anticipation for Nintendo Switch 2 ratchets up a level as retail units leak ahead of time, revealing the system's boot procedure, a preview of the front end and... not much more. The DF team react to those leaks, reflect on the Switch 2 journey that brought us to this launch and share some initial plans for coverage. Meanwhile, according to reporting from Windows Central, Microsoft has prioritised its bespoke handheld in favour of concentrating on Windows 11 gaming upgrade, Alex takes a look at F1 25's path tracing upgrade and Rich is super-impressed with GeForce Now's native aaaapppp for Steam Deck. 0:00:00 Introduction 0:01:16 News 1: Switch 2 retail units leak! 0:33:30 News 2: Microsoft reportedly delaying Xbox handheld 0:50:49 News 3: F1 25 packs path tracing punch 1:12:20 News 4: Nvidia releases native GeForce Now Steam Deck app 1:21:02 Supporter Q1: What games has John picked up in Japan? 1:28:58 Supporter Q2: How do the DLSS versions and presets interact? 1:34:34 Supporter Q3: Could Nvidia make DLSS mandatory on PC? 1:40:09 Supporter Q4: With Switch 2 fast approaching, have we underestimated the appeal of DLSS? 1:45:16 Supporter Q5: Is the RetroTINK 4K still useful on Switch 2? 1:47:41 Supporter Q6: Are there technical obstacles to standardizing ML upscaling through DirectX? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed Direct sees Tom, Rich and Oliver pore over 37 minutes of Cyberpunk 2077 Switch 2 footage, stacking it up against Series S and PS4 with intriguing results. AMD's announcement for the RX 9060 XT promises to be everything RTX 5060 isn't, while the team mull over Mario Kart World developer disclosures! Oliver gets Doom: The Dark Ages' PC performance meters working on both Xbox consoles while there's some bafflement surrounding Ninja Theory's Hellblade 2 PS5 announcement... 0:00:00 Introduction 0:00:39 News 1: 37 minutes of Cyberpunk 2077 Switch 2 footage released! 0:18:51 News 2: AMD introduces 9060 XT 0:31:43 News 3: AMD teases “FSR Redstone” 0:44:15 News 4: Doom has hidden performance metrics on Xbox 0:53:38 News 5: Mario Kart World originally planned for Switch 1 1:02:49 News 6: Hellblade 2 coming to PS5 1:11:29 Supporter Q1: What do you make of the Nvidia/Gamers Nexus controversy? 1:19:41 Supporter Q2: If Microsoft is working on an Xbox emulator for Windows, does that signal the end for traditional Xbox consoles? 1:28:56 Supporter Q3: Should Nintendo release a non-portable, home-only Switch 2? 1:35:32 Supporter Q4: Could Switch 2 become a dumping ground for last-gen games? 1:40:29 Supporter Q5: What are your hopes and concerns for Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, Rich, John and Alex discuss the strongly rumoured plans for NO Switch 2 launch reviews, along with apparent news that the next-gen Xbox will use ARM-based Snapdragon processors. Rich tests out our in-development VRR capture/analysis tools with Days Gone Remastered, measures the ongoing PS5 VRR stutter effect while Alex shares his excitement for Ubisoft's Assassin's Creed Shadows disclosures. Finally, John's excited about the new Backbone Pro controller - which is much more than just a mobile controller peripheral. 0:00:00 Introduction 0:00:57 News 1: Nintendo reportedly not sending early Switch 2 review units 0:11:52 News 2: Should we criticize “forced ray tracing”? 0:32:03 News 3: Next-gen Xbox to use Snapdragon ARM chips? 0:43:03 News 4: Assassin’s Creed Shadows devs spill ray tracing revelations 0:59:11 News 5: Days Gone patch brings balanced modes, VRR support 1:13:27 News 6: John tests the Backbone Pro 1:23:23 Supporter Q1: Are we reaching the end of the home console era? 1:29:46 Supporter Q2: Should Halo run on id Tech? 1:38:38 Supporter Q3: Could Doom: The Dark Ages get a PS4 version? A Switch 2 version? 1:41:55 Supporter Q4: What happened to the review of Spider-Man 2 on PC? 1:48:33 Supporter Q5: What are your favourite memories of the Sega Saturn? Learn more about your ad choices. Visit megaphone.fm/adchoices
Switch 2 mysteries are finally resolved as two independent analyses confirm an 8nm processor... with a twist. Meanwhile, Rich, Alex and Oliver debate the meaning of 'gameplay' with regards to Grand Theft Auto 6, Trailer 2 while the team compares notes on the Asus ROG Ally 2, Xbox Project Kennan leaks. Oliver stacks up Switch 2 Final Fantasy 7 Remake footage against the PS5 performance mode, while Nvidia's plan to launch RTX 5060 without any accompanying reviews does not go down particularly well with the team. 0:00:00 Introduction 0:01:09 News 1: Switch 2 SoC examined under a microscope! 0:22:00 News 2: Rockstar claims GTA 6 trailer is half gameplay 0:40:06 News 3: ROG Ally 2 and Project Kennan handhelds leak 0:53:15 News 4: New FF7 Remake Switch 2 footage analyzed! 1:05:24 News 5: Nvidia holding back RTX 5060 drivers until launch 1:22:56 Supporter Q1: Should AMD continue to work on FSR 3? Will we get FSR 4 quality upscaling in GTA 6 on PS5 Pro? 1:28:04 Supporter Q2: Could we get a Switch 2 version of GTA 6? 1:35:01 Supporter Q3: How will GTA 6 scale to Series S? 1:42:18 Supporter Q4: What do you think of viewers using DF Direct as a sleeping aid? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's astonishing price hikes for Xbox Series consoles dominate the discussion this week, before Rich, John and Alex move on to discussing topics as diverse as Doom: The Dark Age's path tracing, Far Cry 4's 60FPS update, along with RTX 5070 Super and 5080 Super rumours. Meanwhile, Alex gets to grips with Oblivion Remastered PC anti-stutter "mods", trying to figure out if any of them work. Meanwhile, John is not particularly happy with Nintendo's virtual game cards stripping out a key game sharing feature. 0:00:00 Introduction 0:00:54 News 1: Microsoft hiking Xbox prices 0:21:55 News 2: Doom: The Dark Ages screenshot shows off path tracing 0:35:40 News 3: Oblivion anti-stutter mods tested! 0:54:24 News 4: Switch update strips some online game sharing 1:03:49 News 5: 60 FPS update released for Far Cry 4 on PS5 1:16:27 News 6: RTX 5070 Super, 5080 Super reportedly pack VRAM boost 1:30:48 Supporter Q1: Why are prominent games journalism sites being hollowed out? 1:44:02 Supporter Q2: Will we see a lot of fully-featured UE5 games on Switch 2? 1:49:32 Supporter Q3: Why does Switch 2 have RT cores? 1:55:16 Supporter Q4: Is 8K TV tech pointless? 2:00:32 Supporter Q5: Are high end CPUs necessary for 4K60 PC gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
Review code delivered on launch day is never a good look, but this week's Direct kicks off with Rich's positive words for Days Gone Remastered with very, very early impressions of the PS5 Pro version of the game. Meanwhile, the team compares notes on Sucker Punch's latest Ghost of Yōtei trailer, while a returning John makes his feelings abundantly clear about Nintendo's Game Key card initiative. Sticking with Switch 2, the varying pricing level for Switch 2 Editions causes some concerns, while the release of Sony's PS5 Pro teardown arrives in lock-step with the arrival of Rich's Pro motherboard. And finally, just who gets to decide who guests on each episode of DF Direct Weekly? 0:00:00 Introduction 0:01:01 News 1: Days Gone Remastered tested! 0:15:33 News 2: Ghost of Yōtei release date trailer drops 0:28:59 News 3: Switch 2 Edition upgrades vary in price 0:41:21 News 4: Game Key Cards dominate early Switch 2 software 0:52:43 News 5: Clarifying Switch 2 game resolutions 1:07:55 News 6: Sony publishes PS5 Pro teardown 1:17:04 Supporter Q1: How do you manage personnel on DF Direct? 1:21:56 Supporter Q2: Will Elder Scrolls 6 use Unreal Engine for rendering? 1:27:04 Supporter Q3: What’s with the poor FMV quality in Clair Obscur: Expedition 33? 1:37:19 Supporter Q4: Is PS5 VRR stutter proof that most gamers don’t care about stutter? 1:44:47 Supporter Q5: Can you raise awareness of the current Game Pass driver issues on PC? Learn more about your ad choices. Visit megaphone.fm/adchoices
Fresh from visiting the Nintendo Switch 2 showcase event in London on April 11th, Tom and Rich sat down with Oliver to discuss their hands-on experience with the hardware, sharing details on the ergonomics, the screen, the controllers and much more - and then it's on to the games, including the big Nintendo heavy hitters, Street Fighter 6, Hogwarts Legacy, the GameCube emulator and much, much more. 0:00:00 Introduction 0:01:25 Hardware Impressions 0:14:19 Mario Kart World 0:24:26 Metroid Prime 4 0:35:10 Donkey Kong Bananza 0:45:08 Nintendo Switch 2 Welcome Tour 0:49:58 Street Fighter 6 0:57:26 Hogwarts Legacy 1:05:48 GameCube emulation 1:10:09 Final Thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the all-but-confirmed PlayStation handheld and the mystery of docked VRR support suddenly going missing from Switch 2 PR. There's exciting news from CD Projekt RED, confirming DLSS support for Cyberpunk 2077 on the new Nintendo hybrid, while Alex shares his thoughts on some of the GDC 2025 presentations that have started to emerge. Oh yes, and that ad/trailer video post explained - put simply, we tried something new and we got it very wrong. 0:00:00 Introduction 0:02:39 News 1: Next-gen portable PlayStation allegedly detailed 0:20:16 News 2: Cyberpunk 2077 on Switch 2 uses DLSS! 0:31:30 News 3: Switch 2 docked VRR support in question 0:39:18 News 4: Alex explains Nvidia’s GDC 2025 presentations 0:56:50 News 5: Star Wars Outlaws looks questionable on Switch 2 1:04:49 News 6: Mario Kart World Direct impressions! 1:11:11 Supporter Q1: What would a potential Switch Pro have looked like? 1:15:57 Supporter Q2: What is the Switch 2’s true GPU performance, absent “flopflation”? 1:23:23 Supporter Q3: Should Indiana Jones use more ray tracing features on PS5 Pro? 1:27:51 Supporter Q4: What could the NPU in the Z2 Extreme do for gaming? 1:31:54 Supporter Q5: Could the PlayStation Portal connect to the upcoming PlayStation handheld? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich returns from the Nintendo Switch 2 live event in London with hands-on impressions - and footage - of Cyberpunk 2077, while Alex shares his impressions of the Metal Eden demo on PC. Oliver weighs in with his thoughts on the Asus teaser for its upcoming Xbox handheld collaboration, while there's general bemusement at Microsoft's AI 'version' of the classic Quake 2. 0:00:00 Introduction 0:01:11 News 1: Cyberpunk 2077 tested on Switch 2! 0:16:54 News 2: Metal Eden PC demo has issues 0:31:04 News 3: Asus teases Xbox PC handheld 0:37:59 News 4: RTX 5060 Ti prices allegedly leak 0:51:46 News 5: Microsoft launches Muse AI Quake 2 experience 1:04:53 News 6: Switch 2 portable mode simulated! 1:20:42 Supporter Q1: What will future Nvidia and AMD handhelds look like? 1:27:37 Supporter Q2: What will PhysX development look like after being made open source? 1:32:00 Supporter Q3: Why doesn’t Switch 2 support 4K120? 1:36:16 Supporter Q4: Should Nintendo unlock higher Switch 1 clocks? 1:40:43 Supporter Q5: Will Switch 2 run Switch 1 games in their docked configurations in portable mode? Learn more about your ad choices. Visit megaphone.fm/adchoices
Following on from our DF Direct Special on Switch 2, it's Rich, Oliver and Alex at the mics this week for the latest Direct, talking more about the new Nintendo hybrid, breaking down specs, how much more capable the new machine is vs Switch 1 and Steam Deck, and lots, lots more on how the games are running based on the available media. Learn more about your ad choices. Visit megaphone.fm/adchoices
After an interesting but games-lite reveal, we wanted to see much more from Switch 2 - and Nintendo has delivered, with an hour-long Direct that goes into depth on first and third-party games, hardware, new system level features and much more. Rich, Oliver and John share their notes on the show, the games and the console. And of course, there's a range of pixel counts and performance tests on some of the games we saw. Just don't go looking for any ray tracing... 0:00:00 Introduction 0:01:22 Displays: 120Hz VRR HDR 1080p internal display, 4K60/1440p120 docked display output 0:10:09 Battery and battery life 0:11:55 Controller changes: GameChat, magnetic attachment, mouse control, Pro controller upgrades 0:18:14 Storage: 256 GB internal, MicroSD Express support, Game Cards and Game-Key Cards 0:26:27 Game compatibility: games with support issues, Switch 2 upgrades and Switch 2 Editions, GameCube backwards compatibility 0:38:15 Pricing: Console prices, game prices, and value 0:46:45 First party games: Mario Kart World 0:52:31 Kirby Air Riders 0:53:57 Donkey Kong Bananza 0:57:02 Third party games: The Duskbloods 1:00:39 Elden Ring, Cyberpunk 2077, FF7 Remake, Tony Hawk’s Pro Skater 3+4 1:08:56 Closing thoughts on the presentation and system Learn more about your ad choices. Visit megaphone.fm/adchoices
In a rare Rich-less Direct, John, Alex and Oliver compare notes on the latest, news-packed Nintendo Direct - which raises plenty of discussion points and controversy despite no showing of Switch 2. Meanwhile, there are hints that The Witcher 4 and Intergalactic may well be cross-gen/next-gen titles, Alex vents on the quality of recent Nvidia drivers, while John shares impressions of his first ever GDC. 0:00:00 Introduction 0:01:17 News 1: Nintendo Direct - Metroid Prime 4 0:11:02 Pokémon Legends: Z-A 0:22:08 Patapon, Everybody’s Golf, Tomodachi, Dragon Quest, Witchbrook, Shadow Labyrinth, Gradius, Marvel Cosmic Invasion 0:33:02 Switch 2 C button leak and Nintendo Today app 0:40:01 News 2: Nintendo introduces Virtual Game Cards 0:54:01 News 3: Switch 2 game rollout revealed? 1:00:33 News 4: Witcher 4, Intergalactic to arrive after 2026 1:09:51 News 5: Alex’s Nvidia driver woes 1:19:36 News 6: John’s GDC thoughts 1:32:44 Supporter Q1: What’s your favourite GPU of all time? 1:39:07 Supporter Q2: Will Valve release a Steam Deck 2 soon? 1:44:31 Supporter Q3: Should PC settings be changed to improve branding? 1:52:02 Supporter Q4: Could Xbox One have succeeded if it had been better introduced? 2:00:12 Supporter Q5: Is disc degradation a concern with Blu-ray media? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another week, another DF Direct Weekly, with Rich, Alex and Oliver tackling a range of topics including the unfortunate (for Microsoft) Xbox/Steam leak and the reveal of Microsoft's DXR 1.2 - which essentially standardises key features from Nvidia's RTX 40-series to all GPU vendors. Meanwhile, Alex isn't particulary impressed by the recommended specs for The Last of Us Part 2, while Rich is probably even less taken by the PC port of Rise of the Ronin. However, the levels of disappointment here can't compare with Oliver's reaction to the Mac port of Assassin's Creed Shadows... 0:00:00 Introduction 0:00:58 News 1: Xbox App Steam mock-up leaks 0:14:03 News 2: Assassin’s Creed Shadows disappoints on Mac + Supporter Shadows questions! 0:37:56 News 3: DXR 1.2 announced 0:49:02 News 4: The Last of Us Part 2 PC specs drop 0:58:56 News 5: Rise of the Ronin PC tested! 1:08:56 Supporter Q1: Should developers include a console settings preset in their PC versions? 1:19:38 Supporter Q2: Will Switch 2 have a 120Hz, VRR, HDR capable screen? 1:23:30 Supporter Q3: How long will it take for handhelds to have PS5-level power? 1:28:56 Supporter Q4: Should reviewers test PC gaming in multitasking-heavy scenarios? 1:35:24 Supporter Q5: If consoles were to disappear, would developers be able to more closely optimize their games for PC? 1:40:27 Supporter Q6: What’s Alex’s recovery regimen after reviewing a bad PC port? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed DF Direct sees Rich, Alex and Oliver at the mics, discussing topics as diverse as the Project 'Kennan' Xbox handheld, the brilliant Death Stranding 2 trailer, the mooted Oblivion UE3 remake and Sony's AI character demo. Meanwhile, Rich gets scalphed on the Ryzen 9 9950X - buit look at those benchmarks! Plus: can PS5 Pro actually run FSR 4? Is cross-gen gaming here forever? And will Xbox Series X become the definitive Xbox back-compat console? 0:00:00 Introduction 0:00:38 News 1: Xbox-branded Windows handheld reportedly in development 0:19:36 News 2: Death Stranding 2 gets release date, new trailer 0:30:23 News 3: 9950X3D launches with impressive performance 0:46:43 News 4: Elder Scrolls Oblivion remake rumoured 0:55:51 News 5: AI Aloy prototype debuts in leaked footage 1:09:19 Supporter Q1: Have we underestimated PS5 Pro’s ML performance? 1:19:31 Supporter Q2: Is Nvidia betting on a big gaming performance increase for the 60 series? 1:26:47 Supporter Q3: Could the PS4 survive indefinitely as a platform? 1:31:30 Supporter Q4: How should we understand generational leaps for PC gaming? 1:36:10 Supporter Q5: Will the Series X become a sought-after retro console? 1:40:55 Supporter Q6: Could you produce videos showing carefully tailored experiences for certain graphics cards? 1:46:56 Supporter Q7: Is Nvidia’s focus on proprietary tech helping or hurting PC gaming? Eat smart with Factor. Get started at factormeals.com/FACTORPODCAST and use code FACTORPODCAST to get 50% off your first box plus free shipping. Learn more about your ad choices. Visit megaphone.fm/adchoices
A new DF Direct sees the team discuss comments from Mark Cerny on Project Amethyst, and how a version of FSR 4 is in development for PS5 Pro. Beyond that, we rake over the coals following the RDNA 4 release - has AMD made major strides in competing against Nvidia? What about FSR 4 upscaling? What about RT and path tracing? Meanwhile, Rich tests out Lossless Scaling's dynamic frame generation technology, while John joins us to discuss the potential of Tony Hawk's Pro Skater 3+4 along with his experiences with the remarkable Scalable Video Switch! 0:00:00 Introduction 0:00:48 News 1: Version of FSR 4 planned for PS5 Pro 0:13:46 News 2: RDNA 4 review reaction! 0:39:28 News 3: RDNA 4 exhibits mixed path tracing performance 0:49:23 News 4: Lossless Scaling introduces adaptive frame gen 1:01:01 News 5: Apple releases new Mac Studio… with last gen chip 1:09:36 News 6: Tony Hawk’s Pro Skater 3 + 4 remakes announced 1:18:20 News 7: Scalable Video Switch offers hassle-free analog gaming 1:30:04 Supporter Q1: What CPU should you pair with a 5090? 1:36:53 Supporter Q2: Should AMD or Nvidia release driver-level ML upscaling tech? 1:42:53 Supporter Q3: Why don’t PCs move towards unified RAM setups like Macs? 1:48:56 Supporter Q4: Is Nvidia going to neglect their gaming audience? 1:55:07 Supporter Q5: This gen, are we going to be able to build a console-like PC for a console-like price? Eat smart with Factor. Get started at factormeals.com/FACTORPODCAST and use code FACTORPODCAST to get 50% off your first box plus free shipping. Learn more about your ad choices. Visit megaphone.fm/adchoices
AMD's long awaited RDNA 4 reveal is assessed by the team and the verdict? AMD's latest looks seriously impressive. Meanwhile, the team reacts to the news that Microsoft's Fable has slipped to 2026, La Quimera from 4A off-shoot Reburn intrigues, while John gets seriously excited about Terminator 2D: No Fate. Beyond that, enhancements for Forza Horizon PS5 Pro are discussed and no, Pokémon Legends: Z-A wasn't shown running on Switch 2. And if it was, we'd be worried. 0:00:00 Introduction 0:00:46 News 1: AMD RDNA 4 graphics cards unveiled 0:24:17 News 2: Fable delayed to 2026 0:33:38 News 3: La Quimera impresses in debut trailer 0:41:28 News 4: Sonic Racing CrossWorlds beta tested! 0:49:39 News 5: Terminator 2D: No Fate revealed 0:56:15 Supporter Q1: What do you make of Forza Horizon 5’s modes on PS5 and PS5 Pro? 1:00:51 Supporter Q2: Was Pokémon Legends: Z-A actually exhibited running on Switch 2? 1:07:28 Supporter Q3: Will we see FSR 4 in handhelds soon? 1:11:35 Supporter Q4: Could you do a video comparing top-end PC experiences versus consoles? 1:23:31 Supporter Q5: Why have PS5 Pro sales dropped behind PS4 Pro? 1:34:07 Supporter Q6: Could a Steam Deck 2 release in 2025? 1:42:15 Supporter Q7: Should prospective PC gamers just buy a PS5 Pro, given the high price of new GPUs? Eat smart with Factor. Get started at factormeals.com/FACTORPODCAST and use code FACTORPODCAST to get 50% off your first box plus free shipping. Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich, John and Alex are back in the Direct hotseats for our 202nd edition, discussing the range of enhancements coming (for free) to the PC version of Grand Theft Auto 5. Meanwhile, clues start to emerge about the make-up of CD Projekt RED's Cyberpunk sequel, while Alex talks about Microsoft's MUSE AI game generation research. Finally, there's disappointment with Nvidia as the 5070 Ti launch is accompanied by entirely predictable chaos, while Alex demonstrates starkly how the deprecation of 32-bit CUDA support impacts legacy PC PhysX games for even the most powerful RTX 50-series cards. 0:00:00 Introduction 0:01:04 News 1: GTA 5 slated for PC upgrade 0:15:32 News 2: Microsoft announces game generating AI 0:32:49 News 3: Cyberpunk 2 job listing suggests ultra realistic crowds 0:44:53 News 4: 5070 Ti launches to price hikes and scalping 1:06:35 News 5: Nvidia deprecates 32-bit PhysX on 50 series GPUs 1:19:16 Supporter Q1: Couldn’t frame extrapolation solve input lag for PC games? 1:24:20 Supporter Q2: Why are so many people underwhelmed with current-gen graphics? 1:36:32 Supporter Q3: If Microsoft is giving up on console market share, where does Sony’s primary competition come from in the future? 1:42:45 Supporter Q4: With FSR 4 delivering good results, why should Sony continue to develop PSSR? 1:47:53 Supporter Q5: How can we prevent digital licensing issues when PSN is offline? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's a gigantor-scale DF Direct Weekly as Oliver, Alex and Tom deliver a 155-minute show kicking off with the verdict to Sony's latest State of Play, followed up by the sad news of layoffs at Crytek and a highly uncertain future for Crysis 4. Beyond that, Alex shares his thoughts on Assassin's Creed Shadows PC specs, while Oliver tests out the PS5 Pro patch for Astro Bot. And in the background, a flu-stricken Rich does nothing much except to write this description. 0:00:00 Introduction 0:01:11 News 1: State of Play: Tides of Annihilation 0:09:37 MindsEye 0:16:38 Days Gone Remastered 0:22:28 Saros 0:29:12 Dreams of Another 0:36:59 Lost Soul Aside 0:41:39 Other games: Borderlands 4, Sonic Racing Crossworlds, Onimusha, Midnight Walk 0:59:34 Overall impressions of the State of Play 1:06:43 News 2: Crysis 4 put “on hold” as Crytek lays off employees 1:16:24 News 3: Assassin’s Creed Shadows PC specs revealed 1:36:32 News 4: Astro Bot gets PS5 Pro upgrade 1:42:59 Supporter Q1: After 3 months, what do you think of the PS5 Pro and PSSR? 1:52:53 Supporter Q2: Why don’t more developers use CryEngine? 1:59:40 Supporter Q3: Will Nvidia “gate” new AI features to their most recent hardware? 2:09:17 Supporter Q4: Does RTX Mega Geometry eliminate the need for proxy geometry for RT? 2:15:17 Supporter Q5: Could Oliver address some of the recent state of the art AI tech? 2:26:52 Supporter Q6: How much do you need to spend on a GPU to have a good experience? Learn more about your ad choices. Visit megaphone.fm/adchoices
Through a combination of the passing of time and regularly turning up every week to do the same thing, DF Direct Weekly 'celebrates' its 200th edition! We reminisce over the creation of the show before moving onto the news at hand - Switch 2 pricing and some intriguing new Nintendo patents, along with our first look at the new Battlefield. Meanwhile, we're not particularly enthused with Monster Hunter Wilds performance, Star Wars Outlaws on PS5 Pro gets a PSSR upgrade and the RTX 5080's overclocking prowess plays havoc with RTX 4090/4080 Super performance differentials. 0:00:00 Introduction 0:02:07 News 1: DF Direct celebrates episode 200! 0:32:01 News 2: Nintendo sets Switch 2 price expectations 0:46:17 News 3: Next Battlefield shown in brief teaser 0:55:45 News 4: Monster Hunter Wilds beta, benchmark tested 1:09:05 News 5: RTX 5080 overclocking tested 1:26:52 News 6: Epic admits Unreal Engine has a #StutterStruggle problem 1:34:17 News 7: Star Wars Outlaws updated with new PSSR version 1:41:07 Supporter Q1: Could you test the 5090 with no AI features vs. the 5080 with all AI features? 1:47:23 Supporter Q2: Could DF establish a latency rating system? 1:54:41 Supporter Q3: Would increasing resolution and AA quality be enough for Nintendo Switch 2 games? 1:57:53 Supporter Q4: Is a Bloodborne remaster imminent? 2:03:32 Supporter Q5: Could 1080p actually be preferable to 4K for Switch 2 games? Learn more about your ad choices. Visit megaphone.fm/adchoices
Join Rich, Alex and Oliver for another huge Direct, covering off the 'no red lines' Xbox news and the Forza Horizon 5 PS5 announcement, hints from Phil Spencer about next-gen Xbox, along with early impressions on Marvel's Spider-Man 2 on PC. Meanwhile, the team field questions about the controversial RTX 5080 release, while Alex tests out the surprise new feature - Nvidia Smooth Motion. Finally, Oliver is very, very excited about DeepSeek - but does it spell the end of Nvidia's AI dominance? 0:00:00 Introduction 0:01:00 News 1: Forza Horizon 5 headed to PS5 0:12:04 News 2: Phil Spencer: Xbox hardware will be the differentiator 0:30:37 News 3: Spider-Man 2 PC disappoints 0:44:44 News 4: RTX 5080 review reaction 1:11:48 News 5: Nvidia Smooth Motion adds frame gen on all games 1:18:46 News 6: DeepSeek R1 LLM impresses! 1:32:51 Supporter Q1: Does AMD have a big opportunity with the RX 9070 series? 1:40:31 Supporter Q2: Is there a risk in shipping console hardware ML acceleration too early? 1:45:00 Supporter Q3: What kind of techniques do you think will be accelerated by ML in the future? 1:51:02 Supporter Q4: Should GPU reviewers test different upscalers at “equivalent image quality” settings? 1:55:28 Supporter Q5: What would Apple need to do to compete in AAA gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
As we close in on the 200th edition of DF Direct Weekly - where we currently have no special plans whatsoever - Alex, Oliver and Rich discuss Microsoft's brilliant Xbox Developer_underscore_Direct, and get highly excited about Doom: The Dark Ages, before moving on to discuss the reaction to the RTX 5090 reviews, the problems of GPU reviewing, Sony's baffling live services strategy - and the mysterious delay of AMD's RDNA 4 cards. 0:00:00 Introduction 0:00:56 News 1: Developer Direct 2025 - Doom: The Dark Ages 0:17:36 Ninja Gaiden 4 0:22:54 Clair Obscur: Expedition 33 0:27:55 South of Midnight 0:32:38 News 2: RTX 5090 review reaction 1:14:39 News 3: Radeon 9070 cards arriving in March 1:27:53 News 4: Sony cancels Bluepoint and Bend Studios live service games 1:36:27 Supporter Q1: Could the Switch 2 pack unanticipated custom hardware? 1:42:18 Supporter Q2: Will GTA 6 cost $100 US? 1:48:11 Supporter Q3: Should the PS5 Pro be supported with new games for longer than the PS5? Learn more about your ad choices. Visit megaphone.fm/adchoices
Nintendo Switch 2 has finally been revealed in a somewhat detail-light two minute presentation, showcasing renders of the new hardware, some details on backwards compatibility and a teaser for what may well be Mario Kart 9. John, Rich and Oliver sit down after the reveal and discuss the reveal - along with some intriguing leaks about the clock speeds of the main processor. 0:00:00 Introduction 0:01:12 Switch 2 hardware 0:16:42 New Mario Kart analysis 0:28:32 Only partial backwards compatibility? 0:36:44 Rumoured Switch 2 clockspeeds 0:47:52 Supporter Q1: Can Switch 2 use transformer model DLSS? 0:50:32 Supporter Q2: Can DLSS salvage Switch 2’s output on 4K screens? 0:52:19 Supporter Q3: Will Nintendo release performance patches for Switch 1 games on Switch 2? 0:58:21 Final Switch 2 thoughts and impressions Learn more about your ad choices. Visit megaphone.fm/adchoices
The embargo has lifted on the Editor's Day material Nvidia shared with the press during CES 2025. In this DF Direct Special, Oliver and Alex share their thoughts on the architectural improvements to the RTX 50-series cards, the laptops, the new AI features, DLSS 4, price and projected performance. 0:00:00 Introduction 0:01:08 Blackwell architecture: Blackwell SM design 0:03:39 Updated Tensor Core and RT Core 0:09:37 AI Management Processor and Max Q power management 0:15:13 Display Engine and video encode/decode 0:18:32 Hardware specs: RTX 5080 and 5090 0:29:16 RTX 5070 and 5070 Ti 0:34:23 RTX 50 Series laptops 0:40:14 RTX Software: Neural Shaders 0:44:24 SER 2.0 0:47:06 RTX Mega Geometry 0:50:15 RTX Hair 0:53:13 Neural Radiance Cache 0:55:58 RTX Skin 0:58:01 DLSS 4: Super Resolution, Ray Reconstruction, Frame Generation 1:06:18 Generative AI demos 1:10:03 Wrap up discussion: RTX 50 series price and performance 1:17:36 Nvidia’s software package and features 1:22:38 How should we review graphics hardware? Learn more about your ad choices. Visit megaphone.fm/adchoices
Yes, it's true - not only do Oliver and Alex have full torsos and legs but they have now actually met in person at CES 2025! The duo discuss their reactions to the Nvidia keynote and the RTX demos that excited them the most before moving on sharing further impressions on their AMD, Intel, Asus and Razer visits. Also, the pair's critical eyes land upon the latest generation of displays showcased at the show. 0:00:00 Introduction 0:01:47 Nvidia CES demos - RTX Mega Geometry 0:14:25 RTX Neural Materials 0:21:24 RTX Neural Faces and RTX Hair 0:31:37 ReStir Path Tracing + Mega Geometry 0:36:49 Black State with DLSS 4 0:42:47 Alan Wake 2 with DLSS 4 0:46:01 Reflex 2 in The Finals 0:53:22 AMD at CES: AI denoiser demo, Lenovo Legion Go handhelds 1:03:51 Razer at CES: Laptop Cooling Pad, new Razer Blade 1:11:30 Asus and Intel at CES 1:17:29 CES displays: Mini-LED, Micro-LED, OLED + monitor sins! 1:30:07 Supporter Q1: Will Switch 2 support DLSS 4? 1:32:22 Supporter Q2: Did you see the Switch 2 mockups at CES? 1:33:56 Supporter Q3: Could you test DLSS against an ultra high-res “ground truth” image? 1:37:52 Supporter Q4: Why would a developer use Nvidia-developed rendering techniques over their UE5 equivalents? 1:40:38 Supporter Q5: Will multi frame gen solve game stutters? 1:42:05 Supporter Q6: Will multi frame gen make VRR obsolete? 1:44:27 Supporter Q7: Is Sony regretting sticking with AMD for their console business? 1:49:49 Supporter Q8: What do you think of the FF7 Rebirth PC specs? 1:52:37 Supporter Q9: What’s the craziest thing you’ve seen on the show floor at CES? Learn more about your ad choices. Visit megaphone.fm/adchoices
DF Direct returns in the year of our lord, 2025! Rich and Oliver mull over the leaked imagery of the Nintendo Switch 2 motherboard. Is the SoC on a sub-standard Samsung process? Does it really matter? Can we expect PS4 Pro levels of performance? (Spoilers: no). Meanwhile, a higher quality version of GTA 6 Trailer 1 reveals new details, and Game Science has issues with console optimisations on Xbox Series S - so is this why Black Myth: Wukong isn't on Microsoft's consoles? Finally, Rich wonders why the staff keep referring to the year of our lord - and Oliver's getting rather excited about the latest breakthroughs in AI technology. 0:00:00 Introduction 0:00:50 News 1: Switch 2 motherboard leaks - with possible 8nm SoC! 0:27:47 News 2: Nintendo patent hints at Switch 2 upscaling 0:43:45 News 3: High quality GTA 6 trailer reveals new details 0:55:35 News 4: Wukong developer says Series S holding back Xbox port 1:07:41 News 5: AI update: new GPTs, game tech 1:19:38 Supporter Q1: Does it make sense to pair an AMD CPU with an Intel GPU for a budget build? 1:26:02 Supporter Q2: Will Sony ship games like Marvel’s Spider-Man on Switch 2? 1:31:23 Supporter Q3: Are you saving some performance-challenged Switch games for Switch 2? 1:35:26 Supporter Q4: Is this the most exciting Q1 in gaming history? Learn more about your ad choices. Visit megaphone.fm/adchoices
As another year comes to a close, Digital Foundry unleashes its traditional holiday video, celebrating the best game graphics of the year. Outside of some highly honourable mentions, ten games are lauded for their phenomenal visuals. John, Alex and Oliver share their thoughts in a massive 108-minute long celebration! 0:00:00 Introduction 0:01:58 Honourable mentions: STALKER 2, Persona 3 Reload, Metaphor ReFantazio, Nightdive Studios, Tiny Glade, FF7 Rebirth, Power Rangers 0:20:46 Dragon’s Dogma 2 0:26:35 Riven 0:30:32 Dragon Age: The Veilguard 0:37:24 Silent Hill 2 0:48:50 Astro Bot 0:54:32 Penny’s Big Breakaway 0:58:05 Black Myth: Wukong 1:08:49 Top 3 Discussion Learn more about your ad choices. Visit megaphone.fm/adchoices
With an official announcement for Nintendo Switch 2 due in the next month or so, it's perhaps no surprise to see the leaks coming in thick and fast - but how believable are they? Meanwhile, Oliver gets to grips with the latest patch for Alan Wake 2 on PS5 Pro - is there genuine improvement? Rich tries to piece together the latest RTX 50-series rumours into something coherently plausible, while John examines the latest Switch IP-abusing shovelware: the mighty Monkey Kong in New-York. 0:00:00 Introduction 0:01:09 News 1: Switch 2 leaks describe dock, magnetic connection 0:17:40 News 2: New Alan Wake 2 PS5 Pro patch tested! 0:28:14 News 3: Indiana Jones lighting improved on Xbox 0:35:32 News 4: New Legion Go uses SteamOS 0:49:50 News 5: RTX 50 series leaks continue 1:01:35 News 6: DF Supporter Game of the Year awards! 1:18:01 News 7: “Monkey Kong” hits Nintendo eShop 1:25:36 Supporter Q1: After the Mark Cerny interview, how do you think Sony will approach PS6? 1:33:47 Supporter Q2: How will Project Amethyst affect Microsoft’s relationship with AMD? 1:39:00 Supporter Q3: How will today’s high-end PC hardware compare to next gen consoles? 1:45:01 Supporter Q4: Why was PS3/360 game performance often so poor? 1:55:02 Supporter Q5: What do you make of FF7 Rebirth’s PC lighting upgrades? 1:58:54 Supporter Q6: What’s the best looking last gen game? Learn more about your ad choices. Visit megaphone.fm/adchoices
PlayStation lead system architect Mark Cerny has just 'quote-unquote' dropped a big new deep dive into the technology of the PlayStation 5 Pro. Oliver Mackenzie had the chance to see the presentation several weeks ago and we have an interview on our YouTube channel - but the Digital Foundry team have much to talk about based on the presentation - and here they are to do just that. 00:00 Introduction 01:53 GPU overview: RDNA 2.x, 16.7 TF 06:32 Ray tracing improvements 15:01 Machine learning and PSSR 26:27 The future: Amethyst, ML exploration, and next-gen Learn more about your ad choices. Visit megaphone.fm/adchoices
Alert status is elevated to GEOFFCON 1 as we react to the major reveals - and other games that caught our attention - at The Game Awards 2024. What can we learn from The Witcher 4's cinematic trailer and the RTX 5090 that powered it? Is Intergalactic from Naughty Dog really rendering in real-time at 4K 60 with ray tracing? How good does Mafia: The Old Country look and just how wonderful was Split Fiction? Does Elden Ring Nightreign exhibit any evidence of technical progression whatsoever? All this and more in the new Direct, plus Oliver's analysis of the new PS5 Pro updates for Avatar: Frontiers of Pandora and Star Wars Outlaws. 0:00:00 Introduction 0:01:25 News 1: The Game Awards 2024 - The Witcher 4 0:15:07 Intergalactic: The Heretic Prophet 0:30:04 Split Fiction 0:37:33 Elden Ring Nightreign 0:42:57 Mafia: The Old Country 0:47:53 John’s picks: Ninja Gaiden, Virtua Fighter, Project Century, Turok. Onimusha, Okami, new GenDesign game 1:01:20 Oliver’s picks: FF7R PC, TLOU Pt 2 PC, Screamer, Sonic Racing 1:13:50 News 2: Avatar and Star Wars Outlaws PS5 Pro fixes tested! 1:26:31 News 3: LG discontinues Blu-Ray players 1:40:30 Supporter Q1: Will Doom: The Dark Ages have the same RT features as Indiana Jones? And should id Tech be licensed to other developers? 1:47:27 Supporter Q2: Why isn’t there a Cyberpunk 2077 PS5 Pro patch? 1:52:05 Supporter Q3: Should we be concerned about the Arc B580’s die size? 1:59:03 Supporter Q4: What would a hypothetical Arc B770 look like? 2:06:58 Supporter Q5: If Geoff was to give an award for game engine utilization, who would win? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a new, gigantor-scale edition of DF Direct Weekly, John and Rich celebrate PlayStation's 30th Anniversary, Alex joins to discuss Indiana Jones on PC with its 'actually quite reasonable' specs, while Oliver and Tom discuss potential Steam Machines, Lenovo Legion Go S, the latest Intel GPU announcements, Warhammer 40K Darktide on PS5 and Pro and... much, much more! 0:00:00 Introduction 0:01:14 News 1: Sony celebrates PlayStation’s 30th anniversary 0:24:09 News 2: Valve branding guidelines suggest third party SteamOS hardware 0:37:05 News 3: Black Ops 6 on PS5 Pro tested + developer info! 0:48:48 News 4: Intel reveals B580, B570 GPUs 0:58:28 News 5: Lenovo Legion Go S leaks 1:09:44 News 6: Warhammer 40,000: Darktide PS5 Pro tested 1:25:29 News 7: Indiana Jones and the Great Circle reaction! 1:46:23 Supporter Q1: Is the industry finally moving to mandatory hardware RT? 1:54:50 Supporter Q2: Can Microsoft minimize hassles if they move towards Windows for their console releases? 2:03:05 Supporter Q3: For midrange GPUs, is it better to use temporal upscaling to 1440p or 4K? 2:10:23 Supporter Q4: Will Switch 2 games output to 720p or 900p in portable mode for performance reasons? 2:17:18 Supporter Q5: Will upcoming portable consoles be supported like the Series S? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another gigantic edition of DF Direct Weekly sees Rich, Alex and John tackle the PlayStation Handheld rumours (no, it won't run native PS5 games), problems with Avatar: Frontiers of Pandora's PS5 Pro patch, updates to Star Wars Outlaws and the outrageously 'familiar' Light of Motiram - featuring the four horsemen of the gaming apocalypse. Rich and Alex have high hopes for Intel's B580 GPU, while John has much to say about Half-Life 2's 20th anniversary and the recently released Dynasty Warriors Origins demo. 0:00:00 Introduction 0:01:19 News 1: Potential portable PlayStation in development 0:18:08 News 2: Avatar PS5 Pro patch shows PSSR struggles 0:31:25 News 3: Star Wars Outlaws patch brings PC fixes 0:37:47 News 4: Intel Arc B580 GPU leaked 0:49:42 News 5: Light of Motiram takes heavy Horizon inspiration 1:00:47 News 6: Valve celebrates Half-Life 2 20th anniversary with update, new documentary 1:19:42 News 7: Dynasty Warriors Origins demo drops 1:25:31 News 8: Highlighting Brazil Pixel 1:36:33 Supporter Q1: Will CD Projekt Red be able to fix UE5 stuttering? 1:44:08 Supporter Q2: How will Microsoft configure their business if Steam can run on Xbox? 1:51:21 Supporter Q3: Why does Windows 11 cause so many headaches? 2:01:58 Supporter Q4: Why haven’t we heard more about a PS5 Pro patch for Black Myth: Wukong? 2:07:45 Supporter Q5: How does Nintendo avoid technical issues in their games? 2:14:19 Supporter Q6: What would a theoretical PS3 Pro look like? Learn more about your ad choices. Visit megaphone.fm/adchoices
PSSR on PS5 Pro: The Good, The Bad and The Ugly - what's actually going on? Rich, Oliver and Alex discuss, before moving on to a look at Silent Hill 2's latest Pro update... which removes PSSR in its performance mode. Rich has some interesting findings from Assassin's Creed Syndicate's new 60 frames per second upgrade, along with a look at the latest iteration of PlayStation Portal - including direct cloud streaming support. And Oliver has some favourable impressions from the unexpected but rather cool Pro upgrade for The Callisto Protocol. 0:00:00 Introduction 0:01:05 News 1: PS5 Pro PSSR issues analyzed 0:29:50 News 2: Silent Hill 2 patch tested: PSSR dropped! 0:39:02 News 3: STALKER 2 suffers launch woes 0:51:04 News 4: Assassin’s Creed Syndicate gets current-gen patch 1:02:23 News 5: Sony in talks to acquire From Software 1:12:34 News 6: PlayStation Portal updated with cloud streaming support 1:22:57 News 7: Callisto Protocol PS5 Pro patch released! 1:32:36 Supporter Q1: Are there any Nvidia graphics cards for $400 or less that are good deals? 1:42:29 Supporter Q2: When there are glaring performance issues in a game, what do you chalk them up to? 1:50:24 Supporter Q3: Why do games often offer so many console modes when one of them is clearly optimal? 1:57:13 Supporter Q4: Are you feeling Unreal Engine 5 fatigue? 2:01:29 Supporter Q5: Will Microsoft bring Xbox backwards compatibility to PC? 2:10:39 Supporter Q6: Which vaporware is better: Blast Processing or “the power of the cloud”? Learn more about your ad choices. Visit megaphone.fm/adchoices
DF Direct Weekly returns, with Rich, John and Oliver discussing the latest chapter of the Xbox multi-plat transition saga, the release of LEGO Horizon Adventures and Intel's pledge to improve Arrow Lake CPU performance. Meanwhile, Sony is bullish on PS5 Pro sales as discounts begin in the UK and the team has concerns about the mooted Stellar Blade PC port. And finally, John has a forum for telling you all about how great the recently released Halo 2 E3 demo is - and why he loves the ModRetro Chromatic. 0:00:00 Introduction 0:02:17 News 1: Phil Spencer: no “red lines” on Xbox ports 0:26:42 News 2: Lego Horizon Adventures impresses on consoles 0:36:01 News 3: Halo 2 E3 demo resurfaces in Master Chief Collection 0:50:51 News 4: PS5 Pro sales reportedly not impacted by price 1:00:56 News 5: Stellar Blade developer considering PC release 1:07:56 News 6: Intel plans Arrow Lake performance fix 1:17:08 News 7: ModRetro Chromatic impresses 1:27:58 Supporter Q1: How will the next Xbox achieve the “largest technical leap” in a console generation? 1:35:07 Supporter Q2: If the next Xbox doesn’t have a disc drive, how will disc backwards compatibility function? 1:41:36 Supporter Q3: Are you excited to see the rumoured Nvidia ARM-based laptop chip? 1:47:43 Supporter Q4: Will we see support for ultrawide aspect ratios on consoles? 1:56:17 Supporter Q5: Can we give Epic credit for allowing Internet Archive to host older Unreal games? Learn more about your ad choices. Visit megaphone.fm/adchoices
There's post PS5 Pro clarity in this week's Direct, with Rich, John and Alex discussing No Man's Sky at 8K resolution (tested!), God of War Ragnarök's patch on PS5 Pro - and the surprise arrival of Death Stranding on Xbox Series X/S. Rich does some performance testing there, leading to fascinating results. Meanwhile, John has a special moment with a new PC monitor, while Alex and Rich prostrate themselves before AMD's Ryzen 7 9800X3D. And yes, why DIDN'T the team do a full specs breakdown of the PS5 Pro's actual packaging? 0:00:00 Introduction 0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested! 0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility 0:25:27 News 3: Death Stranding lands on Xbox 0:38:11 News 4: No Man’s Sky patched for PS5 Pro 0:47:49 News 5: Sony INZONE M10S impressions 1:05:53 News 6: Sonic Generations can run at 60fps on Switch 1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks? 1:16:21 Supporter Q2: Will PS6 use 3D V-Cache? 1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D? 1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance? 1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant? 1:32:30 Supporter Q6: What do you want out of a Steam Deck 2? 1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich Leadbetter, John Linneman and Oliver Mackenzie combine their impressions and tests to deliver the Digital Foundry verdict on the PlayStation 5 Pro. How does the console improve PS5 and PS4 games? How good is PSSR based on testing across a range of games? And what of the enhanced RT features? Everything you need to know is right here. 0:00:00 Overview 0:01:00 Hardware impressions 0:05:44 8K support and display options 0:12:34 PS4 image quality enhancement 0:17:36 Game boost - Elden Ring and GPU bound games 0:32:01 Game boost - CPU bound games 0:35:57 Ray tracing upgrades 0:42:29 PSSR testing 0:58:02 Power consumption 1:05:16 Overall impressions - is PS5 Pro worth the money? Learn more about your ad choices. Visit megaphone.fm/adchoices
Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'... 0:00:00 Introduction 0:01:13 News 1: Concord developer shuttered, game not coming back 0:18:16 News 2: Indiana Jones previewed! 0:31:56 News 3: Mario & Luigi: Brothership evaluated 0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC 0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’ 1:05:32 News 6: Alex’s Star Citizen update 1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary? 1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels? 1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling? 1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing? 1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games? 1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium? 1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future? 1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another bumper Direct sees John, Rich and Oliver discuss Shawn Layden's call for a reset on game development practises and his comments on the console/teraflop war being over. Remedy's impressive roster of upgrades for Alan Wake 2 on PS5 Pro come into focus, while the team can't help but wonder if Guerrilla Games' most recent comments really do spell the end for the Killzone franchise. John shares first impressions on Sonic x Shadow Generations, while Oliver REALLY wants to tell you all about Wayfinder on the PlayStation 5. 0:00:00 Introduction 0:01:04 News 1: Former Sony exec says console race has plateaued 0:22:43 News 2: Alan Wake 2 PS5 Pro previewed! 0:32:47 News 3: Guerrilla Games is done with Killzone 0:43:53 News 4: Wayfinder tested on PS5! 0:55:01 News 5: Sonic X Shadow Generations tested 1:06:28 News 6: Ragnarök PC performance improved 1:13:18 News 7: Silent Hill 2 PC patch decreases stutter 1:20:42 Supporter Q1: Could the next Xbox be a hybrid with a GPU in the dock? 1:26:37 Supporter Q2: Is the games industry becoming more risk-averse? 1:33:34 Supporter Q3 Is John still using his Meta Quest 3? 1:40:16 Supporter Q4: Does Guerrilla’s new image treatment solution stem from Death Stranding 2? 1:46:23 Supporter Q5: Has John played any modern game consoles on CRTs with the RetroTINK 4K? 1:50:32 Supporter Q6: How will you cope with covering so many PS5 Pro enhanced games? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's all very Xbox-heavy this week, as Austin Evans reveals that the latest Xbox consoles have finally transitioned to 6nm silicon. There's plenty of reaction to Microsoft's Xbox Partner Showcase, including the reveal of FBC: Firebreak, while John gets very excited about the new Analogue 3D - an FPGA-powered N64 clone with cutting-edge video and overclock features. The team 'pour one out' for the cancelled Halo battle royale - and Nightdive has done it again with Killing Time: Resurrected. 0:00:00 Introduction 0:00:59 News 1: New Series X has 6nm SoC, revised internals 0:18:08 News 2: Xbox Partner Showcase reveals new games 0:38:36 News 3: Analogue 3D announced! 0:49:38 News 4: Halo battle royale game was cancelled 0:59:18 News 5: Tomb Raider 4-6 remasters announced 1:10:58 News 6: 3GB GDDR7 memory modules announced 1:17:16 News 7: Killing Time: Resurrected released 1:27:34 Supporter Q1: Will PS5 Pro have an expanded VRR range? When will we see the Ultra Boost Mode? And can it unlock frame-rates without developer intervention? 1:34:54 Supporter Q2: What type of CRT tube does John prefer? 1:38:40 Supporter Q3: What would need to change for an Nvidia powered Xbox or PlayStation to happen? 1:44:45 Supporter Q4: Could PS6 skip PS4 backwards compatibility? 1:48:53 Supporter Q5: What do you think of the ModRetro Chromatic? 1:52:16 Supporter Q6: How should we view AI-powered visual modifications to games? 2:01:20 Supporter Q7: Does AMD regret the 5800X3D? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a rather jovial DF Direct, John returns from Japan having played PS5 Pro and visited a big bunch of developers, there's curiosity around Nintendo Alarmo and mysterious online tests it has in the offing, there's much anticipation for Alien Isolation 2 and some degree of confusion surrounding Intel's Arrow Lake-S CPU line-up. 0:00:00 Introduction 0:00:56 News 1: Red Dead Redemption announced for PC 0:13:56 News 2: Nintendo announces alarm clock, mysterious online playtest 0:26:17 News 3: Alien Isolation 2 announced 0:35:32 News 4: John’s PS5 Pro impressions 0:47:34 News 5: Diablo 4 is getting PS5 Pro enhancements 0:53:37 News 6: Intel Arrow Lake processors revealed 1:12:43 News 7: John Japan trip recap! 1:26:44 Supporter Q1: How powerful will the rumoured PS6 be? 1:34:03 Supporter Q2: What should we make of the rumoured God of War collection? 1:39:39 Supporter Q3: Will the RTX 5080 be priced at $1200 USD or above? 1:44:58 Supporter Q4: Thoughts on the new version of Lollipop Chainsaw? 1:52:53 Supporter Q5: What wishes would you have for a remaster of Assassin’s Creed Unity? 1:57:46 Supporter Q6: Is John building a CRT museum? Learn more about your ad choices. Visit megaphone.fm/adchoices
October 11th 2024 marks the 25th anniversary of the GeForce 256, the original Graphics Processing Unit (GPU). With cutting edge technologies like hardware-accelerated transformation and lighting (T&L), combined with what was - for the time - brutal performance, GeForce 256 was a game-changer. In this DF Direct special hosted by Alex Battaglia, we bring together Nvidia staff to discuss why this product was so important. On the panel, we have: John Montrym, Chief Architect John Spitzer, VP of Developer and Performance Technologies Nick Stam, Director of Technical Marketing - and Editor-in-Chief of PC Mag in 1999 Jacob Freeman, GeForce Evangelist 00:00 Overview and introductions 06:44 What does GeForce 256 mean to you? What has its impact been? 12:23 GeForce 256 feature uptake 15:00 Hardware transform and lighting and its importance 17:56 GeForce 256 development milestones 20:40 GeForce 256’s initial impact on games 24:43 Reactions to GeForce 256 30:33 Environment mapping 35:01 Reviewing the GeForce 256 39:33 What the GeForce 256 meant beyond gaming 41:16 The GeForce 256’s lasting legacy Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed Direct sees Oliver, Rich and Alex tackling Nintendo's various takedowns - on the Ryujinx emulator and YouTube emulation content. Oliver spends some time with Until Dawn on PlayStation 5 offering up impressions that range from the good, the bad and indeed the ugly. Alex talks us through the UE5 MegaLights technology and the new God of War Ragnarök PC patch, while the new STALKER 2 documentary basically demands to be watched. 0:00:00 Introduction 0:00:53 News 1: Nintendo takes down Ryujinx 0:17:28 News 2: Until Dawn remake tested! 0:33:20 News 3: Unreal MegaLights tech demoed 0:48:26 News 4: Square Enix wants FF16 on Xbox 0:57:39 News 5: Next Guerrilla game reportedly Horizon online 1:06:04 News 6: God of War Ragnarök gets PC patch boosts 1:14:02 News 7: STALKER 2 documentary shows war torn game development 1:22:20 Supporter Q1: Was Strix Halo designed for a new Steam Machine? Could Steam Machines match the performance of a PS5 Pro at the same price? 1:28:56 Supporter Q2: What is Naughty Dog working on? 1:35:04 Supporter Q3: Will Switch 2 support the newest UE5 features? 1:38:43 Supporter Q4: Can the Switch 2 compete performance wise with the Steam Deck? Does it need to? 1:42:34 Supporter Q5: The PS5 Pro hasn’t sold out, so is this a sign of underperforming sales? Learn more about your ad choices. Visit megaphone.fm/adchoices
A new State of Play quote-unquote drops, giving Rich, Alex and Oliver much to discuss in this latest edition of DF Direct Weekly. Ghost of Yotei, Horizon Zero Dawn Remaster and the new Dragon Age dominate discussion, before the team move on to talk about the latest PS5 Pro title reveals. RTX 50-series specs come into focus - with leaks revealing a huge gap between 5080 and 5090. And there's much concern and bafflement around Monster Hunter Wilds' recommended PC specs. 0:00:00 Introduction 0:01:16 News 1: Sony reveals new games in State of Play 0:14:04 News 2: Horizon Zero Dawn Remastered analyzed 0:33:17 News 3: New PS5 Pro Enhanced titles announced 0:44:48 News 4: Assassin’s Creed Shadows delayed 0:55:07 News 5: Dragon’s Dogma 2: how is patch 9 on PS5? 1:00:44 News 6: Monster Hunter PC specs spark concern 1:14:01 News 7: RTX 5080, 5090 specs reportedly leaked 1:35:52 Supporter Q1: Should console generations be extended further? 1:42:44 Supporter Q2: Will the upcoming Microsoft handheld rely on FSR 4? 1:45:57 Supporter Q3: Would the Series S/X divide be fine if the S came with more memory? 1:53:47 Supporter Q4: Is there a difference between analyzing provided footage and footage you captured yourself? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of the PlayStation 5 Pro reveal, press had the opportunity to go hands-on with the hardware - and a wide range of games - at an event in Sony's San Mateo HQ. Oliver Mackenzie was our man on-site, and he's come back with a wealth of gameplay impressions, b-roll of the event and the titles tested and on-camera developer interviews. Is the upgrade worthwhile? Oliver is joined by Rich to discuss the event and to talk specifics on the range of modes and games tested. 0:00:00 Overview 0:02:07 F1 24 0:08:42 Gran Turismo 7 0:13:46 Horizon: Forbidden West 0:20:34 Hogwarts Legacy 0:24:45 Ratchet and Clank: Rift Apart and Marvel’s Spider-Man 2 0:34:50 The Last of Us Part 2 Remastered 0:38:46 Final Fantasy 7 Rebirth 0:43:21 The Crew Motorfest 0:45:38 Demon’s Souls 0:49:13 Dragon’s Dogma 0:53:53 Is the PS5 Pro worth it? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another massive Direct sees Rich, John and Alex convene to discuss the huge Switch 2 prototype leak, the revelation that Intel and AMD battled it out for the PS6 contract, while the team shares notes on the quality of Capcom's Dead Rising remaster. Meanwhile, the actual nature of AMD's FSR 4 AI upscaling is discussed - along with continuing bafflement around the Horizon Zero Dawn remaster... and what's this about a Days Gone remaster too? 0:00:00 Introduction 0:01:08 News 1: Switch 2 hardware revealed in apparent leak 0:23:07 News 2: Dragon’s Dogma 2 patch boosts PC performance 0:33:04 News 3: Dead Rising Deluxe Remaster tested 0:44:34 News 4: RDNA 4 skips high-end GPUs, FSR 4 to be AI-based 1:00:40 News 5: Intel, AMD battled over PS6 contract 1:07:32 News 6: Horizon, Days Gone remasters rumoured 1:17:50 News 7: John gets a Virtual Boy! 1:27:12 Supporter Q1: How does Sony deliver consistently good PC ports? 1:32:51 Supporter Q2: What do you make of Nintendo suing for Palworld’s alleged patent violations? 1:38:25 Supporter Q3: Would you expect to see a big difference between FSR 2 and PSSR on Pro titles? Is ML-based upscaling powerful enough to keep console prices low? 1:43:59 Supporter Q4: What benefits will PS5 Pro bring to the PlayStation Portal? 1:46:24 Supporter Q5: Will PS5 Pro titles bring back-compat boosts for PS6? 1:49:28 Supporter Q6: How likely is a 40fps PS5 Pro mode for GTA 6? 1:53:57 Supporter Q7: Why have Respawn failed to fix fundamental issues in Jedi: Survivor on PC? 1:59:44 Supporter Q8: Why isn’t there an Ernest-based game? Learn more about your ad choices. Visit megaphone.fm/adchoices
In our DF Direct Special in the wake of the PlayStation 5 Pro reveal, we had much to say about the hardware, the pitch and the price - but not much to say about the games, owing to the poor media quality. Now, armed with a 65GB ProRes file of the Mark Cerny presentation, we can go deeper - much deeper - into the software that was shown and how good PSSR AI upscaling actually is. Strap in for another two hour show - and there's much to share in this one. 0:00:00 Introduction 0:02:47 The Last of Us Part 2 0:11:49 Ratchet and Clank: Rift Apart 0:23:44 Alan Wake 2 0:33:27 Horizon Forbidden West 0:39:09 Hogwarts Legacy 0:45:48 Gran Turismo 7 0:54:35 Dragon’s Dogma 2 and Assassin’s Creed Shadows 0:57:43 Supporter Q1: Could PS5 Pro run Elden Ring at 60fps? 1:03:36 Supporter Q2: Is PS5 Pro a good deal relative to PC? 1:16:48 Supporter Q3: With the Pro reaching $700, what will the PS6 look like? 1:26:42 Supporter Q4: Could PSSR run on the base PS5? 1:33:04 Supporter Q5: Why hasn’t Sony developed machine learning based frame gen tech for PS5 Pro? 1:37:11 Supporter Q6: Will the high price of PS5 Pro drive people to PC? 1:44:13 Supporter Q7: Will low PS5 Pro sales cause development problems? 1:51:46 Supporter Q8: What game reveals would have excited you about PS5 Pro? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's finally happened. PS5 Pro is real, announced and detailed by none other than lead system architect, Mark Cerny. John, Rich and Alex sit down to discuss the reveal, how Sony chose to market it, the Big Three tech innovations - larger GPU, ML upscaling and RT enhancements - and of course, the shocking price-point. 0:00:00 Overview 0:01:20 How is Sony marketing the PS5 Pro? 0:09:43 Big three features: larger GPU, machine learning and ray tracing enhancements 0:25:10 The missing disc drive 0:33:12 $700 USD sticker shock: does it make sense? 0:44:23 What do we want to see out of PS5 Pro? 0:49:43 Supporter Q1: Was Microsoft right to skip an enhanced console this generation? 0:54:06 Supporter Q2: Is GT7’s 8K mode as stupid as it sounds? 0:57:26 Supporter Q3: What PC GPU is the best match for PS5 Pro? 1:00:27 Supporter Q4: Will Sony encourage developers to stick to a single PS5 Pro mode, or have multiple? 1:02:58 Supporter Q5: Why doesn’t the PS5 Pro have a larger CPU upgrade? Learn more about your ad choices. Visit megaphone.fm/adchoices
The inevitability of Sony's PlayStation 5 Pro increases still further as the firm 'leaks' the new design in a 30th anniversary artwork. Meanwhile, there are highs and lows for PlayStation: Concord crashes and burns, resulting in its withdrawal from sale - and yet spirits are raised by the frankly incredible Astro Bot. Elsewhere, RTX 5080 performance leaks suggest a 10 percent improvement over RTX 4090 - but where does that leave the RTX 5090 then? And then there's Anandtech: the team commiserate over the site's decline and closure. 0:00:00 Introduction 0:00:41 News 1: Sony leaks PS5 Pro design 0:13:42 News 2: Concord pulled from sale, servers close 0:37:11 News 3: Astro Bot review reaction! 0:53:23 News 4: RTX 5000 series performance and power rumoured 1:05:51 News 5: Bloodborne PC progresses 1:14:53 News 6: John’s Windows handheld impressions! 1:27:04 Supporter Q1: What should we make of the closure of AnandTech? 1:39:09 Supporter Q2: Where will Microsoft be in 15 years? 1:46:14 Supporter Q3: Could an RTX 6090 equipped Xbox explain Microsoft’s largest generational leap claims? 1:52:44 Supporter Q4: Could Ridge Racer make a return in the near future? 1:57:58 Supporter Q5: If Alan Wake 2 isn’t profitable, what hope do other original single player games have? 2:03:28 Supporter Q6: Will we really see ray tracing on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another week of exciting news as reputable sources reveal that PlayStation 5 Pro is incoming - and we've even got a sketch of the (possible!) design. Meanwhile, the Black Myth: Wukong Xbox no-show continues to command attention - as does the decision to release Avowed on Xbox consoles at 30fps. John, Rich and Oliver are on the mics this week - but Tom ducks out of his short vacation for a quick chat about the recent Metal Gear Solid: Delta and Silent Hill 2 press event he attended. 0:00:00 Introduction 0:01:07 News 1: PS5 Pro name, design possibly leaked 0:27:16 News 2: Why isn’t Black Myth: Wukong on Xbox? 0:41:24 News 3: Astro Bot VR ruled out - but PC could be coming 0:49:53 News 4: MGS Delta: Snake Eater preview! 1:06:53 News 5: Silent Hill 2 hands-on! 1:26:24 News 6: Avowed vows to target 30fps on Xbox Series consoles 1:34:48 Supporter Q1: What games do you most want to see updated for PS5 Pro? 1:41:36 Supporter Q2: How will Microsoft deal with the PS5 Pro? 1:52:24 Supporter Q3: Could Intel GPUs be in the next-gen consoles? 1:56:35 Supporter Q4: Given that the 4090 can no longer sustain native 4K at max settings in a lot of games, are we about to hit a performance wall? 2:04:28 Supporter Q5: Did Sony and Microsoft underestimate the needed console specs this generation? 2:12:19 Supporter Q6: Would DF consider adding a quantitative rating system to their reviews? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich returns from Gamescom 2024, bringing with him hands-on impressions of STALKER 2 on Xbox and the incredible Black State on PC. Alex and Oliver share notes on the Final Fantasy 16 PC demo, while the team discuss the highlights - such as they are - of Geoff Keighley's Opening Night Live. But the big story is the news that Indiana Jones and the Great Circle is coming to PlayStation 5 - and the extent of Microsoft's multi-platform strategy is finally revealed. 0:00:00 Introduction 0:00:58 News 01: Indiana Jones headed to PS5 0:19:53 News 02: Hands-on with S.T.A.L.K.E.R. 2 0:31:31 News 03: FF16 demo tested on PC! 0:47:13 News 04: Black State impresses 0:57:50 News 05: Gamescom Opening Night Live recap 1:06:45 News 06: Nvidia’s Gamescom announcements 1:19:14 Supporter Q1: Is disabling RT depending on the scene a good idea? 1:27:47 Supporter Q2: Is Series S preventing a Black Myth: Wukong release on Xbox? 1:34:33 Supporter Q3: Why did Wukong on PS5 use FSR and not TSR? 1:38:35 Supporter Q4: Could improved Wukong performance be a good selling point for PS5 Pro? 1:45:06 Supporter Q5: How will Microsoft differentiate the next Xbox? 1:52:21 Supporter Q6: Did Microsoft and Sony focus on the wrong features with PS5 and Xbox Series? 2:01:18 Supporter Q7: Is 12GB enough VRAM for graphics cards this generation? Learn more about your ad choices. Visit megaphone.fm/adchoices
On the eve of release, the team ponder the dearth of Black Myth: Wukong PS5 reviews - and then some last-minute footage emerges. Will Judd joins the team to discuss the latest AMD Zen 5 problems, more rumours of Xbox exclusives coming to PlayStation 5, while The Verge bravely talk about the game nobody's supposed to be talking about but everyone's playing. Meanwhile, we don't actually have a Switch 2 release date, but apparently it's been delayed - what's going on? 0:00:00 Introduction 0:01:48 News 01: Black Myth: Wukong benchmark drops 0:22:35 News 02: Zen 5 launch unravels 0:44:24 News 03: Switch 2 possibly “delayed” further into 2025 0:54:49 News 04: Unannounced game Deadlock hits 18,000 concurrent players 1:06:33 News 05: FF7 Remake trilogy third title to switch to UE5? 1:12:32 News 06: Man connects 444 consoles to one TV 1:20:39 News 07: Tango Gameworks acquired by Krafton 1:24:26 News 08: Forza Horizon 5 potentially headed to PS5 1:34:40 News 09: Valve plans to offer SteamOS to other handhelds 1:44:58 Supporter Q1: As Microsoft increasingly goes multiplatform, what’s the point of Xbox? 1:49:45 Supporter Q2: Should Microsoft be putting older exclusives on Switch? 1:52:10 Supporter Q3: What does the DF audience have to look forward to in 2025? 1:56:12 Supporter Q4: Which graphically intense ports should come to Switch 2? 2:00:10 Supporter Q5: What are some technical annoyances you have with modern gaming? 2:04:34 Supporter Q6: What is the best way to achieve good frame-rates for PS3 titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed edition of DF Direct Weekly sees Rich, Alex and Oliver discussing a range of topics. Why is it so difficult to get PSVR 2 working on PC? Why are the AMD Ryzen 9000/Zen 5 reviews to contentious? As Star Wars Jedi: Survivor breaks cover on last-gen consoles, what exactly is the point - and will the PC version get fixed? Meanwhile, the team rave about Space Marine 2's visuals, Doom/Doom 2 get a brand-new Nightdive release, Final Fantasy 16 may be imminent on PC and Oliver brings together all of the latest Half-Life 3 conspiracy theories... Could it actually be happening? 0:00:00 Introduction 0:00:54 News 01: PS VR2 tested on PC - without an adapter! 0:12:49 News 02: Zen 5 launches to mixed reviews 0:29:57 News 03: Space Marine 2 previewed 0:40:50 News 04: Half-Life 3 confirmed???!!!! 0:50:24 News 05: Jedi: Survivor last-gen screenshots revealed 1:06:32 News 06: Classic Doom games get revised port 1:11:07 News 07: Final Fantasy 16 PC release may be imminent 1:18:51 News 08: Ready at Dawn shut down 1:25:56 Supporter Q1: Why isn’t every new game using DirectStorage? 1:30:56 Supporter Q2: How could a “Stop Killing Games” directive work for online-only titles? 1:39:13 Supporter Q3: Should we be less judgmental about generative AI use? 1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs? 1:55:35 Supporter Q5: Why does the PS4 refuse to die? Learn more about your ad choices. Visit megaphone.fm/adchoices
With John and Alex either on holiday or otherwise unavailable, Rich is joined by Tom and Oliver for our weekly show discussing the latest gaming and technology news. The team take a look at the recent Star Wars Outlaws previews, Tom gets to grips with Nobody Wants To Die and Visions of Mana, while also taking a look at the RT upgrades to EA Sports titles using the Frostbite engine. Meanwhile, Rich shares the ROG Ally X benchmarks we couldn't share in the preview, and shares his thoughts on AMD's Fluid Motion Frames 2 upgrade. 0:00:00 Introduction 0:02:01 News 01: Star Wars Outlaws gameplay preview! 0:14:31 News 02: Nobody Wants To Die impresses 0:23:05 News 03: EA Sports titles getting RTGI 0:38:55 News 04: PS VR2 dramatically discounted 0:47:47 News 05: Visions of Mana demo released 0:55:47 News 06: ROG Ally X benchmarked! 1:03:40 News 07: AMD Fluid Motion Frames 2 previewed 1:17:45 News 08: Destiny 3 not in development 1:25:51 Supporter Q1: Could you compare in-home streaming services like Steam Link? 1:33:01 Supporter Q2: Where is the console Minecraft ray tracing update? 1:38:56 Supporter Q3: Could upcoming consoles feature more bespoke kinds of hardware? 1:46:42 Supporter Q4: Do developers deserve flack for not optimizing their games, or are more demanding titles just a consequence of graphics advancement? 1:54:37 Supporter Q5: Why wasn’t x86 adopted for earlier consoles? 1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC? 2:03:29 Supporter Q7: Is the M4 iPad Pro’s display bright enough for Oliver? Learn more about your ad choices. Visit megaphone.fm/adchoices
Once again, the PS5 Pro (which doesn't exist apparently) dominates the news, with RDNA 4 ray tracing features revealed - said to be integrated into the upcoming Sony console... but what do these features actually do? Meanwhile, PS5 Pro (which isn't real) has a settings profile in the new No Man's Sky update, so how is Hello Games utilising the enhanced console's hardware? Beyond that, John's enthused about a CRT 'overclocked' to run at 700Hz, Rich and Alex are wondering just what on Earth is happening in the PC CPU space - and the epic Fallout London mod is finally released. 0:00:00 Introduction 0:01:05 News 01: Potential PS5 Pro RT enhancements leaked 0:11:52 News 02: PS5 Pro settings leaked for No Man’s Sky 0:20:06 News 03: Modder reaches 700Hz on CRT monitor 0:33:49 News 04: Old Xbox Ones suffer from update issues 0:45:22 News 05: Intel seeking to address CPU failures 0:54:46 News 06: Super Monkey Ball 50Hz physics tickrate fixed 0:58:20 News 07: Fallout London launched! 1:05:50 News 08: Castlevania: Rondo of Blood headed to Mega Drive 1:12:48 Supporter Q1: Should Valve provide community settings templates for games on Steam Deck? 1:20:30 Supporter Q2: Will Nintendo launch multiple discrete Switch 2 variants at launch? 1:25:06 Supporter Q3: How can Microsoft deliver a capable Xbox handheld while keeping price in check? 1:30:58 Supporter Q4: Could Microsoft offer generic Xbox emulators to sidestep licensing issues? 1:36:05 Supporter Q5: How would the PS4 have fared if it only shipped with 4GB of RAM? 1:41:54 Supporter Q6: What do you think of stereoscopic 3D on PS3? 1:49:24 Supporter Q7: Have PC ports improved since Alex’s “13 Ways to End Lousy PC Ports”? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery. 0:00:00 Introduction 0:01:24 News 01: Will PS5 Pro release in 2024? 0:11:59 News 02: No Man’s Sky updated with new visual features 0:20:12 News 03: Intel CPU stability issues may run deep 0:34:54 News 04: GPUOpen tech presentations with Alex! 0:48:58 News 05: John’s next project: PlayStation vs. Saturn 0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine? 1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC 1:17:58 News 08: Playing Death Game Hotel with SWERY! 1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13? 1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing? 1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS? 1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox? 1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea? 1:58:01 Supporter Q6: Will Switch 2 devs make use of the console’s hardware decompression functionality? 2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies? Learn more about your ad choices. Visit megaphone.fm/adchoices
As we begin to approach the tail-end of the Nintendo Switch era, Oliver Mackenzie and John Linneman get together to discuss their personal selection of the most technically impressive games of the generation - absolute marvels bearing in mind that the core hardware is based on a 2015 Nvidia mobile chipset. In this first video, the emphasis is on first party exclusives published by Nintendo - but there's plenty to come from third parties too in a later video. There are some amazing games here, and a surprise contender at the top slot. 0:00:00 Introduction 0:01:41 Fast RMX 0:05:53 Metroid Prime Remastered 0:11:01 Super Mario Bros. Wonder 0:16:14 The Touryst 0:22:22 Xenoblade Chronicles 3 0:28:02 Super Mario RPG 0:32:40 Paper Mario: The Origami King 0:36:40 Metroid Dread 0:41:08 Super Mario Odyssey 0:45:49 The Legend of Zelda: Tears of the Kingdom 0:51:40 Luigi’s Mansion 3 1:02:13 Runners up Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, Microsoft says you don't need an Xbox to play Xbox - but if they're talking about streaming on a Fire Stick 4K, we'd beg to differ. Meanwhile, Alex talks about a 1.4GHz CPU overclock for the OG Xbox and shares his thoughts on the new Black Myth: Wukong full RT assets and benchmarks. Oliver tests out Ace Combat 7 on Switch, while Rich checks out frame generation on the First Descendant - in 30fps fidelity mode, 40fps balanced mode and 60fps performance mode. How high does frame-rate get - and are the lower fps modes a write-off? 0:00:00 Introduction 0:00:54 News 01: Microsoft says you don’t need an Xbox to play Xbox 0:24:31 News 02: Game Pass prices increased 0:38:36 News 03: New Black Myth: Wukong PC details revealed 0:53:26 News 04: Original Xbox gets 1.4 GHz CPU upgrade 1:01:34 News 05: The First Descendant frame gen tested! 1:13:21 News 06: Ace Combat 7 tested on Switch 1:19:41 Supporter Q1: Which Windows-based PC handheld would you recommend most? 1:25:36 Supporter Q2: Will you be doing more 3 person game playing videos? 1:29:44 Supporter Q3: What old unused Nintendo IP would you like to see again? 1:34:45 Supporter Q4: If Microsoft got Windows working seamlessly on ARM, what would that mean for their products? 1:43:27 Supporter Q5: Do you think Valve will give Steam Machines another shot? 1:49:21 Supporter Q6: Why is Intel’s XeSS so much better than AMD’s FSR? 1:59:01 Supporter Q7: Will Unreal Engine traversal stutter be fixed for the new Witcher game? 2:02:08 Supporter Q8: Could the PS Portal be updated or hacked to be a substantially more useful device? 2:06:25 Supporter Q9: John asks: how is the recording session going? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes? 0:00:00 Introduction 0:01:04 News 01: Has VRR become a crutch for good performance? 0:20:00 News 02: Auto SR impressions! 0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer 0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games 1:03:22 News 05: Sony killing off recordable disc production 1:11:19 News 06: Elden Ring patch notes suggest odd performance fix 1:19:43 News 07: OutRun steeply discounted on Nintendo eShop 1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro? 1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews? 1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1? 1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games? 1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire? 2:02:23 Supporter Q6: How should console versions of games expose graphical options? 2:06:17 Supporter Q7: Is there a place for cinematic trailers? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest DF Direct Weekly, we take a very early first look at FSR 3.1's improved spatial upscaling, which 'dropped' just prior to recording. The team discuss Capcom's reveal of a NEW Dead Rising remaster/remake, while we have first impressions on a potentially game-changing patch for Dragon's Dogma 2. And just why is PlayStation 5 so technically competitive with Xbox Series X, despite having less horsepower? It's been a mystery for years, but we may finally have some answers. 0:00:00 Introduction 0:02:00 News 01: FSR 3.1 tested! 0:10:56 News 02: Dead Rising remake in development 0:22:55 News 03: Dragon’s Dogma 2 patched 0:30:12 News 04: Project Keystone details revealed 0:38:16 News 05: Forza Horizon 4 to be delisted 0:49:38 News 06: SGSSAA appears in new game 0:58:46 News 07: Unity 50Hz physics issue returns 1:07:55 Supporter Q1: Why haven’t more reviewers noted the issues with Elden Ring? And is it really fair to pile so much technical criticism on From Software? 1:27:03 Supporter Q2: What should our expectations be for a potential PS3 emulator on PS5? 1:36:05 Supporter Q3: Why is the Series X still sometimes outperformed by the PS5 in cross-platform games? 1:45:54 Supporter Q4: Could something like Auto SR be implemented on consoles for backwards compatible games? 1:50:00 Supporter Q5: Why do low settings in games look a lot better than they used to? Learn more about your ad choices. Visit megaphone.fm/adchoices
Some practical tests in this week's episode of DF Direct as Rich examines the modded performance modes cropping up for the Xbox Series S version of Starfield - while his £2,000 investment in a Surface Laptop with Snapdragon X Elite translates into some truly awful gaming. Meanwhile, John's been checking out the new PlayStation 2 and PSP emulators for PS5, while Alex isn't particularly happy about Game Pass versions of PC games missing DLSS and other upscaler support. 0:00:00 Introduction 0:01:22 Starfield Series S high frame-rate mods tested! 0:09:26 PS2 and PSP emulation on PS5 analyzed 0:24:58 Snapdragon X Elite gaming performance disappoints 0:44:34 Still Wakes The Deep ships without FSR, DLSS, XeSS on Game Pass 0:54:17 LRG3 showcase features re-releases, remasters 1:05:04 How can I age as gracefully as the Switch? 1:13:55 Would you still recommend the Steam Deck over the new ROG Ally X? 1:16:46 Could the PS5 last 8 or 9 years as Sony’s flagship console platform? 1:23:25 Do you think a 1080p screen could be too much for a next-gen Switch? 1:28:46 Do you think any unannounced first party games will be released around launch for Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Just when we thought the summer festival of gaming events was over, Nintendo comes out of nowhere with a brand-new Direct featuring a wide rage of excellent titles - not bad for a system reaching the end of its life cycle. John Linneman and Oliver Mackenzie team up to share notes on the Direct, including a tech-orientated argument about how it's definitely NOT Switch 2 delivering the Metroid Prime 4 footage! 0:00:00 Introduction 0:01:42 Metroid Prime 4: Beyond 0:14:08 The Legend of Zelda: Echoes of Wisdom 0:22:43 Lego Horizon Adventures 0:29:44 Mario & Luigi: Brothership 0:35:47 Funko Fusion, Nintendo Switch Online updates, Marvel vs. Capcom Fighting Collection: Arcade Classics 0:45:42 Donkey Kong Country Returns HD, Dragon Quest 3 HD-2D Remake, Fantasian: Neo Dimension 0:55:37 MIO: Memories In Orbit, The Hundred Line: Last Defence Academy, Super Mario Party Jamboree, ぶっとバード, Ace Attorney Investigations Collection 1:05:24 Evaluating the Direct and looking forward to Switch 2 Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Alex and a freshly returned Rich deliver a 'come down' Direct that's a little more relaxed after the mania of the summer showcase events. The team bemoan the state of the Ubisoft Forward stream quality, ruining the visual quality of some great games, then move onto the discourse surrounding the Gears of War: E-Day cinematic. John's excited about the UE5 Riven remake, while Alex is even more excited about Sweeney's Prophecy - a brand new store leak promising a range of intriguing PC releases. 0:00:00 Introduction 0:01:58 News 01: Star Wars Outlaws demo analyzed! 0:28:11 News 02: Assassin’s Creed Shadows unveiled 0:46:24 News 03: Clarifying the Gears of War cinematic trailer 0:54:34 News 04: Epic Games Store leaks upcoming games 1:00:34 News 05: Riven demo released 1:08:28 Supporter Q1: Has any console generation been more boring than this one? 1:13:12 Supporter Q2: Was Microsoft showing Series X or PC footage at their games showcase? 1:19:49 Supporter Q3: Is delaying a physical release the best option for modern games? 1:26:35 Supporter Q4: Will you make an updated PC Gaming on a Budget video? 1:34:01 Supporter Q5: Do you have ambitions for growing your audience? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's Xbox 2024 Showcase turned out to be an excellent presentation, with banger after banger. In this new DF Direct Special, John Linneman, Alex Battaglia and Oliver Mackenzie break down the show with their reactions to each of the key games before moving on to discuss the somewhat underwhelming hardware line-up - plus comments on Phil Spencer's latest remarks on the Xbox multi-platform strategy. 0:00:00 Introduction 0:01:17 Doom: The Dark Ages 0:11:05 Perfect Dark 0:20:42 Gears of War: E-Day 0:28:53 Metal Gear Solid Delta: Snake Eater 0:40:39 Fable 0:49:43 S.T.A.L.K.E.R. 2: Heart of Chornobyl 0:59:18 Call of Duty: Black Ops 6 1:07:17 Indiana Jones and the Great Circle 1:15:54 Other games - Mixtape, Clair Obscur: Expedition 33, South of Midnight, Atomfall, Dragon Age: The Veilguard, State of Decay 3, Age of Mythology: Retold 1:24:36 Updated Xbox Series consoles 1:31:35 Phil Spencer: more Xbox games are coming to other platforms Learn more about your ad choices. Visit megaphone.fm/adchoices
The summer game showcase events are now in full swing and in this new episode of DF Direct Weekly, it's John, Oliver and Alex at mics, discussing the games of Summer Games 'Fest', along with other big new stories of the week. What's going on with the removal of the 8K label from the PS5 box? What do the team make of the PC adaptor for PSVR2 - and what's the score with Microsoft's AutoSR upscaling? 0:00:00 Introduction 0:01:20 News 01: Summer Game Fest: Lego Horizon Adventures 0:13:44 Metaphor: Refantazio, Kingdom Come: Deliverance 2 0:25:17 Sonic X Shadow Generations, Alan Wake 2: Night Springs, Phantom Blade Zero 0:40:53 Mighty Morphin’ Power Rangers: Rita’s Rewind, Slitterhead, Killer Bean 0:50:14 Black Myth: Wukong, Civilization 7 1:03:59 News 02: Sony removes 8K support from PS5 box 1:22:49 News 03: PS VR2 PC adapter detailed 1:32:58 News 04: Microsoft unveils Auto SR upscaling tech 1:46:20 Supporter Q1: How can you optimize Windows text rendering for WOLED displays? 1:50:03 Supporter Q2: Why do people suggest limiting your frame-rate to just below the display refresh rate when using VRR on PC? 1:53:24 Supporter Q3: Would John recommend a PS VR2 or Meta Quest 3 for PC VR use? 1:55:33 Supporter Q4: Can you recall the first game that left you in awe of its graphics, making it hard to envision a better-looking game? 2:04:30 Supporter Q5: Are the consoles holding back RT use on PC? 2:10:25 Supporter Q6: What games do you wish you had first played on better hardware? Learn more about your ad choices. Visit megaphone.fm/adchoices
With the DF team meeting up with IGN this week, this Direct comes to you straight from IGN's UK studio. Rich, John and Alex talk Sony State of Play, from the sublime Astro Bot to the distinctly unimpressive Concord. Meanwhile, the team discuss Sony's intention to sell PS5s from its PC ports and the big news that COD Black Ops 6 will be day one on Game(s) Pass rounds off the week's big stories. 0:00:00 Introduction 0:01:04 News 01: May 2024 State of Play: Astro Bot 0:11:00 Concord 0:19:51 Marvel Rivals, God of War Ragnarök PC, Dynasty Warriors: Origins 0:38:15 Silent Hill 2 0:51:35 Skydance’s Behemoth, Alien: Rogue Incursion 1:00:18 Monster Hunter Wilds, Path of Exile 2 1:10:22 Infinity Nikki, Ballad of Antara, Where Winds Meet, Until Dawn 1:19:23 News 02: Are PlayStation PC ports meant to sell PS5s? 1:36:03 News 03: Call of Duty: Black Ops 6 will debut on Game Pass 1:47:30 Supporter Q1: What games will Sony advertise alongside the PS5 Pro? 1:55:26 Supporter Q2: Will Nvidia launch another hardware-reliant software feature with 5000 series GPUs? 2:02:35 Supporter Q3: If Hellblade 2 had arrived last year, where would it have ranked on your Graphics of the Year video? 2:07:00 Supporter Q4: What are the best settings for using the Quest 3 wirelessly with a PC? 2:12:20 Supporter Q5: What’s the best way to deal with VRR flicker on OLEDs? 2:15:32 Supporter Q6: How does DLSS affect CPU usage? 2:21:40 Supporter Q7: Could a PS4 handheld enhance the look of older games? 2:24:44 Supporter Q8: What are you ordering for dinner in London? Learn more about your ad choices. Visit megaphone.fm/adchoices
FSR3 frame generation comes to consoles and Rich and John have tested it! That's the lead story in a new Direct that covers the controversy surrounding Hellblade 2, the upcoming launch of Snapdragon X Elite laptops and much, much more. Tom Morgan also joins the panel this week to discuss the arrival of TopSpin 2K25, the latest in the Paper Mario Switch story and his astonishing attempts to get Ark: Survival Ascended to run at 60fps on PlayStation 5. 0:00:00 Introduction 0:01:15 News 01: Immortals of Aveum FSR3 frame-gen tested! 0:18:16 News 02: Hellblade 2 review reaction 0:45:34 News 03: IGN buys Gamer Network... but what about DF? 0:57:44 News 04: TopSpin 2K25 impressions 1:08:14 News 05: Snapdragon X Elite processors launch 1:21:37 News 06: New Paper Mario: The Thousand Year Door details 1:30:23 News 07: Ark: Survival Ascended features console menu on consoles 1:41:12 Supporter Q1: Should ‘artistic’ effects always be optional in games? 1:47:21 Supporter Q2: Should a frame-rate cap option be added to Ghost of Tsushima? 1:52:55 Supporter Q3: Future compatibility enhancements are very helpful - so should they be a standard feature in console games? 2:01:32 Supporter Q4: Is VRR becoming a crutch for console games? 2:09:00 Supporter Q5: Are full UE5 titles finally becoming common? 2:12:35 Supporter Q6: Which game should get an RTX Remix treatment? 2:17:15 Supporter Q7: By 2030, will 8K gaming be ‘a thing’? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another massive episode kicks off with the team sharing initial hands-on impressions of Ghost of Tsushima's impressive PC ports, while big changes are PlayStation are discussed - along with the revelation that half of Sony's monthly active users are still on PS4. Grand Theft Auto 6 is pushed back to later in 2025, and there's the enticing possibility that the original Red Dead Redemption will FINALLY come to PC. Finally, John and Oliver have bought new TVs - and it's looking like a full-on OLED vs LCD shoot-out. 0:00:00 Introduction 0:00:56 News 01: Ghost of Tsushima PC impressions! 0:16:05 News 02: Assassin’s Creed Shadows announced 0:25:33 News 03: PlayStation news roundup! 0:49:10 News 04: GTA 6 to arrive in fall 2025 0:55:22 News 05: Red Dead Redemption possibly coming to PC 1:02:30 News 06: PO’ed remaster released 1:12:13 News 07: John and Oliver’s new TVs! 1:28:42 Supporter Q1: Will the changes to Xbox strategy reduce console competition? 1:36:49 Supporter Q2: Does an Xbox-PC hybrid really make sense? 1:43:49 Supporter Q3: Could Nvidia’s rumoured ARM handheld SoC wipe the floor with Nintendo and Valve? 1:48:50 Supporter Q4: Are there gaming applications for OpenAI’s recently revealed AI tech? 1:52:40 Supporter Q5: What are your most highly anticipated games for the rest of the year in terms of tech? 1:56:21 Supporter Q6: How do you prefer to set up your PC displays when gaming? 1:58:54 Supporter Q7: What are your thoughts on producing repeated videos on games that are delivered in a subpar state? 2:04:25 Supporter Q8: What’s the latest gaming and tech news you’ve enjoyed? Learn more about your ad choices. Visit megaphone.fm/adchoices
There's anger, bafflement and frustration this week as John, Rich and Alex discuss Microsoft's decision to close one studio that created one of the greatest immersive games ever made and another studio that's just delivered a BAFTA-winning, critically acclaimed rhythm action game... so what is going on at Xbox right now? Beyond that, the team discuss the latest Switch 2 revelations, the new Asus ROG - or R.O.G. - Ally, Hellblade 2 PC specs and Sony's massive Helldivers 2 own-goal. 0:00:00 Introduction 0:01:38 News 01: Microsoft shutters Tango Gameworks, Arkane Austin 0:44:37 News 02: Nintendo confirms Switch sequel, potential components uncovered 1:03:42 News 03: Asus announces new ROG Ally 1:16:13 News 04: Sony backtracks on Helldivers 2 PC PSN requirements 1:25:25 News 05: Ninja Theory reveal Hellblade 2 PC specs 1:36:15 News 06: Sand Land released! 1:44:17 Supporter Q1: Could the Switch 2 connect to a TV wirelessly? 1:46:52 Supporter Q2: How much longevity will video cards with 8-10 GB of VRAM have? 1:53:41 Supporter Q3: Should next gen consoles have much larger RAM allotments? 1:57:40 Supporter Q4: Do you think mouse and keyboard support will become more common on consoles? 2:00:49 Supporter Q5: How feasible is it to update an older UE5 game to UE 5.4? 2:03:50 Supporter Q6: Could Intel beat AMD in discrete GPU sales by 2029? 2:06:40 Supporter Q7: What’s your favourite immersive sim, and why is it Prey (2017)? Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games. 0:00:00 Introduction 0:01:41 News 01: Bethesda announces big Starfield update 0:23:05 News 02: AMD sees massive gaming revenue decline 0:40:14 News 03: New PS5 Pro GPU details! 0:58:27 News 04: Switch 2 rumour roundup 1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction 1:16:02 News 06: Resident Evil titles get path tracing! 1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance 1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2? 1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything? 1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox? 1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched? 1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice? 1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony? 2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this 160th edition, it's Tom Morgan joining Rich and Alex to discuss the latest gaming and technology news. There's good news and bad news with Fallout 4's new 'next-gen' upgrade, Rich is impressed with Avatar: Frontiers of Pandora's new 40fps mode for PS5 and Series X, while Alex talks us through the latest path-tracing innovations revealed at GDC and GTC. Tom shares his impressions on Paper Mario for Nintendo Switch, Rich tests frame-gen on ROG Ally - and are Lords of the Fallen's tech issues resolved in the newly released patch 1.5? 0:00:00 Introduction 0:01:57 News 01: Fallout 4 gets mixed current-gen upgrade 0:22:14 News 02: Avatar: Frontiers of Pandora gets 40fps mode 0:38:07 News 03: Lords of the Fallen receives performance boost 0:49:12 News 04: Alex dives deep into game tech 1:11:56 News 05: ROG Ally updated with AFMF tech 1:22:08 News 06: Paper Mario preview! 1:29:31 Supporter Q1: Could frame gen be used to scale a game from 40fps to 120fps, and then decimate it to 60fps? 1:34:07 Supporter Q2: Why are some Microsoft games exhibiting different settings on PS5 relative to Series X? 1:42:49 Supporter Q3: Do you prefer Doom 1993 or Doom 2016? 1:47:11 Supporter Q4: Is sampler feedback the Series S savior? And is the PS5 API better than Microsoft’s? 1:53:07 Supporter Q5: Is the PS4’s continued developer support a problem for Sony? 2:00:13 Supporter Q6: Could the Switch 2 have an image quality advantage over PC gaming handhelds? 2:05:35 Supporter Q7: Are 13900K and 14900K processors really unstable? 2:10:54 Supporter Q8: What would a Republic of Gamers look like? Learn more about your ad choices. Visit megaphone.fm/adchoices
PS5 Pro... ultra boost mode? Rich, Oliver and Alex discuss the possibilities of how Sony's new console can improve existing games, before moving on to discussion of Ghost of Tsushima's PC specs and the 'PlayStation Overlay'. The team mull over the highly attractive Kingdom Come: Deliverance 2 trailer, Oliver tests emulation on Apple while Rich gets to grips with GeForce Now's G-Sync support. And as for Alex? How about a 20-minute monologue on Avatar: Frontiers of Pandora's remarkable tech disclosures? 0:00:00 Introduction 0:02:16 News 01: PS5 Pro to receive “ultra boost mode” 0:15:50 News 02: Ghost of Tsushima PC requirements announced 0:31:05 News 03: Kingdom Come: Deliverance 2 revealed 0:38:38 News 04: Avatar devs disclose game tech 1:00:17 News 05: Hands-on with GeForce Now G-Sync 1:09:56 News 06: Apple opens the emulator floodgates! 1:18:45 Supporter Q1: What does a more PC-like console look like? Would it be worthwhile? 1:28:25 Supporter Q2: How could a 5090 improve on today’s gaming experiences? 1:36:16 Supporter Q3: Why can’t Nvidia obtain an x86 license and create x86 CPUs? 1:40:38 Supporter Q4: Will The Last of Us Remastered get a PS5 Pro remaster? 1:42:32 Supporter Q5: What are your most anticipated PS5 Pro patches to existing games? 1:48:36 Supporter Q6: Will Sony release their exclusives on PC on the same day as PS5? 1:55:07 Supporter Q7: Can FSR 3.1 save this console generation’s image quality? 2:03:36 Supporter Q8: If DF released a console motherboard shirt, would Alex wear it? Learn more about your ad choices. Visit megaphone.fm/adchoices
What's going on with Microsoft's new game preservation team and commitment to forward compatibility? Alex, Rich and Oliver rake over the details - such as they are. Meanwhile, there's discussion over Fallout 4's upcoming current-gen upgrade, while the new Star Wars Outlaws story trailer gets the DF breakdown. And with FSR 3 frame-gen coming to consoles with Immortals of Aveum, what sort of expectation level should be set? 0:00:00 Introduction and DF Merch 0:01:39 News 01: Xbox establishes game preservation team 0:20:26 News 02: Fallout 4 getting current gen upgrade 0:30:03 News 03: Star Wars Outlaws story trailer drops 0:46:10 News 04: Dead Space is dead! 0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles 1:08:29 Supporter Q1: Can you get console-like convenience on a PC? 1:16:12 Supporter Q2: Is the PS5 Pro’s CPU boost enough to bring a 30fps game to 40fps? 1:20:23 Supporter Q3: Are modern games too ‘fake’, with their reliance on upsampling and frame gen? 1:26:40 Supporter Q4: Could RT be losing traction with upcoming games? 1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season? 1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation? 1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles? 1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S? Learn more about your ad choices. Visit megaphone.fm/adchoices
A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news. 0:00:00 Introduction 0:01:04 News 01: Hellblade 2 previews drop! 0:26:53 News 02: PS Portal hack patched before release 0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster 0:41:07 News 04: C-Smash VRS hits Meta Quest 0:52:03 News 05: Alex’s PresentMon experiments 1:06:57 News 06: Campaign demands: stop killing games! 1:16:19 News 07: Intel updates XeSS with revised modes 1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes? 1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles? 1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps? 1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5? 1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games? 1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along? 2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week's show is dominated by Xbox news in the wake of a new interview with Phil Spencer strongly indicating a big change in direction for the Xbox platform and by extension, its hardware. There's also talk of what form an Xbox handheld may take, while leaked photography of a white Xbox Series X 'All Digital' console brings about bafflement from the team. 0:00:00 Introduction 0:00:50 News 01: Phil Spencer wants other game stores on Xbox 0:30:36 News 02: Phil Spencer’s gaming handheld wishlist 0:44:21 News 03: White digital-only Series X leaks 0:55:32 News 04: Testing Outcast performance 1:13:31 News 05: Sunsoft’s Uforia: The Saga 2 released! 1:20:26 Supporter Q1: Are Switch cartridges or Blu-ray discs better for long term preservation? 1:27:25 Supporter Q2: What do you make of claims that developers are considering dropping Xbox support? 1:33:33 Supporter Q3: Why didn’t Sony upgrade the CPU further on PS5 Pro? 1:40:43 Supporter Q4: How would Microsoft’s cloud technology be leveraged in a next-gen console? 1:47:59 Supporter Q5: Could Switch 2 receive games at a slower pace than the original Switch? 1:54:39 Supporter Q6: Is Nvidia’s market dominance a bad thing for competition? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich, John and Alex discuss the stunning Marvel 1943: Rise of Hydra debut trailer, potentially big upgrades to FSR via its upcoming 3.1 upgrade, while Final Fantasy 7 Rebirth's tweaked performance mode (via a new patch) is analysed. Have image quality concerns finally been addressed? Meanwhile, we attempt to draw a line under the whole PS5 Pro/GTA6 60fps situation, while John shares his experiences with Nvidia's AI-powered Covert Protocol demo. Can AI move beyond upscaling to provide new gameplay experiences? 0:00:00 Introduction 0:00:44 News 01: Marvel 1943: Rise of Hydra stuns in debut trailer 0:18:56 News 02: AMD announces FSR 3.1 0:30:52 News 03: Latest PS VR2 update enables PC access 0:40:37 News 04: Could GTA 6 hit 60 FPS on PS5 Pro? 0:57:46 News 05: Covert Protocol demo shows off AI characters 1:10:17 News 06: Final Fantasy 7 Rebirth gets new graphics options 1:16:05 Supporter Q1: What should Microsoft and Sony do to differentiate their next-gen hardware? 1:36:44 Supporter Q2: Why isn’t Microsoft making more out of their consoles’ machine learning capabilities? 1:43:09 Supporter Q3: Should Sony invest in frame generation? Does PSSR suggest a lack of faith in AMD’s upscaling tech? 1:49:24 Supporter Q4: Could backwards compatibility actually hold back Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a brand new, DF Direct Special we find Alex, Rich and Oliver confirming the leaked technical specifications for Sony's upcoming PlayStation 5 Pro console, we talk you through what the various spec points mean in terms of the gameplay experience, we go deep on ray tracing and machine learning-based upscaling and we reveal some new information about the new console based on recent developer disclosures. 0:00:00 Introduction 0:01:43 The CPU: What's Changed? 0:16:01 GPU Performance Boosts and Architecture 0:27:45 Ray Tracing: Really 2x to 4x Faster? 0:36:38 PSSR Upscaling and Machine Learning Performance 0:46:53 Additional Memory for Games 0:50:16 Closing Thoughts: What Do We Make of PS5 Pro So Far? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future. 0:00:00 Introduction and DF merchandise 0:02:26 News 01: Rise of the Ronin preview 0:11:40 News 02: Nvidia announces upcoming game enhancements 0:35:55 News 03: Intel unveils PresentMon 2.0 0:51:08 News 04: Stellar Blade demo released, quickly pulled 0:56:48 News 05: Peter Moore questions the future of consoles 1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself? 1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing? 1:27:22 Supporter Q3: Should more developers expose debug menus in their games? 1:31:43 Supporter Q4: What storage tech do you work off of? 1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s? Learn more about your ad choices. Visit megaphone.fm/adchoices
Trapped in a plain white room with only two plants for company, an on-location Rich dials into the next DF Direct Weekly for salvation. Joining him this week as John and Alex, discussing the shutdown of the Yuzu and Citra emulators, the latest Sony PC ports from Nixxes, the Xbox partner showcase and hints of machine learning-based upscaling from AMD. Meanwhile, John's beard attracts an extraordinary level of attention. 0:00:00 Introduction 0:01:30 News 01: Nintendo forces Yuzu, Citra shutdown 0:28:16 News 02: Horizon PC specs released, Ghost of Tsushima PC announced 0:39:29 News 03: Xbox partner showcase drops! 0:58:53 News 04: Dragon’s Dogma 2 has unlocked frame-rate on consoles 1:09:03 News 05: Footage emerges from cancelled TimeSplitters game 1:15:30 News 06: AMD teases AI upscaling… but what is it? 1:26:42 Should I buy an OLED Steam Deck now, or wait for new portable Windows handhelds? 1:33:56 If cost were no issue, what VR headset would be best for PC gaming? 1:37:23 How does DLSS quality at 1440p compare to DLSS performance at 4K? 1:42:28 Do you think Sony will release their own dedicated gaming handheld? 1:48:20 How does John feel about being labeled as a television producer? 1:49:00 Did John and Marc get up to any shenanigans in Germany? 1:52:16 What’s the longest John has gone without shaving his beard? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back control of their own destinies. Meanwhile, the team reacts to THAT Kingmakers trailer, while assessing Nintendo's legal action against the Yuzu Switch emulator. Finally, what is DirectSR? 0:00:00 Introduction 0:01:42 News 01: Massive gaming layoffs at Sony and EA 0:28:39 News 02: Studios take back control 0:39:37 John’s game buying interlude 0:41:59 News 03: Kingmakers trailer impresses 0:49:03 News 04: Nintendo seeking Yuzu emulator shutdown 0:57:12 News 05: Pentiment PS5 doubles Xbox version FPS target 1:07:38 News 06: DirectSR streamlines PC upsampling 1:16:08 Supporter Q1: Is the 5700X3D a good upgrade over a 2700X on an older system? 1:21:04 Supporter Q2: What kind of performance do you expect from a PS5 Pro? 1:26:35 Supporter Q3: When games are fully path traced, what options do you expect to see in their graphics menus? 1:30:27 Supporter Q4: How do you think the recent rounds of layoffs will impact QA? 1:33:45 Supporter Q5: Could a next-gen Xbox be much more powerful than its PlayStation counterpart? 1:41:03 Supporter Q6: Why don’t we see more physics-oriented features like PhysX today? 1:50:48 John’s next DF Retro! Learn more about your ad choices. Visit megaphone.fm/adchoices
The news comes thick and fast this week as John, Alex and Rich discuss topics as diverse as the Switch 2's mooted 'delay' until Q1 2025, the fall-out of Microsoft's multi-platform strategy in the wake of the first releases, and Nvidia finally doing something about its ancient control panel with its new app. The implications of the PlayStation Portal hack are dissected and the logistics of PSVR2 support for PC are discussed in depth. Then finally, Rich reveals the results of BRAND NEW testing of the Radeon 7. PS5 vs R7... which is best? Many thanks to DF Supporter Chriz86 for helping us out on that one! 0:00:00 Introduction 0:01:28 News 01: Switch 2 reportedly delayed until 2025 0:13:08 News 02: Microsoft multi-plat games revealed 0:29:55 News 03: Nvidia debuts new all-in-one PC gaming app 0:47:43 News 04: PlayStation Portal hacked 0:54:31 News 05: PSVR2 support coming to PC? 1:05:57 News 06: Radeon 7 re-tested in 2024! 1:20:19 Supporter Q1: In the age of ray tracing, why do so many games forego shiny mirrors? 1:25:44 Supporter Q2: Is cross-gen game scalability really that transformative? 1:32:50 Supporter Q3: Could Game Pass become a reality on PlayStation and Switch? 1:38:55 Supporter Q4: Could a future Xbox lower-spec console be a handheld? 1:50:25 Supporter Q5: Is the traditional console generation model breaking down? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Xbox finally responded to the rumours and speculations surrounding its multi-platform plans, while Sony boldly announced that we are entering the latter stages of the PlayStation 5's lifecycle - and that new initiatives are required to increase profit margins. John, Rich and Alex share their thoughts on the announcements and strategies before moving on to other topics. John's been working on a new modern retro game - Arzette: The Jewel of Faramore - while a defective LCD screen sees Rich 'downgrading' from 8K to 4K and embarking on a one-man marketing campaign for Facebook Marketplace in the process. 0:00:00 Introduction 0:02:14 News 01: Microsoft explains multiplatform strategy 0:45:50 News 02: Sony: PS5 sales have peaked 1:05:22 News 03: Rich ‘downgrades’ from 8K to 4K 1:17:15 News 04: Arzette: The Jewel of Faramore released 1:23:01 Supporter Q1: Why don’t more games support Dolby Vision and HDR 10+? 1:32:41 Supporter Q2: Given the limited power of the consoles, should developers reconsider including performance modes? 1:41:16 Supporter Q3: Given Nvidia’s tech lead in GPUs, aren’t they an attractive choice for a next-gen console? 1:47:00 Supporter Q4: Can Final Fantasy 7 Rebirth’s image quality issues be fixed with a quick patch, or is there a more fundamental limit? 1:53:09 Supporter Q5: Whatever happened to the Vulkan graphics API? Learn more about your ad choices. Visit megaphone.fm/adchoices
The week in gaming news was dominated by Xbox Multi-Platform Game debate, outrage and meltdowns - and we can't quite believe what we were seeing. John, Rich and Alex share their views before moving to other topics: we go hands-on with Helldivers 2, check out the FF7 Rebirth demo and John shares his excitement over Penny's Big Breakaway. Meanwhile, DF Supporters strike gold once again with a range of questions and discussion points. 0:00:00 Introduction 0:00:52 News 01: Is Microsoft embracing multiplatform gaming? 0:43:52 News 02: Hands-on with Helldivers 2 0:54:41 News 03: Final Fantasy 7 Rebirth impressions! 1:05:03 News 04: Penny’s Big Breakaway preview 1:11:42 Supporter Q1: What’s the minimum advisable frame-rate when using frame gen with a controller? 1:17:50 Supporter Q2: Is Nvidia purposefully limiting frame gen to the RTX 4000 series to increase sales? 1:27:18 Supporter Q3: Given that the Series S is the best-selling current-gen Xbox, should we consider it the baseline experience this gen? 1:34:14 Supporter Q4: Has the use of FSR been good or bad for console gaming? 1:43:14 Supporter Q5: Why doesn’t AMD often pioneer new graphics techniques like Nvidia? 1:51:44 Supporter Q6: Can John recommend any 3D Sonic titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big, big episode of DF Direct Weekly as the team share their positive views on Sony's State of Play January 2024 presentation. Meanwhile, John and Rich have been playing Suicide Squad: Kill the Justice League and have much to say about it. The team also tackle the mounting evidence that Switch 2 will ship with an eight-inch LCD. The lack of OLED is a bit disappointing, but more to the point, the sheer size of the screen may have significant ramifications for the design of the overall product. And finally, a happy outcome is revealed for one of John's game preservation worries. 0:00:00 Introduction 0:01:00 News 01: State of Play reaction: Death Stranding 2 0:17:45 News 01: Stellar Blade, Dragon’s Dogma 2 0:28:50 News 01: Sonic X Shadow Generations, Judas 0:38:21 News 01: Metro Awakening, Until Dawn 0:50:23 News 01: Silent Hill: The Short Message, Silent Hill 2 1:01:48 News 02: Suicide Squad impressions! 1:19:14 News 03: New Switch rumoured to have 8 inch LCD 1:31:02 News 04: GT Sport patched with offline save support 1:37:49 Supporter Q1: How can Epic’s TSR beat DLSS 2? 1:42:00 Supporter Q2: Why does per-pixel motion blur look good, while display sample-and-hold blur looks bad? 1:45:50 Supporter Q3: Will frame generation make VRR obsolete? 1:49:07 Supporter Q4: What speed of hardware adoption should we expect from gamers? 1:54:27 Supporter Q5: Rich, when did you become interested in PC hardware and technology? Learn more about your ad choices. Visit megaphone.fm/adchoices
Hitting its 'maximum break' 147th edition, the DF team reconvene to discuss the charms and the jank of Palworld, Capcom's puzzling DRM strategy and the wonders of Tekken 8. Meanwhile, Alex has been testing AMD's AFMF frame generation technology, John's dug deep into input lag analysis - and Rich is distressed to discover that his Radeon 7 graphics card doesn't work any more. 0:00:00 Introduction 0:00:54 News 01: What’s up with Palworld? 0:25:45 News 02: Capcom adds Enigma DRM to older games 0:35:31 News 03: AMD releases Fluid Motion Frames tech 0:52:30 News 04: Horizon Forbidden West PC features detailed 1:05:22 News 05: Tekken 8: a superb fighter 1:15:53 News 06: Input lag deep dive 1:32:52 Supporter Q1: What would you recommend spec wise for an upper-midrange PC? 1:37:08 Supporter Q2: Should id Software commercialize their id Tech engine? 1:40:12 Supporter Q3: Is the time of 1080p monitors over? 1:43:55 Supporter Q14 Could Nintendo, Microsoft, or Sony develop their own Proton-like translation layers to run games from other platforms? 1:46:55 Supporter Q5: With John’s new Direct background, isn’t he worried about burn-in? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's latest Developer_Direct makes the right impression with the DF team this week, with Indiana Jones and the Great Circle in particular attracting unrestricted praise. Meanwhile, we've got to talk about what's happening with physical media releases on Xbox, there are many questions to answer about the Nvidia RTX 40-series Super refresh and John's not happy about Bulletstorm VR. 0:00:00 Introduction 0:00:44 News 01: Developer_Direct 2024 reaction: Indiana Jones and the Great Circle 0:21:06 News 01: Senua’s Saga: Hellblade 2 0:33:41 News 01: Ara: History Untold 0:39:35 News 01: Visions of Mana 0:46:15 News 01: Avowed 0:54:03 News 02: Hellblade 2 to go physical-only 1:10:49 News 03: Is The Last of Us Part 2 Remastered worthwhile? 1:23:08 News 04: RTX 40 Super series reaction + Q&A 1:45:50 News 05: Bulletstorm VR is a disappointment 1:53:05 Supporter Q1: How much manpower does it take to produce current-gen 60fps patches for consoles? 1:57:32 Supporter Q2: Was 2023 the year of the in-house engine? 2:04:24 Supporter Q3: Will 2024 be the year of Linux gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still. 0:00:58 News 01: Microsoft to go multiplatform on selected games? 0:22:41 News 02: Horizon Forbidden West gets PC trailer 0:40:38 News 03: Nvidia CES announcements 0:55:34 News 04: John’s surprise 1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others? 1:17:39 Supporter Q2: What are the specs of your editing rigs? 1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling? 1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games? 1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative? 1:43:13 Supporter Q6: What videos are you excited to make this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
The Digital Foundry team re-assemble to kick off 2024 with a look at the excitement surrounding CES, the possibilities of PS5 Pro and Switch 2 this year, the reveal of the MSI Claw, plus all the new surrounding the RTX 40-Series 'Super' Refresh. Meanwhile, John shares his experiences with the potentially disruptive Unreal Engine VR injector, Alex talks about optimised settings and there's already an unhealthy focus on Crysis 4 - even though the chances of actually seeing it in 2024 are vanishingly tiny. 0:00:00 Introduction 0:01:24 News 01: 2024 Expectations : Upcoming displays 0:18:12 2024 Expectations: Games and gaming hardware 0:51:24 News 02: RTX 40 Super series to be announced 1:12:09 News 03: MSI Claw gaming handheld leaked 1:21:04 News 04: Unreal Engine VR injector released! 1:27:19 Supporter Q1: Has Alex changed his approach to optimized settings as games have gotten more demanding? 1:32:59 Supporter Q2: Could ray traced lighting become a key part of gameplay in current-gen titles? 1:38:26 Supporter Q3: What’s your biggest graphical pet peeve besides stuttering? 1:44:06 Supporter Q4: What are your hopes for Crysis 4? 1:50:47 Supporter Q5: Could CD Projekt Red open source their Red Engine tech? 1:52:48 Supporter Q6: If you could have an incredible version of Crysis 4, or get a 10/10 Turok remake, which would you choose? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's the last edition of DF Direct Weekly for the year that is 2023, and it kicks off with discussion surrounding Insomniac data hack. What sets this 'leak' apart from others that makes media think twice about publishing stories on it? How does it compare in scale to other leaks? It's a tricky one for sure. Meanwhile, rumours are starting to emerge that Xbox may be considering a 2026 release for its next-gen console, but how viable is that in the context of the information that emerged from the FTC leak? Finally, John reveals the results of his GT7 vs Forza Motorsport in-video quiz, while the DF Supporter Program's community awards are unveiled! 0:00:00 Introduction 0:00:50 News 01: Insomniac hacked 0:19:27 News 02: Valhalla DLC launches for God of War Ragnarök 0:27:51 News 03: PS5 outsells Xbox Series 3 to 1, next Xbox rumoured for 2026 launch 0:49:10 News 04: John’s Forza Motorsport vs. GT7 poll results! 0:54:09 News 05: DF Community Awards 2023! 1:06:25 Supporter Q1: Will 2024 be the year RT becomes pervasive? 1:09:00 Supporter Q2: How does Resident Evil 4 on Apple Silicon run? 1:11:50 Supporter Q3: When using an IPS panel, how can you reduce IPS glow? 1:21:18 Supporter Q4: Would John consider doing a DF Retro on fur or grass rendering in games? 1:23:40 Supporter Q5: When path tracing becomes more common in games, what will be left to critique visually? 1:28:43 Supporter Q6: What was your favourite Digital Foundry moment of the year? Learn more about your ad choices. Visit megaphone.fm/adchoices
As is DF tradition, we round off the year with a look at the team's personal picks for the best game graphics of 2023. Covering off the very best in both PC and console rendering, Alex Battaglia, John Linneman and Oliver Mackenzie share their thoughts on the most impressive visuals of the year, leading to an open debate on which title did it best: Alan Wake 2, Avatar: Frontiers of Pandora or Cyberpunk 2077's RT Overdrive? 0:00:00 Overview 0:01:55 Honourable Mentions 0:16:14 Star Wars Jedi: Survivor 0:21:28 Final Fantasy 16 0:27:10 Robocop: Rogue City 0:32:56 Resident Evil 4 0:40:33 Hi-Fi Rush 0:45:45 Super Mario Bros. Wonder 0:49:45 Marvel’s Spider-Man 2 0:55:50 Cyberpunk 2077 RT Overdrive 1:02:57 Alan Wake 2 1:12:29 Avatar: Frontiers of Pandora 1:22:43 Top Three Debate Learn more about your ad choices. Visit megaphone.fm/adchoices
You'd think that the news would be drying up as we approach Chriastmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head. 0:00:00 Introduction 0:01:25 News 01: The Last of Us multiplayer project cancelled 0:21:21 News 02: E3 officially dead 0:36:08 News 03: Link’s Awakening ported to PC 0:43:22 News 04: Intel working on frame extrapolation 0:50:14 News 05: Teardown improved on consoles 0:53:56 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7 1:24:16 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games? 1:29:18 Supporter Q2: Should bad performance be a consideration when reviewing games? 1:35:41 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference? 1:38:50 Supporter Q4: Why can’t Windows handhelds run SteamOS? 1:41:14 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common? 1:47:28 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games? 1:51:55 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output? 1:55:14 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of the release of the Grand Theft Auto 6 trailer, we produced our initial reaction video, but it turns out that the community has a big bunch of questions about the game they'd like us to tackle - so Rich, Oliver and Alex came together to continue the discussion. Enjoy! 00:00 Introduction 01:20 How will GTA 6 run on Series S? 05:57 Can GTA 6 run at 60fps on current-gen consoles? 08:30 Supporter Q1: How far off is the GTA 6 PC port? Is a Switch 2 port possible? 14:43 Supporter Q2: How do studios like Rockstar keep their games current graphically over long development cycles? 18:53 Supporter Q3: Were the RT features on GTA 5 on current-gen a test for RT in GTA 6? 20:29 Supporter Q4: Given that the GTA 6 leaks showed the game running on 10 series Nvidia GPUs, will those GPUs be able to run the final game? 23:16 Supporter Q5: What improvements should we expect in the PC version of GTA 6? 27:11 Supporter Q6: Do you think the GTA 6 trailer was captured on PS5 Pro development hardware? 30:36 Supporter Q7: Could the PS5 Pro run GTA 6 at 60fps? What other enhancements could we expect? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's TGAs week and Alex, Rich and Oliver convene for this week's DF Direct to discuss the highlights of the Wurlde Prm'ears - and to wonder what on earth OD actually is! Hellblade 2 is looking phenomenally good, while No Rest for the Wicked also catches the team's eye. Meanwhile, the group compare notes on Avatar: Frontiers of Pandora, with Alex continuing to rave about the PC version while Rich and Oliver offer a warm welcome to the PlayStation 5 and Xbox Series versions... and even Series S pulls off a good showing of this technologically advanced games. 0:00:00 Introduction 0:00:48 News 01: The Game Awards - Senua’s Saga: Hellblade 2 0:08:51 OD 0:17:48 No Rest for the Wicked, Monster Hunter Wilds 0:26:58 Marvel’s Blade, Light No Fire 0:39:13 Black Myth: Wukong, Persona 3 Reload, Metaphor Refantazio, Skull and Bones 0:51:58 News 02: Avatar: Frontiers of Pandora released! 1:01:58 Supporter Q1: How do you pixel count games with upsampling? 1:09:06 Supporter Q2: Do modern games avoid physics-based gameplay because of processing constraints or game design? 1:12:19 Supporter Q3: Does the addition of path tracing to Call of Duty’s lobbies suggest a wider implementation later on? 1:16:07 Supporter Q4: Should the console makers release jailbreak patches for older consoles? 1:19:38 Supporter Q5: Should GPU manufacturers introduce features from Special K into their drivers? 1:24:25 Supporter Q6: Can you pixel count The Game Awards? Learn more about your ad choices. Visit megaphone.fm/adchoices
The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable? 00:00 Introduction 01:53 Is the trailer real-time? 07:13 Ray traced global illumination 11:10 Ray traced reflections 17:04 Shadows and hair 23:50 Character rendering 26:30 Could consoles hit 60fps? 30:50 Closing discussion Learn more about your ad choices. Visit megaphone.fm/adchoices
Batman: Arkham Trilogy arrived on Nintendo Switch just before we started filming - but let's just say that it hardly requires a deep dive analysis to see that Arkham Knight is a complete disaster. There's better news from Alex as we look at the optimisation efforts in Baldur's Gate 3, while Rich gets to grips with Half-Life 2 - and the entirety of The Orange Box - running at 4K 60fps on Xbox Series X. There's Dragon's Dogma 2 tech talk, John's VR odyssey continues apace, while the team discuss the fascinating story behind Gran Turismo PSP cheat codes finally being discovered 14 years since the game launched! 0:00:00 Introduction 0:01:03 News 01: Arkham Knight on Switch is a disaster 0:15:46 News 02: Larian boosts Baldur’s Gate 3 performance 0:26:06 News 03: Half-Life 2, Portal unlocked to run at 60fps on Xbox Series consoles 0:37:56 News 04: Dragon’s Dogma 2 trailer released 0:49:05 News 05: Cheat codes discovered for Gran Turismo PSP 0:58:39 News 06: John’s VR odyssey continues! 1:09:25 News 07: Duke Nukem games released for Evercade 1:17:17 Supporter Q1: To play an older 360 game, is the best option original hardware plus a RetroTINK, or a Series X? 1:22:38 Supporter Q2: Have PC GPUs fallen behind in performance scaling relative to consoles over this generation? 1:28:28 Supporter Q3: Why do some UE5 titles skip over hardware Lumen, even on PC? 1:32:30 Supporter Q4: Could Sony improve the PS Portal with software updates? 1:41:29 Supporter Q5: Could frame generation be used to improve motion blur? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct, the team catches up with the news about The Last of Us Part 2's remaster and wonders what the fuss is about, while Alex takes another look at Cyberpunk 2077 DLSS 3.5 Ray Reconstruction across its updates and via the Alan Wake 2 DLL. Rich finally gets his hands on a PlayStation 5 'Slim' and unboxes it for your viewing pleasure, and Half-Life's 25th anniversary is celebrated by the team. Also: what is actually going on with Xbox's console sales in Europe? 0:00:00 Introduction and DF merch store! 0:03:13 News 01: The Last of Us Part 2 Remastered announced 0:17:27 News 02: Cyberpunk 2077 gets Ultimate Edition 0:35:16 News 03: Xbox sales down in Europe 0:53:19 News 04: Half-Life hits 25th anniversary, documentary released 1:07:59 News 05: StarEngine graphics update video released 1:19:30 News 06: Rich unboxes a PS5 Slim! 1:33:56 DF Supporter Q1: Have you checked out the Portal port for N64? 1:41:59 DF Supporter Q2: I think TLOU Part 2 looks similar to path traced games, with better image clarity - what do you think? 1:47:44 DF Supporter Q3: Do you worry that you emphasize top-end graphics too much in your game coverage? 1:50:37 DF Supporter Q4: Is there a niche for a powerful, exclusively handheld system in today’s market? 1:57:26 DF Supporter Q5: What if the new Switch was actually two consoles - a portable console and a home console? 2:02:07 DF Supporter Q6: Happy Thanksgiving! Do the American expats at DF celebrate Thanksgiving in their new European homes? Learn more about your ad choices. Visit megaphone.fm/adchoices
We've finally got hold of a PlayStation Portal and we've got some initial impressions for you as we keep off this week's DF Direct Weekly, but beyond that we're talking about Steam Deck vs ROG Ally complete with some fresh benchmarks, we update you with our latest adventures with EA WRC on PC, while John spends plenty of time discussing the new RetroTink and its $750 price-point - along with his latest adventures with Meta Quest 3, Doom VR and the new Assassin's Creed VR experience. 0:00:00 Introduction 0:00:52 News 01: PlayStation Portal first impressions! 0:26:47 News 02: New Suicide Squad deep dive video lands 0:45:01 News 03: RetroTINK 4K to cost $750 USD 1:00:42 News 04: EA WRC PC update 1:08:59 News 05: Steam Deck OLED vs. ROG Ally! 1:25:12 News 06: John’s continuing Quest adventures 1:37:23 Supporter Q1: Will we ever see an arcade racing resurgence? 1:43:53 Supporter Q2: Did Starfield ship “unoptimized”? Why did it take so long to improve performance and add DLSS? 1:54:27 Supporter Q3: Is it possible Nintendo’s next console will be a traditional home system? 1:58:30 Supporter Q4: Is the Xbox One the only console to be obsoleted completely by its successor? 2:04:19 Supporter Q5: Will you ever do a retrospective on failed past consoles, like the Ouya? Learn more about your ad choices. Visit megaphone.fm/adchoices
A massive, cosmic-sized DF Direct Weekly sees John, Rich and Alex react to the surprise reveal of the Steam Deck OLED, while tackling a bunch of questions about Rockstar's GTA 6 reveal. Meanwhile, media has started to tear down the new PS5 'Slim', answering our final questions about the make-up of the revised console revision. Beyond that, Nintendo denies everything about Switch 2 and Alex shares his experiences with his brand new Ryzen 7 7800X3D CPU upgrade. 0:00:00 Introduction 0:00:50 News 01: Steam Deck OLED revealed and reviewed! 0:26:44 News 02: Rockstar announces GTA 6 announcement trailer 0:41:02 News 03: New PS5 model disassembled 0:49:06 News 04: Alex upgrades to a 7800X3D! 1:10:33 News 05: Nintendo denies Switch 2 briefings 1:14:50 News 06: RTX 40 Series “Super” cards specs leaked 1:25:18 News 07: John’s experiments with in-home VR streaming 1:35:44 Supporter Q1: If the EGS launcher were good, would EGS be profitable? 1:42:10 Supporter Q2: Can we expect a true PS5 Slim console in the future? 1:47:29 Supporter Q3: What’s the difference between ray tracing and path tracing? 1:51:02 Supporter Q4: How long will it take for the retro game market to truly settle down? 1:58:47 Supporter Q5: Why hasn’t Red Dead Redemption 2 been updated for Series X and PS5? 2:03:07 Supporter Q6: Why aren’t there more gaming technology outlets like Digital Foundry? Learn more about your ad choices. Visit megaphone.fm/adchoices
In another packed DF Direct Weekly, we find Rich, John and Oliver taking a first look at the Modern Warfare 3 campaign, Oliver shares his thoughts on the Apple M3 launch, John talks Gran Turismo 7 updates and Super Mario RPG, while Rich tests out Marvel's Spider-Man 2 on the worst PS5 SSD upgrade available... hobbled to run at PCIe x1 bandwidth. Does the game still work? 0:00:00 Introduction 0:01:05 News 01: Modern Warfare 3 campaign launches in early access 0:20:28 News 02: Apple announces M3 line of Mac chips 0:36:58 News 03: Gran Turismo 7 updated with new track, cars, 4-player splitscreen 0:43:36 News 04: How does Spider-Man 2 work on the slowest PS5 SSD? 0:53:16 News 05: Super Mario RPG previewed! 0:58:11 News 06: Switch OLED: does it burn in? 1:05:59 News 07: EA WRC: problematic PC performance 1:18:31 Supporter Q1: What OLED would you recommend to someone who enjoys both new and old games? 1:26:31 Supporter Q2: What are your hopes for the Max Payne remakes’ use of Northlight? 1:35:32 Supporter Q3: For retro themed games and collections, what can developers do to improve low-res visuals? 1:40:49 Supporter Q4: Some people seem to be rejecting graphical improvements - what are your thoughts? 1:49:39 Supporter Q5: Do you think Metroid Prime 4 will skip the current Switch and ship only on the upcoming Switch? 1:53:22 Supporter Q6: Is there a market for publishers to release older games without upgrades? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct Weekly, Rich returns to join Alex and John for an appreciation of Alan Wake 2 and to discuss the latest news surrounding the new PlayStation 5's detachable Blu-ray drive. Meanwhile, there's a double helping of Metal Gear Solid news as the disastrous MGS 'Master' Collection releases and a new MGS Delta Snake Eater trailer emerges. Finally, Alex gets excited about the latest Star Citizen tech upgrades and the announcement that Squadron 42 is 'content complete'. 0:00:00 Introduction 0:00:45 News 01: Alan Wake 2: a tech masterpiece 0:34:12 News 02: New PS5 needs internet to pair disc drive 0:42:18 News 03: MGS Master Collection Volume 1 released 0:58:16 News 04: MGS Delta Snake Eater demoed 1:07:37 News 05: Star Citizen improvements, new content shown off at CitizenCon 1:21:48 Supporter Q1: Given that Alan Wake 2 doesn’t support Pascal GPUs, is it time for a GTX 1080/Ti eulogy? 1:28:51 Supporter Q2: Any thoughts on Intel’s 14th gen CPUs? 1:31:24 Supporter Q3: How could Horizon: Zero Dawn and TLOU 2 be meaningfully remastered for PS5? 1:40:53 Supporter Q4: Are better visual features really worth the image quality hit on consoles? 1:49:10 Supporter Q5: What are John’s impressions of the Meta Quest 3? Learn more about your ad choices. Visit megaphone.fm/adchoices
Jörg Tittel, director and writer of C-Smash VRS, joins Alex Battaglia and John Linneman for the latest edition of DF Direct Weekly, discussing their reactions to Marvel's Spider-Man, the prospects of TLOU2 and Horizon Zero Dawn Remakes along with the Alan Wake: Flashback concept. Meanwhile, AMD pulling AntiLag+ makes its way to the docket, and with Jörg on the panel this week, we get an excellent insight into the current state of virtual reality gaming. 0:00:00 Introduction 0:01:58 News 01: Spider-Man 2 review reaction! 0:24:55 News 02: Is a The Last of Us Part 2 remaster really needed? 0:35:27 News 03: What’s up with Alan Wake: Flashback? 0:43:15 News 04: AMD disables AntiLag+ tech 0:48:35 News 05: Assessing the state of VR 1:13:50 Supporter Q1: What are the best GPU control panel settings for PC gaming? 1:16:34 Supporter Q2: What do you make of the rumour that the next Switch will have a digital-only model? 1:20:49 Supporter Q3: Why can’t games optimize for graphics drivers, instead of the other way around? 1:26:46 Supporter Q4: What do you think about Cities: Skylines 2 being released despite admitted performance issues? Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to the 133rd edition of DF Direct Weekly, where Alex, Rich and John discuss the big news stories of the week - including confirmation that the PS5 'Slim' is real but not slim and Redfall getting a 60fps upgrade - but is it too late? Meanwhile, John raves out Super Mario Bros Wonder and Robocop Rogue City, and the team gets to grips on whether Sony could ever roll out their own FPS Boost program. 0:00:00 Introduction 0:01:01 News 01: Sony announces updated PS5 0:23:29 News 02: Super Mario Bros. Wonder previewed! 0:33:16 News 03: Redfall updated with 60fps mode on Xbox 0:47:22 News 04: Robocop: Rogue City impressions 1:03:12 News 05: John’s gaming pickups! 1:11:34 Supporter Q1: Are more expensive CPUs becoming a requirement for 4K gaming? 1:19:31 Supporter Q2: Are consoles just going to get bigger and bigger as time goes on? 1:24:03 Supporter Q3: How does John decide between PC and consoles for digital games? 1:28:40 Supporter Q4: Should ReBAR be forced on for all games on Nvidia GPUs? Why isn’t it enabled more often? 1:32:27 Supporter Q5: Will we ever see an FPS Boost style feature on PlayStation? 1:37:31 Supporter Q6: If I usually use DLSS to hit 4K resolutions, should I look at native 1080p or 1440p benchmarks to indicate how well games will run? 1:42:42 Supporter Q7: What are some Activision Blizzard franchises you’d like to see revived under Microsoft ownership? Learn more about your ad choices. Visit megaphone.fm/adchoices
In another mammoth edition of DF Direct Weekly, Rich Leadbetter, Alex Battaglia and a returning John Linneman tackle the big topics head-on. Red Dead Redemption on PlayStation 5 gets a 60fps upgrade and Oliver provides us with a bunch of assets to look at. Meanwhile, the team discuss the initial marketing for Forza Motorsport vs the final game - and they've got some issues. Beyond that, could FSR 3 frame-gen work on current-gen consoles? Rich puts some tests together. Also: John spills the beans on his recent trip to Japan. 0:00:00 Introduction 0:01:25 News 01: 60fps Red Dead Redemption patch released on PS5 0:12:03 News 02: Forza Motorsport reaction - and what’s up with the game’s visual downgrade? 0:28:56 News 03: FSR 3: could it work on consoles? 0:43:42 News 04: Ubisoft adds Denuvo DRM to Assassin’s Creed Mirage post-release 0:51:20 News 05: Horizon Forbidden West to be first 2-disc PS5 title 1:03:03 News 06: Intel Arc A580 budget GPU leaks 1:11:34 News 07: Nightdive mulling unofficial game enhancements 1:17:30 Supporter Q1: John, how was your trip to Japan? 1:32:08 Supporter Q2: Should Sony increase the internal storage on PS5? 1:34:26 Supporter Q3: If the Switch 2 uses DLSS at low handheld-class resolutions, will this hurt image quality? 1:37:30 Supporter Q4: What do you suggest to prevent OLED burn-in while gaming? 1:43:07 Supporter Q5: Can you end the show with “This Is Digital Foundry, bidding you farewell und auf wiedersehen”? Learn more about your ad choices. Visit megaphone.fm/adchoices
A big DF Direct Weekly hoves into view in the wake of another week of BIG news in the gaming/technology space. Rich, Alex and Oliver discuss Jim Ryan's upcoming retirement from Sony and the legacy he leaves behind, and there's a sombre tone as the scale of Epic Games' staff layoffs becomes clear. In happier news, Alex shares more of his thoughts and hopes for Alan Wake 2, while the possibilities of the PC port of Horizon Forbidden West are talked through. Meanwhile... are we reading too much into the fact a new patch for the PC version of Batman: Arkham Knight is in development? 0:00:00 Introduction 0:00:53 News 01: Jim Ryan to retire as head of Sony Interactive Entertainment 0:19:59 News 02: Epic Games lays off 830 staff 0:39:51 News 03: New Alan Wake 2 footage released 0:50:01 News 04: Horizon Forbidden West getting PC release 0:58:59 News 05: Resident Evil 4 remake to cost $60 on iPhone 1:07:09 News 06: Arkham Knight Steam update sparks remaster hopes 1:16:01 Supporter Q1: How will CD Projekt Red fare with Unreal Engine 5? Will they be able to implement a path-traced renderer? 1:23:36 Supporter Q2: How do the console versions of Cyberpunk 2077 stack up in terms of PC settings? 1:29:07 Supporter Q3: Could Intel be in a position to deliver a next-gen console chip? 1:34:03 Supporter Q4: Could Microsoft ship a next-gen Xbox handheld? 1:37:00 Supporter Q5: What do you think of the Lenovo Legion Go and Asus ROG Ally? Will they last long? 1:42:42 Supporter Q6: Is it better to buy a high-end GPU now, or wait until more AI features are implemented in hardware? 1:48:11 Supporter Q7: Given how poorly Elon Musk’s tenure as Twitter owner has gone, are you considering switching to other social media sites? 1:53:14 Supporter Q8: If Oliver’s TV died, would he switch to an OLED? And can he please grow his hair out longer? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a packed show, it's Rich, Alex and Oliver at mics, discussing their first reactions to the Cyberpunk 2077 Phantom Liberty expansion, the sorry state of Mortal Kombat 1 on Nintendo Switch, and what to expect from Switch 2 performance based on Bobby Kotick's comments. Meanwhile, downtime on The Matrix Awakens demo returns us to the topic of online DRM, while we ask our audience to weigh in with their thoughts on the process of reviewing graphics cards in the era of DLSS and reconstruction technologies. 0:00:00 Introduction 0:00:55 News 01: Cyberpunk 2077: Phantom Liberty reaction! 0:11:36 News 02: We need to talk about GPU reviews 0:34:00 News 03: Mortal Kombat 1 on Switch has performance, visual issues 0:46:13 News 04: Switch 2 reportedly close to PS4, Xbox One power 0:51:01 News 05: The Matrix Awakens goes offline… then returns! 0:56:32 Supporter Q1: How do you think Nintendo and Sony will react to the Microsoft next-gen console proposal leak? 1:01:34 Supporter Q2: For hybrid cloud gaming, what features should be on the cloud and which should remain on local hardware? 1:09:54 Supporter Q3: What can be done to convince gamers of the importance of the CPU for game performance? 1:15:10 Supporter Q4: Are frame-rate limiters the responsibility of the game developers, or hardware manufacturers? 1:20:54 Supporter Q5: Couldn’t games self-adjust to hit a target frame-rate on PC? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of the biggest video games leak in recent memory, the Digital Foundry team come together to discuss the now infamous Xbox PDF leak. The refresh Xbox Series console specs are discussed and the team share their thoughts on Microsoft's direction for its next-gen machine. Is another AMD-based machine and 'the power of the cloud' ambitious enough for a new piece of 2028 hardware? 0:00:00 Introduction 0:02:48 The end of physical media? 0:14:55 Revised Series X, Series S consoles incoming 0:36:02 Updated Xbox controller in the works 0:41:51 Microsoft’s next-gen console proposal 1:04:53 Supporter Q1: Can Sony really pull off a cost-effective, powerful “PS5 Pro” console to put Microsoft under pressure? 1:11:02 Supporter Q2: Could Microsoft scrap some of their console plans because of this leak? 1:14:50 Supporter Q3: Which leak is bigger, the Xbox FTC leak or Jensen’s Prophecy? Learn more about your ad choices. Visit megaphone.fm/adchoices
The onslaught of new gaming and technical stories continues, making for another BIG episode of DF Direct Weekly. John, Rich and Alex discuss the big games at the Sony State of Play and Nintendo Direct, before looking into the promised upgrades to Starfield - which look a lot like a direct response to John and Alex's review critiques. Meanwhile, Rich examines the new Immortals of Aveum patch, while there's a general sense of excitement about the line-up of triple-A games coming to the latest iPhone 15 Pro and Max. 0:00:00 Introduction 0:01:35 News 01: Sony September State of Play 0:37:42 News 02: September Nintendo Direct 0:49:58 News 03: Starfield post-release update plans detailed! 0:55:03 News 04: Horizon Forbidden West to hit PC? 0:59:04 News 05: Immortals of Aveum patched, developer cuts staff 1:07:16 News 06: iPhone 15 Pro gets ray tracing support, big budget games 1:15:16 Supporter Q1: With compromised releases like Jedi: Survivor, don’t publishers realize they are leaving sales on the table? And will Respawn disable some of the game’s problematic screen-space reflections? 1:23:21 Supporter Q2: Are the higher-end versions of a given graphics card worth it? 1:27:30 Supporter Q3: Which GPU of the past gave you the feeling that it was a quality product? 1:31:22 Supporter Q4: Is it possible that the Switch 2 could exceed the RT abilities of current-gen consoles? 1:34:25 Supporter Q5: Now that the PS5 Pro rumours have firmed up, do you think the console is worthwhile? 1:41:11 Supporter Q6: What is something happening in gaming right now that makes you happy? Learn more about your ad choices. Visit megaphone.fm/adchoices
A packed week of news as John, Rich and Oliver discuss the shock Switch 2 tech demo leaks - what should we expect from the system in the wake of Zelda: Breath of the Wild and The Matrix Awakens leaks? Meanwhile, John's excited about Daytona 2's upcoming arrival via emulation, while Oliver shares initial impressions on the new Star Wars Jedi: Survivor patch that improves the 60fps performance mode. Rich shares RX 7800 XT impressions, while it quickly emerges that corrective lenses are the unsung heroes of the whole Digital Foundry enterprise. 0:00:00 Introduction 0:00:42 News 01: Next-gen Switch demoed with BOTW, Matrix Awakens 0:23:30 News 02: Daytona USA 2 re-release incoming! 0:32:51 News 03: Paid, DRM-laden DLSS 3 Starfield mod cracked 0:40:40 News 04: Jedi: Survivor patch improves performance mode 0:52:19 News 05: AMD releases RX 7700 XT, RX 7800 XT GPUs 1:14:20 News 06: Interviewer asks: why didn’t Todd Howard optimize Starfield on PC? 1:21:58 Supporter Q1: Will the Switch successor rely on the same cartridges as Switch 1? 1:26:03 Supporter Q2: Will Nintendo do “next-gen” patches for existing Switch games? 1:29:38 Supporter Q3: Do you think Nintendo could use a discrete dock-only GPU for the new Switch? 1:33:28 Supporter Q4: Why hasn’t Bethesda switched to Id Tech for all their games? 1:37:86 Supporter Q5: Have you considered reporting GPU wattage when benchmarking PC games? 1:40:29 Supporter Q6: Are corrective lenses the unsung heroes of Digital Foundry? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer. 0:00:00 Introduction 0:01:00 Why is Starfield 30fps on consoles? 0:05:12 How would Starfield run unlocked? Frankenstein console tested! 0:12:37 Could Starfield hit 60fps on consoles? 0:22:01 Ways to increase contrast and improve HDR 0:28:38 Adding DLSS support through modding 0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement? 0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far? 0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game? 1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination? 1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity? 1:06:58 Final thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
After last week's get-together, the DF Team are back in their boxes, talking Starfield reviews, how Larian and Microsoft resolved the Baldur's Gate 3 Xbox impasse and the unfortunate closure of Volition. John's excited about Sonic Superstars and Armored Core 6, while Rich and Alex decide that there needs to be an intervention and some level of expectation management when it comes to FSR 3 frame generation's deployment on the consoles. All this and more in this special 'go on lads!' edition of DF Direct Weekly. 0:00:00 Introduction 0:01:14 News 01: Starfield: reviews and reactions 0:44:09 News 02: Baldur’s Gate 3 to hit Xbox this year, without Series S split-screen 0:49:45 News 03: PSA: FSR 3 won’t fix console performance 1:00:39 News 04: Volition closes after 30 years 1:08:30 News 05: Sonic Superstars impressions! 1:12:52 News 06: Armored Core 6 is good on PC 1:20:49 Supporter Q1: Did you see Switch 2 at Gamescom? And do you think the Switch 2 in portable mode could run Switch 1 software with docked mode settings? 1:25:15 Supporter Q2: Do you think running games designed for CRTs at super high resolutions makes sense? 1:29:49 Supporter Q3: Should DF give medals for technically accomplished games? 1:35:14 Supporter Q4: What games would you like to see remastered by Nightdive Studios? Learn more about your ad choices. Visit megaphone.fm/adchoices
With Rich, John and Alex meeting up together at Gamescom for the first time since 2019, this one is a very different, very special DF Direct Weekly. The team discuss Starfield at Gamescom and their meeting with Phil Spencer and Todd Howard, before ploughing on into their reaction to the FSR and AMD Fluid Motion Frames demonstration they saw at the show. Meanwhile, Nvidia takes things to the next level with DLSS 3.5 ray reconstruction, there's reaction to the latest PlayStation Portal disclosures, STALKER 2 hands-on and much, much more. 0:00:00 Introduction 0:00:45 News 01: Gamescom Starfield impressions! 0:12:06 News 02: AMD shows off FSR 3 0:27:54 News 03: AMD demos Fluid Motion Frames 0:36:54 News 04: DLSS 3.5 Ray Reconstruction revealed 0:56:12 News 05: PlayStation Portal named, detailed 1:00:09 News 06: MGS Collection targets 1080p, 720p 1:06:31 News 07: STALKER 2 demoed at Gamescom 1:14:24 News 08: New Nightdive remasters unveiled 1:23:51 Supporter Q1: What are the benefits for DF to go to Gamescom? What does a typical Gamescom day look like? 1:30:10 Supporter Q2: Could XeSS be viable on current-gen console hardware? 1:31:11 Supporter Q3: How do you feel about your various signature phrases? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly 'drops' as John, Rich and Alex look forward to visiting Gamescom 2023, a range of big Intel news is discussed and new information emerges on Immortals of Aveum in the wake of a extensive tech interview. Meanwhile, the mooted demise of the Xbox 360 store is lamented, while John raves about Bomb Rush Cyberfunk - a 'spiritual successor' to Jet Set Radio. 00:00:00 Introduction 00:01:20 News 01: Gamescom: what to expect! 00:19:07 News 02: Intel update: Arc DX11 driver, PresentMon Benchmarking 00:39:28 News 03: Xbox 360 store shutting down 00:51:35 News 04: Immortals of Aveum tech interview 01:00:52 News 05: Bomb Rush Cyberfunk launches 01:08:36 Should we expect most UE5 titles to struggle with performance? And are upsampling technologies just a crutch in lieu of optimization? 01:23:40 Are you pleased or dissatisfied that the rumoured RTX 4090 Ti may not be getting a release? 01:27:26 Could path tracing be beneficial or highly stylized games? 01:31:25 The end of the year will be loaded with titles, so how are you planning to keep up? 01:35:55 There’s a wide price difference between Microsoft’s Xbox storage cards and regular SSDs. Should Microsoft try to lower their prices? 01:40:03 Would moving gaming towards a single platform be beneficial for the industry? 01:44:54 What are the best phrases to use for a Digital Foundry drinking game? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest DF Direct Weekly, John, Rich and Alex discuss the controversy surrounding the Red Dead Redemption conversions, Mark Cerny gets in touch to reveal more about PlayStation 5's Dolby Atmos support, a brace of leaks look set to confirm a new PlayStation 5 model with detachable optical drive - but it's not looking particularly slim. Meanwhile, RDNA4 rumours are discussed, while John shares impressions on the Quake 2 Remaster and new 4K retro scaler, RetroTink 4K. 00:00:00 Introduction 00:03:36 News 01: Red Dead Redemption ports announced 00:20:04 News 02: Mark Cerny on PS5 Dolby Atmos 00:34:00 News 03: Revised PS5 model appears in apparent leaks 00:48:53 News 04: RDNA 4 to skip high-end GPUs? 01:11:35 News 05: Sony starts testing PS5 cloud streaming 01:20:16 News 06: Quake 2 remaster released! 01:30:56 News 07: RetroTink 4K: John’s impressions 01:42:41 Supporter Q1: Has John recovered from Sonic 2006 yet? 01:47:27 Supporter Q2: With limited competition and a lucrative server market, will Nvidia GPUs become a worse gaming value in the future? 01:54:48 Supporter Q3: Why are PC game frame-rate limiters often so poor? 02:04:38 Supporter Q4: Could older 3D games prove unsuitable for ray tracing upgrades? 02:11:40 Supporter Q5: Given that DLSS 3 works best at high frame-rates, might it prove unsuitable for a hypothetical Switch 2? 02:15:47 Supporter Q6: Rich is in the credits for Panzer Dragoon Saga! Is anyone else at DF in a game’s credits? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct Weekly, the team discuss EA's announcement of a last-gen version of Star Wars Jedi Survivor, wondering how this new development fits in with the fact that the current-gen versions still need work. Meanwhile, an amazing-looking path-traced version of Skyrim is trailered - and the RT upgrade could work on all DX9+ games. John shares his thoughts on PS5's beta firmware Dolby Atmos support, while Rich reveals the results of a new PS5 exploit - showing Gravity Rush PS4 Pro running at 60fps for the first game. Finally, news of The Last Hope's departure from the Switch eShop causes all manner of amusement. 00:00:00 Introduction 00:00:56 News 01: Jedi: Survivor coming to last-gen consoles 00:21:17 News 02: Skyrim modded with path-traced lighting 00:29:29 News 03: PS5 exploit allows modded PS4 games to run 00:39:58 News 04: Beta PS5 firmware features Dolby Atmos support 00:48:36 News 05: Switch 2 to launch in 2H 2024? 00:56:57 News 06: The Last Hope removed from Nintendo eShop 01:05:28 Supporter Q1: Doesn’t targeting 8K with a hypothetical PS5 Pro benefit 4K displays through downsampling? 01:10:49 Supporter Q2: What could the PS5 Pro’s rumoured AI acceleration enhancements mean? 01:18:12 Supporter Q3: Mark Cerny suggested that the PS5 could load in high quality assets as the player moved the camera viewport. Will this actually be implemented? 01:21:27 Supporter Q4: Is it time for Microsoft to let developers skip certain features on Series S? 01:28:39 Supporter Q5: With Sony aggressively discounting the PS5, are they trying to bury Microsoft’s ninth-gen console hopes? Learn more about your ad choices. Visit megaphone.fm/adchoices
A clean sweep of Sony news stories this week, as John, Oliver and Rich react to the alleged PlayStation 5 Pro specs and discuss the apparent debut of the Project Q handheld device in the flesh in the least flattering manner possible. At the same time, Sony is slashing the price on PS5 consoles... so could a new, replacement model be arriving soon? After that, there's more footage from Ratchet and Clank: Rift Apart running off a launch PlayStation 4 hard drive. Plus: are GPU teraflop metrics now essentially useless? 00:00:00 Introduction 00:00:50 News 01: PS5 Pro detailed in new rumours 00:29:08 News 02: Big PS5 summer discounts: what could they mean? 00:37:48 News 03: Project Q handheld potentially leaked 00:46:09 News 04: Ratchet & Clank: Rift Apart vs PS4 HDD! 00:59:13 Supporter Q1: Why don’t developers include an uncapped mode in games, for the benefit of more powerful future consoles? 01:03:58 Supporter Q2: Are teraflop figures for GPU hardware pointless nowadays? 01:08:53 Supporter Q3: Could Rich be given the high-end PC version in system comparison videos for once? 01:10:49 Supporter Q4: Oliver operates in a totally different timezone to everyone else at DF. Is this ever helpful? 01:12:26 Supporter Q5: What are the benefits of playing on original hardware if the console can be emulated very effectively? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct, John, Rich and Alex share their thoughts on the latest Spider-Man 2 trailer and its accompanying custom PS5, sort (likely) facts from the fiction surrounding the upcoming Switch 2, and lament the total lack of review coverage for the RTX 4060 Ti 16GB. Meanwhile, there's clarification on the Dolphin emulator's no-show on Steam and discussion on the lack of a Saturn mini retro console - and the end of the mini console phase in general. And did you know that Digital Foundry is actually 18 years old? 00:00:00 Introduction 00:00:58 News 01: Spider-Man 2 story trailer released 00:20:48 News 02: Beware fake Switch 2 leaks! 00:35:09 News 03: RTX 4060 Ti 16GB launched 00:44:31 News 04: Sega Saturn mini console unlikely? 00:50:15 News 05: Dolphin emulator skipping Steam 00:58:01 Supporter Q1: Have you considered benchmarking CoD on Steam Deck to gauge whether it is “too big for Switch”? 01:00:49 Supporter Q2: Should Sony include a wired option for their streaming-based Project Q handheld? 01:03:13 Supporter Q3: Could Intel break into the console market? 01:08:12 Supporter Q4: What Japan-only Sega Saturn games would you recommend for someone who can’t speak Japanese? 01:13:58 Supporter Q5: What piece of old gaming media would you like to see re-released in higher quality? 01:21:25 Supporter Q6: Digital Foundry is 18 years old! How do you feel about DF after all these years? Learn more about your ad choices. Visit megaphone.fm/adchoices
With the recent legal challenges to the deal failing or crumbling as we speak, it's time to discuss the realities of Microsoft's acquisition of Activision, Blizzard and King. Where does the deal stand right now? What are/were Microsoft's business objectives? Can Call of Duty actually run on Nintendo Switch? Does the recent Sony deal mean Microsoft gets early access to PS6? And to conclude, what final words does the panel have for Xbox boss Phil Spencer? 00:00 Introductions 01:50 Acquisition overview and legal proceedings 10:02 Microsoft’s business objectives 25:44 Can Call of Duty work on Switch? 31:47 Would Call of Duty be compromised on PS6? 34:43 Current CMA proceedings 40:58 Discussion and final thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, the team take a look at the specs required to run Ratchet and Clank: Rift Apart on PC and discuss how crucial DirectStorage is to the future of PC gaming. Meanwhile, the AMD Starfield partnership sees specs reveals turned into an awkward marketing exercise that confuses gamers. Classic cut content is coming to Halo: The Master Chief Collection, while Rich reveals initial results using the world's first full HDMI 2.1 capture card. 00:00:00 Introduction 00:00:48 Ratchet & Clank: Rift Apart PC requirements drop 00:29:11 Halo cut content returning to Master Chief Collection 00:35:40 X68000 Mini retro device has issues 00:38:26 Limited Run Games shows off new and old titles 00:47:02 Leaked document details Sega of America’s struggles 01:05:40 What’s up with the new HDMI 2.1 capture cards? And can’t PCs record 4K120 internally? 01:12:10 Does console software receive system-wide performance boosts over the course of a generation? 01:15:42 Why has Nvidia, besides the Switch, checked out of consoles? 01:23:24 Why was the Digital Foundry Twitter account in a Twitter Spaces event on UFOs? 01:26:32 Do you have plans for more conference commentary videos? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct Weekly, the team discuss potential PS5 Slim and PS5 Pro hardware as revealed by... Microsoft? Meanwhile, Final Fantasy 16's motion blur is revised via a new patch, John tells us about a bunch of excellent PSVR2 games you may not have heard about - and the team chat tech concerning a potential Assassin's Creed 4: Black Flag remake. Finally, CD Projekt RED's opinions about the Cyberpunk 2077 launch have caused some minor controversy... but why? 00:00:00 Introduction 00:01:25 News 01: Microsoft expects $400 PS5 Slim, sub-$300 “Project Q” handheld 00:19:24 News 02: Final Fantasy 16 gets motion blur options 00:28:17 News 03: John’s PSVR2 game roundup! 00:41:57 News 04: Assassin’s Creed 4: Blag Flag remake rumoured 00:46:59 News 05: CD Projekt claims Cyberpunk reception was overly harsh 01:01:14 Supporter Q1: Now that RT is here, what’s the next big real-time graphical breakthrough? 01:14:20 Supporter Q2: Why can’t DLSS be added to the Nvidia Control Panel? 01:15:41 Supporter Q3: Now that gamers are used to 60fps, will it be hard for developers to go back? Is it smarter to target 60fps even if it means cutbacks to resolution? 01:23:51 Supporter Q4: People often claim that game updates improve performance, when they often don’t. How can gamers get over the placebo effect here? Learn more about your ad choices. Visit megaphone.fm/adchoices
A packed 89-minute DF Direct Weekly for you this week, as the team discuss the controversy surrounding AMD's technology partnership with Starfield. Does the deal mean that AMD is paying to block competing DLSS and XeSS upscalers from appearing in the game? AMD says: no comment. Meanwhile, the team mull over the week's FTC vs Microsoft revelations, Rich is excited by huge Assassin's Creed Unity perf improvements on Intel Arc, Red Dead Redemption seems to be getting a remaster, while amazing new footage of the GameCube launch in Japan at Spaceworld 2000 emerges. 00:00:00 Introduction 00:01:04 News 01: Starfield to skip out on DLSS, XeSS? 00:22:28 News 02: FTC vs Microsoft court fight continues 00:46:02 News 03: Red Dead Redemption remaster incoming? 00:52:08 News 04: Assassin’s Creed Unity gets huge performance boost on Intel Arc GPUs 00:57:42 News 05: New Space World 2000 footage unearthed! 01:08:55 Supporter Q1: If I run a 60fps game on an 85Hz CRT, will there be judder? 01:10:19 Supporter Q2: With the next-gen Switch rumoured to have PS4-level power, what specs would it have? 01:15:19 Supporter Q3: Is there something special about the Steam Deck’s refresh rate changing capabilities, or could a new Switch offer it as well? 01:18:31 Supporter Q4: Could a temporal upsampling system integrate high resolution keyframes to improve image quality? 01:21:09 Supporter Q5: Would there be space in the gaming market for a high-end $1000 PS5 Pro? 01:26:22 Supporter Q6: Which gaming executives would you like to see duke it out in a cage match? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, John discusses the reaction to the Final Fantasy 16 reviews, the focus on the 720p-1080p performance mode and whether the game was actually targeting 30fps all along. Meanwhile, the team are impressed by the latest Nintendo Direct, Xbox raises prices, while the lack of DLSS in AMD sponsored PC titles once again comes to the fore. Also: to celebrate our 117th edition, the team share their favourite Halo memories. 00:00:00 Introduction 00:00:49 News 01: Final Fantasy 16 review reaction! 00:23:19 News 02: June Nintendo Direct impressions 00:47:37 News 03: Microsoft raises Series X, Game Pass pricing 00:56:26 News 04: AMD blocking DLSS in sponsored PC titles? 01:04:32 News 05: Quake 2 Remastered leaks! 01:08:14 Supporter Q1: Could GPU makers offer cards with user-expandable VRAM? 01:10:27 Supporter Q2: Could a ‘PS5 Pro’ come in at a boundary-pushing price, like $1000 USD? 01:15:14 Supporter Q3: Would automatic frame-rate capping for games on VRR displays work? 01:18:10 Supporter Q4: Of the Halo games, which is your favourite? And which impresses most from a technical perspective? 01:25:29 Supporter Q5: How exciting is it that Todd Howard praised DF in a recent podcast appearance? Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest DF Direct Weekly 'drops' with John, Rich and Alex reuniting at the mics after a massive week of not-E3 showcase news and fallout. Phil Spencer appears to be ruling out a mid-gen 'Pro' console update for the Xbox Series machines, Matt Booty says that Xbox One first-party game development is finally over, while Sony reveals that PS5 game streaming is coming to its subscription service. Meanwhile, the Starfield 'storm in a teacup' 30fps discourse continues, while Alex comes face-to-face (in a figurative sense) with his more youthful, optimistic self, posing yet more 'Battaglia time travel' discussion. 00:00:00 Introduction 00:01:05 News 01: No Xbox mid-gen enhanced machine planned? 00:21:17 News 02: Microsoft no longer developing for Xbox One 00:32:08 News 03: TLOU PC patch 1.1 analysed! 00:44:47 News 04: Sony announces PS5 cloud streaming 00:55:41 Supporter Q1: Should Starfield have an uncapped VRR mode on consoles? 01:05:19 Supporter Q2: I didn’t like the 30fps option in FF16, but Tears of the Kingdom seems fine - why could this be? 01:07:26 Supporter Q3: Alex was once excited about the possibilities of DX12 several years ago. Does he miss that version of himself? 01:12:05 Supporter Q4: Could systems with unified memory setups be a solution to VRAM woes on PCs? 01:15:32 Supporter Q5: Are FSR 2’s image quality concerns an issue for console software going forward? 01:22:20 Supporter Q6: If you could alter one thing about game development, what would it be? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's the impressions/reactions video you've been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game. 00:00 Overview 00:53 Why is Starfield 30fps on consoles? 12:31 Visual impressions and real-time global illumination 17:15 Reflections and motion blur 23:31 Screen-space shadows and terrain rendering 28:06 Volumetric lighting, fog, and bokeh depth of field 32:40 Character rendering 36:01 Gameplay impressions Learn more about your ad choices. Visit megaphone.fm/adchoices
A company revitalised based on the latest Ubisoft Forward, we saw a big bunch of excellent games and a couple in particular that look set to deliver proper 'next-gen' rendering - Star Wars Outlaws and Avatar: Frontiers of Pandora. Beyond those 'bangers', the likes of AC Mirage and Prince of Persia: The Lost Crown also caught the eye of John Linneman and Alex Battaglia. Plus: a quick look at the Capcom showcase, including new footage of Pragmata... 00:00 Overview 01:05 Avatar: Frontiers of Pandora 15:23 Prince of Persia: The Lost Crown 20:22 Skull and Bones 23:00 The Crew Motorfest 28:08 Assassin’s Creed Mirage 33:50 Star Wars Outlaws 48:02 Pragmata Learn more about your ad choices. Visit megaphone.fm/adchoices
In a special episode of DF Direct, John Linneman, Oliver Mackenzie and Alex Battaglia share their reactions and impressions to the excellent Xbox Showcase 2023, going through the event game by game with analysis and insights. Has Microsoft delivered the best event of the summer season so far? 00:00:00 Overview 00:02:32 Fable, South of Midnight 00:11:32 Star Wars Outlaws, 33 Immortals 00:17:30 Payday 3, Persona 3 Reload 00:25:35 Avowed, Sea of Thieves 00:31:31 Microsoft Flight Simulator 2024, Senua’s Saga: Hellblade 2 00:42:12 Like a Dragon: Infinite Wealth, Kunitsu-Gami: Path of the Goddess 00:47:27 Forza Motorsport, The Elder Scrolls Online, Overwatch 2 00:56:35 Jusant, Still Wakes the Deep 01:01:09 Dungeons of Hinterberg, Cyberpunk 2077: Phantom Liberty 01:08:13 Cities: Skylines 2, Metaphor ReFantazio 01:12:24 Towerborne, Clockwork Revolution 01:18:04 Series S 1TB 01:20:58 Starfield first impressions Learn more about your ad choices. Visit megaphone.fm/adchoices
Geoffcon aka Keigh3 aka Summer Games Fest is back, kicking off with a mammoth show crammed with new games of varying quality, Nicolas Cage and a big bunch of obvious ads. In this DF Direct special, John, Rich and Alex mull over the various reveals and wurld prm'ears, debate the inclusion of the letter 'i' in 'mobile', dive deeply into Spider-Man's symbiote lore, get excited about the new Sonic game and ponder the big question - how many of the games in the show were running on Unreal Engine? 00:00:00 Introduction 00:01:08 News 01: Summer Games Fest 2023 reaction! Prince of Persia, Mortal Kombat 1 00:10:48 Path of Exile 2, Exoprimal, Dead by Daylight, Witchfire, Crossfire: Sierra Squad, Remnant 2 00:18:22 Sonic Superstars, Lies of P, Sand Land 00:27:27 Throne and Liberty, Party Animals, Crash Team Rumble, 00:31:51 Alan Wake 2, Space Marine 2, Yes Your Grace, Toxic Commando 00:42:42 Baldur’s Gate 3, Palworld, Black Desert Online, LOTR: Return to Moria 00:51:44 Final Fantasy 7: Ever Crisis, Banishers: Ghosts of New Eden 00:55:51 Like a Dragon Gaiden, Under the Water, Fae Farm 01:04:18 King Arthur, Stellaris Nexus, Star Trek Infinite, Lysfanga 01:09:47 Immortals of Aveum, Fortnite, Final Fantasy 7 Rebirth 01:24:19 Supporter Q1: Will DLSS 3 evolve in the same way DLSS 2 did? 01:28:14 Supporter Q2: What’s up with DF getting Diablo 4 code late? 01:29:22 Supporter Q3: Is there an ideal frame-rate target for games? 01:32:41 Supporter Q4: Do recent PC gaming woes stem from the relative strength of console hardware this generation? 01:41:09 Supporter Q5: What old console or graphics technology would you like to see get a few years of active development? Learn more about your ad choices. Visit megaphone.fm/adchoices
The news of a PC port from Nixxes for Rachet and Clank raises the question: can PC handle the extreme storage demands of the Insomniac PS5 showcase? Alex weighs in with his thoughts on how the port will work. Meanwhile, Nvidia demos AI-driven conversations with NPCs, Redfall's development woes make the news again, while John's concerned about Nintendo's views towards emulation. 00:00:00 Introduction 00:01:08 News 01: Ratchet & Clank: Rift Apart coming to PC! 00:19:38 News 02: Nvidia demos AI-generated NPC conversations 00:37:54 News 03: Dolphin emulator blocked from Steam release 00:44:41 News 04: Redfall’s development issues detailed 00:54:56 News 05: HDMI 2.1 capture cards announced - but there’s a catch! 01:02:27 Supporter Q1: What are your predictions for next week’s Xbox showcase? 01:07:52 Supporter Q2: Does XMP make a big difference on DDR5 RAM? 01:10:36 Supporter Q3: Are plasma TVs viable for high-quality retro gaming? 01:14:54 Supporter Q4: Why doesn’t the Switch support HDR? Could it be included in a “Switch 2”? 01:16:32 Supporter Q5: Are we in a downwards spiral of declining developer output and GPU stagnation? 01:22:34 Supporter Q6: If a game runs at a locked 30fps or 60fps, is there any benefit to setting your console to 120Hz output? 01:25:55 Supporter Q7: Has Jensen’s prophecy been fulfilled already? Is Gran Turismo 7 ever going to hit PCs? Learn more about your ad choices. Visit megaphone.fm/adchoices
With the first of the summer games events done and dusted, it's down to Rich, Oliver and John to shift through the games of the Sony showcase, bemoan trailergeddon, regale Marvel's Spider-Man 2 with praise then to discuss the merits of the Project Q streaming handheld. Meanwhile, the lack of a physical release for Alan Wake 2 upsets John - and Rich makes him talk about Marathon. 00:00:00 Introduction 00:01:15 News 01: Sony showcase recap! 00:40:02 News 02: Alan Wake 2 impresses, but why is it digital-only? 00:52:06 News 03: “Project Q” streaming handheld revealed 01:05:45 Supporter Q1: Nvidia’s server GPUs seem in heavy demand, so might the company shift resources away from gaming? 01:14:09 Supporter Q2: What’s the best way to measure and communicate the concept of frame-time stability? 01:23:44 Supporter Q3: Isn’t the 4060 Ti a lot more impressive when you bring DLSS 3 into the picture? 01:27:10 Supporter Q4: Could John make a video on running modern games on consumer grade CRT displays? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week on the show, Alex gets to grips with the latest patch for Jedi Survivor, testing to see whether the game's profound tech issues have been resolved. Meanwhile, the team discusses Nvidia's RTX 4060 and RTX 4060 Ti announcements, while John has much to say about the poor state of day one console launches. Meanwhile, the buzz surrounding mid-gen console refreshes continues - but do we actually need them? 00:00:00 Introduction 00:00:52 News 01: Jedi Survivor PC performance update! 00:17:04 News 02: RTX 4060 and 4060 Ti GPUs announced 00:48:20 News 03: Contemporary gaming in difficult territory? 01:00:48 Supporter Q1: Is there really a need for enhanced consoles when we have so few proper current-gen games? 01:07:17 Supporter Q2: Do you think games like The Callisto Protocol or Jedi Survivor would benefit from a 40fps mode? 01:12:32 Supporter Q3: Any thoughts on the UE5-powered Layers of Fear demo on PC? 01:16:51 Supporter Q4: Has Rich got any new thoughts on how to approach CPU video reviews? 01:25:32 Supporter Q5: Has the workflow for capturing and producing HDR gaming videos improved over the past few years? 01:32:25 Supporter Q6: John’s room tour. When? Learn more about your ad choices. Visit megaphone.fm/adchoices
One of the biggest - if not the biggest - games of 2023 launched this week. Nintendo's Zelda: Tears of the Kingdom has recently a massively positive reaction. John discusses his review and shares more thoughts on the game, while digging more deeply into the eternal question - is it too big for Switch? Meanwhile, Rich drops in from time off to share his impressions with the Asus ROG Ally and A Plague Tale: Requiem gets a 60fps patch... but what does it actually do? 00:00:00 Introduction 00:01:04 News 01: Tears of the Kingdom launches! 00:26:05 News 02: Sharp producing next-gen Switch LCD? 00:34:49 News 03: ASUS ROG Ally reviews drop + our impressions 00:50:20 News 04: A Plague Tale: Requiem gets 60fps patch 00:56:36 News 05: John gets a new CRT! 01:02:53 Supporter Q1: With low sales and poor software support, where does the PS VR2 go from here? 01:07:36 Supporter Q2: Could DF revisit some of the recent troubled PC ports and see how they run now after patches? 01:11:23 Supporter Q3: Why does DLSS 3 produce a smoother experience in games with high CPU load? 01:15:47 Supporter Q4: Developers like to blame specific PC configurations for user issues. Could DF emphasize that PC performance issues are often common to all configurations? Learn more about your ad choices. Visit megaphone.fm/adchoices
DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update. 00:00:00 Introduction 00:00:58 News 01: PC gaming in crisis 00:24:12 News 02: Redfall reaction and follow-up 00:54:38 News 03: Man of Medan hits Switch at 24fps! 01:01:11 News 04: Analogue Pocket gets big firmware update 01:04:46 Supporter Q1: If a game developer is under the influence when implementing RTGI, could that be “baked” lighting? 01:05:37 Supporter Q2: Need for Speed (2015) still looks great today. What are some other early last-gen games that still look fantastic? 01:10:29 Supporter Q3: Could you tell the difference between DLSS 3 and regular rendering at high frame-rates? 01:14:05 Supporter Q4: Can we have an award ceremony for the worst PC ports of the year? 01:16:08 Supporter Q5: What are the possible incentives for publishers to release games in a decent state? 01:18:53 Supporter Q6: I’m worried that FF16, Starfield, and Zelda will release in a poor state. How can we make companies more aware of game issues? 01:22:47 Supporter Q7: Are Jedi Survivor’s image quality issues related to using an older version of FSR 2? 01:28:33 Supporter Q8: Do you prefer a higher resolution with less detail, or a lower resolution with more detail? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week the team discuss the arrival of Star Wars Jedi Survivor, share first impressions after EA delayed sending review code, then move onto 'The Power of the Cloud' seemingly blocking Microsoft's Activision acquisition. Rich shares a conversation he had with the Xbox Sustainability Team on improving in-game efficiency, while benchmarks finally emerge on the impressive looking Asus ROG Ally handheld. 00:00:00 Introduction 00:00:45 News 01: Star Wars Jedi: Survivor impressions! 00:23:57 News 02: Microsoft Activision purchase hits roadblock 00:34:30 News 03: Microsoft pushes for Xbox energy sustainability 00:48:21 News 04: ASUS ROG Ally chips benchmarked 00:55:50 Supporter Q1: If RT becomes a big rendering focus, could future GPUs regress in rasterization performance? 01:00:36 Supporter Q2: Are 8GB GPUs DOOMED to muddy textures on PC? 01:07:33 Supporter Q3: How did Don feel about his first video? 01:11:15 Supporter Q4: Will you make a GTA V retro time capsule video when the title hits its 10th anniversary later this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Rich is joined by Alex and Oliver to discuss a range of topics, including the Unrecord footage that's gone 'viral', the launch of the first Unreal Engine 5.1 title outside of Fortnite to use Lumen and Nanite, and the arrival of the Horizon Burning Shores DLC - which looks amazing. Meanwhile, discover why Digital Foundry won't be doing another office tour and learn about Rich's 'cone of respectability'. It's all here in this 68 minute show! 00:00:00 Introduction 00:00:45 News 01: Unrecord footage revealed 00:09:28 News 02: Immortals of Aveum showcases UE5 features 00:19:12 News 03: Horizon Burning Shores launches! 00:26:36 News 04: ASUS ROG Ally specs leak 00:34:48 News 05: S.T.A.L.K.E.R. shown with path tracing 00:41:35 Supporter Q1: Could Cyberpunk on PS5/Series X run the RT Overdrive mode? 00:49:01 Supporter Q2: If AMD sold APUs with much more graphics power, would they sell well? 00:55:21 Supporter Q3: Does “going gold” really matter anymore for modern games? 01:01:00 Supporter Q4: Would RTX Remix work with emulated games? 01:02:40 Supporter Q5: When will we get another Digital Foundry office tour? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich, Alex and Oliver sit down for the latest DF Direct Weekly, discussing the controversial move for Microsoft to ship Redfall at 30fps with a performance mode to follow, along with confirmation that Suicide Squad: Kill the Justive League is getting a length delay. The team muse over the implications of Cyberpunk 2077's RT Overdrive changing the face of PC graphics in future games, while the third - and last - Zelda: Tears of the Kingdom trailer is also discussed. Do we still think it's 'too big for Switch'...? 00:00:00 Introduction 00:00:52 News 01: Redfall to launch at 30fps on consoles 00:16:15 News 02: Suicide Squad delayed to 2024 00:21:54 News 03: Cyberpunk 2077 RT Overdrive mode launches 00:38:13 News 04: Final Tears of the Kingdom trailer drops 00:42:29 Supporter Q1: Does the negative reaction to Redfall's 30fps cap trivialize the filmic and artistic benefits of targeting 30fps? 00:47:59 Supporter Q2: What’s up with HDMI 2.1 capture cards? Why don’t capture devices support 4K/120Hz recordings? 00:53:34 Supporter Q3: Does “code” in the games industry refer to source code or game store codes? 00:55:42 Supporter Q4: Since the Steam Deck is well established, can you cover it from time to time? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rumours of a new PlayStation portable streaming device dominated the news this week, supplanting the actual reveal of the ultra-powerful Asus ROG Ally, first revealed on - believe it or not - April Fools Day. Meanwhile, John is seriously unhappy about Microsoft blocking emulation on Xbox Series consoles, while the applications of AI tools and the concept of affordable GPUs prompts further debate. And finally... Tekken 8 is on UE5 but is it actually using Nanite and Lumen? 00:00:00 Introduction 00:00:41 News 01: Sony to launch streaming-only handheld? 00:16:09 News 02: Asus announces ROG Ally gaming handheld! 00:28:13 News 03: Microsoft blocks emulators on Xbox consoles 00:46:48 Supporter Q1: Can generative AI be integrated into games, like having RPG characters that never run out of dialogue? 00:53:26 Supporter Q2: Will upgrading from 16GB to 32GB of system RAM help with 8GB VRAM GPU bottlenecks? 00:59:22 Supporter Q3: Have any Unreal Engine 5-specific visual features been spotted in the Tekken 8 trailers? 01:02:57 Supporter Q4: When will affordable graphics cards consistently deliver 60 fps with ray tracing? 01:06:08 Supporter Q5: How do you feel about some of the relatively lackluster RT upgrades we’ve seen recently? Should developers even bother? 01:09:51 Supporter Q6: This Direct has one of the best banners of all time! Learn more about your ad choices. Visit megaphone.fm/adchoices
We're not angry, we're just disappointed. And a touch baffled. Stupefied even. And actually, yeah, maybe a bit angry too. Just how did The Last of Us Part 1 launch on PC in the state it did? John, Rich and Alex discuss their impressions on the game, what went wrong with the port - and whether Sony should have launched it in this state at all. Meanwhile, it's a sad, sad day as E3 2023 is cancelled and the entire future of the Electronic Entertainment Expo looks bleak. 00:00:00 Introduction 00:00:59 News 01: TLOU Part 1 suffers performance problems on PC 00:39:37 News 02: Tears of the Kingdom gameplay showcase drops! 00:48:32 News 03: E3 2023 cancelled 01:00:16 News 04: Irem M92 emulation core created for MiSTER 01:06:12 Supporter Q1: Why is software Lumen cheaper than hardware Lumen, and could hardware Lumen be cheaper at the same precision? 01:08:31 Supporter Q2: Should Sony and Microsoft implement a 30fps cap option like the Steam Deck? Would there be technical hurdles? 01:12:28 Supporter Q3: How does DF prepare for various projects? Do you make explicit plans, or is it more free-form? 01:18:40 Supporter Q4: Could fully path-traced games bring back multi-GPU for gaming? 01:22:04 Supporter Q5: Thanks for the informative work! Learn more about your ad choices. Visit megaphone.fm/adchoices
It's GDC week, with Alex, Rich and John discussing the big news from the latest events, including some exciting new Unreal Engine 5 developments, plus Nvidia's latest innovations in real-time path-traced gaming. Meanwhile, the team isn't that impressed by Elden Ring's RT upgrade, while EA's decision to delete a bunch of excellent Battlefield games doesn't go down particularly well either. 00:00:00 Introduction 00:00:58 News 01: Epic makes UE5 announcements at GDC! 00:35:20 News 02: Elden Ring RT patch drops… and disappoints 00:40:27 News 03: EA to delist several Battlefield games 00:46:38 News 04: Arkane looking into removing Redfall always-online requirement 00:49:14 News 05: Nightdive Studios bought by Atari 00:52:48 News 06: Outer Worlds performance update! 01:04:23 Supporter Q1: Is it reasonable for developers to deliver less ambitious PC versions, given the smaller market share the PC occupies? 01:10:53 Supporter Q2: Could a Switch 2 use Samsung’s 5nm process? Is an Ampere forward port or Lovelace back port a possibility? 01:13:10 Supporter Q3: Will increased server GPU demand due to AI keep consumer GPU prices high? 01:14:56 Supporter Q4: Could the rumoured PS5 Pro include new dedicated machine learning hardware, or is it too soon? 01:19:30 Supporter Q5: Do you have any recommendations for good lesser-known PS VR2 games? 01:25:13 Supporter Q6: As you celebrate DF Direct’s 2-year anniversary, what have you learned about yourselves through the process? Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Alex and Will take to the mics this week to discuss the possibilities of some exciting iterations on gaming favourites. Do the recent reports of a PS5 Pro make sense? What about an OLED Steam Deck? And if Counter-Strike is so great, why isn't there a Counter-Strike 2? 00:00:00 Introduction 00:01:24 News 01: Resident Evil 4 impressions! 00:13:53 News 02: PS5 Pro - is it coming? 00:25:01 News 03: Valve says Steam Deck OLED refresh unlikely 00:32:02 News 04: New Counter-Strike imminent? 00:44:30 News 05: Hands-on with Viture XR AR glasses! 00:47:53 Supporter Q1: Could Xbox Series consoles get small internal improvements, even without an enhanced model? 00:51:20 Supporter Q2: Is the Xbox Series DirectML support just PR? Or is it actually going to be transformative for games? 00:55:21 Supporter Q3: How do you purchase and research older equipment, like CRTs? 00:59:23 Supporter Q4: Could current-gen enhanced consoles run UE5 games at 60fps with hardware RT? 01:03:31 Supporter Q5: Weird Al is “All About the Pentiums”, so what arguments would you say to get him to switch to Zen 4? 01:05:17 Supporter Q6: Alex, what do you think the Next Big Thing is for PC graphics? 01:06:49 Supporter Q7: What do you think about forced DLSS 3 in games, like the PC version of Sackboy: A Big Adventure? 01:09:48 Supporter Q8: Do you still use simple pixel edge counting for determining the resolution of games? Learn more about your ad choices. Visit megaphone.fm/adchoices
A big week of news to discuss, with Oliver, Rich and Alex talking about Starfield's latest announcement and 'delay', plus the story that Suicide Squad will be pushed back in order to address the negative reaction to its State of Play gameplay reveal. Meanwhile, the COD war between Microsoft and Sony continues - and Halo Infinite on PC receives RT support. 00:00:00 Introduction 00:00:52 News 01: Starfield gets a release date, Suicide Squad delayed 00:11:18 News 02: The Last of Us Part 1 PC features detailed! 00:22:46 News 03: Sony-Microsoft feud escalates with dueling Call of Duty claims 00:36:50 News 04: Halo Infinite PC gets ray tracing! 00:44:14 Supporter Q1: Are in-house game engines becoming no longer feasible? 00:52:10 Supporter Q2: Would DF be interested in producing PC build videos? 00:57:41 Supporter Q3: With Moore’s Law slowing down, will PCs or consoles need to switch to ARM for performance gains? 01:03:33 Supporter Q4: Would Alex consider making a new “do you really need ultra settings” video, given the advent of new PC technologies like DLSS? 01:05:49 Supporter Q5: Where has Alex’s Crysis Shrine gone? Has it been destroyed by Alex’s rage over #StutterStruggle? Learn more about your ad choices. Visit megaphone.fm/adchoices
Baldur's Gate 3 isn't exclusive to any particular console, but right now, the Xbox versions are facing a unique problem that could impact the future of Series S. Meanwhile, John, Rich and Tom discuss the latest FF16 footage, the fate of Luminous Productions, Nvidia's new video AI upscaler and the impressive Humanity demo on PS5. 00:00:00 Introduction 00:00:45 News 01: Baldur’s Gate 3 hits Series S snag 00:16:27 News 02: Nvidia AI video upscaling tested! 00:24:06 News 03: Humanity demo impresses 00:30:12 News 04: Final Fantasy 16 gameplay footage showcased! 00:41:10 News 05: Luminous Productions merged into Square Enix 00:46:56 Supporter Q1: Do the new Pokémon and Chrono Cross patches fix those games? 00:50:39 Supporter Q2: Is there a database of Alex’s optimised settings for PC? 00:51:46 Supporter Q3: With more games launching in troubled form, do you think consumers will start holding off day one purchases? 00:58:00 Supporter Q4: Is this the best time to remake demanding 7th gen titles, now that console hardware has caught up to their ambitions? 01:03:25 Supporter Q5: Will this console generation last longer than 7 years? 01:08:43 Supporter Q6: If you could banish one gaming-related object or concept, what would it be? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a massive 100th Special Edition, DF Direct Weekly delivers the biggest show to date, with all current serving members of Digital Foundry at the mics. John, Alex, Rich and Audi take point on the main news stories of the week, joined by Tom, Will and Oliver for a gigantic supporter Q+A 'AMA' special. Thanks for watching and listening to the show over the last couple of years! 00:00:00 Introduction 00:03:00 News 01: State of Play impressions! 00:32:15 News 02: Microsoft makes Nintendo, Nvidia game deals 00:41:07 News 03: Half-Life gets ray tracing upgrade 00:45:15 Supporter Q1: If Audi is being held in Rich’s basement, wouldn’t he still be living overseas? 00:47:02 Supporter Q2: Could we see a performance difference between different Switch models in Tears of the Kingdom? 00:48:48 Supporter Q3: Series X has been performing worse than PS5 in some major recent titles - what’s the explanation? 00:54:51 Supporter Q4: Would you rather wait to do coverage on a game until major technical faults have been addressed, or run the risk of needing to redo big parts of the coverage as updates come in? 01:04:33 Supporter Q5: Alex, if you could pick a studio to develop a new Turok, who would you choose? 01:07:32 Supporter Q6: Tom, what do you think of the Suspira remake? And what dream film director plus game combination would you put together if you could? 01:10:23 Supporter Q7: John, what cars would you own if money was no object? And what’s your favourite factory car colour? 01:12:39 Supporter Q8: Will, what type of coffee roast do you prefer? Which country has the best coffee? 01:14:25 Supporter Q9: Oliver, what is your favourite part of the content creation process? 01:15:37 Supporter Q10: Rich, would you like to expand DF significantly or keep it as a smaller group? 01:17:37 Supporter Q11: What do you enjoy the most about each other’s videos? 01:25:11 Supporter Q12: John, how’s the racing wheel going? And does anyone else on the team enjoy some large sim gear? 01:30:05 Supporter Q13: Is Alex the only person who still uses the correct vertical orientation on controllers? 01:31:26 Supporter Q14: What are your favourite DF game benchmarks? 01:39:01 Supporter Q15: Tom, has anyone pointed out that you look like the lead singer from the band Nothing More? 01:39:52 Supporter Q16: Tom, can you give us a thorough walkthrough of your haircare routine? 01:42:27 Supporter Q17: Which hardware release have you been most excited for? 01:49:30 Supporter Q18: Have recent struggles with PC games made any of you play more on consoles? 01:56:13 Supporter Q19: I’ve watched nearly 6 days of DF Direct! Are there any fun DF stats you can share? 02:00:44 Supporter Q20: John, how did you meet the guys from My Life in Gaming? 02:02:48 Supporter Q21: Oliver, what did you think of the time the BBC quoted you on Mario Kart 8? 02:03:56 Supporter Q22: Alex, are you a German native? If not, how did your German language skills get so good? 02:06:22 Supporter Q23: What have you learned about DF supporters that has surprised you? 02:09:13 Supporter Q24: Rich, what do you look for when hiring for DF? 02:11:05 Supporter Q25: No question, but thanks for making amazing videos! Learn more about your ad choices. Visit megaphone.fm/adchoices